An Annotated Catalogue of the Edward C. Atwater Collection of American Popular Medicine and Health Reform

An Annotated Catalogue of the Edward C. Atwater Collection of American Popular Medicine and Health Reform

Author: Christopher Hoolihan

Publisher: University Rochester Press

Published: 2001

Total Pages: 784

ISBN-13: 9781580462846

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This is a catalogue of the Edward C. Atwater Collection of rare books dealing with 'popular medicine' in early America which is housed at the University of Rochester Medical School library. The books described in the catalogue were written by physicians and other professionals to provide information for the non-medical audience. The books taught human anatomy, hygiene, temperance and diet, how to maintain health, and how to cope with illness especially when no professional help was available. The books promoted a healthy lifestyle for the readers, giving guidance on everything from physical fitness and recreation to the special health needs of women. The collection consists of works dealing with reproduction (from birth control to delivering and caring for a baby), venereal disease, home-nursing, epidemics, and the need for public sex education.


Women and the Practice of Medical Care in Early Modern Europe, 1400-1800

Women and the Practice of Medical Care in Early Modern Europe, 1400-1800

Author: L. Whaley

Publisher: Springer

Published: 2011-02-08

Total Pages: 323

ISBN-13: 0230295177

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Women have engaged in healing from the beginning of history, often within the context of the home. This book studies the role, contributions and challenges faced by women healers in France, Spain, Italy and England, including medical practice among women in the Jewish and Muslim communities, from the later Middle Ages to approximately 1800.


Toward a Ludic Architecture

Toward a Ludic Architecture

Author: Steffen P. Walz

Publisher: Lulu.com

Published: 2010

Total Pages: 384

ISBN-13: 0557285631

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“Toward a Ludic Architecture†is a pioneering publication, architecturally framing play and games as human practices in and of space. Filling the gap in literature, Steffen P. Walz considers game design theory and practice alongside architectural theory and practice, asking: how are play and games architected? What kind of architecture do they produce and in what way does architecture program play and games? What kind of architecture could be produced by playing and gameplaying?