Home Games

Home Games

Author: Tom Ziegler

Publisher: Samuel French, Inc.

Published: 1990

Total Pages: 124

ISBN-13: 9780573691805

DOWNLOAD EBOOK


Home Game

Home Game

Author: Bret Boone

Publisher: Crown Archetype

Published: 2016-05-10

Total Pages: 282

ISBN-13: 1101904917

DOWNLOAD EBOOK

From the first third-generation player in Major League history, a sometimes moving, always candid inside look at his family’s seventy years in baseball A five-foot-ten fireball questioned by scouts because of his small stature, supposed lack of power, and cocky attitude, Bret Boone didn’t care about family legacy as he fought his way to the Major Leagues in 1992; he wanted to make his own way. He did just that, building a career that featured three All-Star appearances, four Gold Gloves, a bout with alcohol­ism, and the mixed blessing of being traded three times. But now that he’s coaching minor leaguers half his age—and his fifteen-year-old son has the potential to be the first fourth-generation Major Leaguer—Bret has a new perspective on his remarkable family, with its ten All-Star appearances, 634 home runs, 3,139 RBIs, and countless kitchen-table debates about the game’s great­est players. For the first time, he’s ready to share his adventures as part of the sport’s First Family. Infused with Bret’s candor and deep love of the game, Home Game traces baseball’s evolution—on the field and behind the scenes—from his grandfa­ther Ray’s era in the 1950s to his father Bob’s in the ’70s and ’80s to the one he shared with his brother Aaron in the ’90s and 2000s—sometimes called the PED era—when players made millions, dined on lobster in the clubhouse, and, in some cases, indulged in performance-enhancing drugs. Along the way, his book also touches on Boone family lore, from Ray playing with his hero Ted Williams and Bob winning a World Series with the 1980 Phillies to Bret’s flop in a nationally televised home-run derby and Aaron’s historic home run in the 2003 playoffs. Blending nostalgia, close analysis of the game, insight into baseball’s un­written codes, and controversial thoughts on its future as a sport and a busi­ness, Bret Boone offers a one-of-a-kind look at the national pastime—from the colorful, quotable scion of a family whose business is baseball.


Classic Home Video Games, 1989-1990

Classic Home Video Games, 1989-1990

Author: Brett Weiss

Publisher: McFarland

Published: 2018-07-09

Total Pages: 345

ISBN-13: 0786492317

DOWNLOAD EBOOK

The third in a series about home video games, this detailed reference work features descriptions and reviews of every official U.S.-released game for the Neo Geo, Sega Genesis and TurboGrafx-16, which, in 1989, ushered in the 16-bit era of gaming. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include historical information, gameplay details, the author's critique, and, when appropriate, comparisons to similar games. Appendices list and offer brief descriptions of all the games for the Atari Lynx and Nintendo Game Boy, and catalogue and describe the add-ons to the consoles covered herein--Neo Geo CD, Sega CD, Sega 32X and TurboGrafx-CD.


Classic Home Video Games, 1985-1988

Classic Home Video Games, 1985-1988

Author: Brett Weiss

Publisher: McFarland

Published: 2012-11-12

Total Pages: 828

ISBN-13: 1476601410

DOWNLOAD EBOOK

A follow up to 2007's Classic Home Video Games, 1972-1984, this reference work provides detailed descriptions and reviews of every U.S.-released game for the Nintendo NES, the Atari 7800, and the Sega Master System, all of which are considered among the most popular video game systems ever produced. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include publisher/developer data, release year, gameplay information, and, typically, the author's critique. A glossary provides a helpful guide to the classic video game genres and terms referenced throughout the work, and a preface provides a comparison between the modern gaming industry and the industry of the late 1980s.


Tiny Games for Home

Tiny Games for Home

Author: Hide&Seek,

Publisher: Bloomsbury Publishing

Published: 2015-09-20

Total Pages: 52

ISBN-13: 147281505X

DOWNLOAD EBOOK

“It's like carrying around a collection of Victorian parlour games – except the Tiny Games take advantage of modern social settings and contexts. They're amusing, raucous and inventive.” - The Guardian Designed to give the maximum amount of fun for the minimum amount of rule-reading, Tiny Games for Home will let you find the perfect game for whatever situation you're in. All you need is this book, and the stuff that's around you. (Friends optional!) There are games to play with spoons and sofas and TVs and turnips and books and bottles. Games about words, games about celebrities, games about the things and the people and the places in your life. Games for TV commercial breaks, games for toast, and games for lying in bed. Whether you're feeling creative or competitive, silly or energetic, we've got you covered.


Home Game

Home Game

Author: Stephen R. Denison

Publisher: Outskirts Press

Published: 2022-10-09

Total Pages: 219

ISBN-13: 1977259065

DOWNLOAD EBOOK

Atlanta Braves minor league pitcher, Brett Davies, has much to contemplate at the young age of 25. Coming back from a torn rotator cuff that slows his dream of major league stardom, he has completed his first post-injury season with their farm team in Greenville, South Carolina. But his success as their top relief pitcher does not lead to a call up to Atlanta at the end of the Greenville season. Did the Braves executives think his repaired shoulder wasn’t good enough for major league competition? He needed answers and would go to Atlanta to meet with their general manager to find them. But Brett has more on his mind than baseball. Raised by a single mom, he had never been allowed to meet his father. Brett never knew why. His mother just told him, “It’s not possible.” And at age 25, Brett wonders if he will ever find the right girl to spend the rest of his life with. No current girlfriend, with none on the horizon, had both Brett (and his mother) concerned. But things were about to rapidly change. The following season Brett finds himself assigned to the Braves minor league team in Rome, Georgia as a player coach. A series of random events brings new people and new challenges into Brett’s life. Would they also lead him to the answers he needed to find his way home?


Home Game

Home Game

Author: Peter Barr

Publisher: Luath Press Ltd

Published: 2024-03-30

Total Pages: 348

ISBN-13: 1804251534

DOWNLOAD EBOOK

It's time to say it loud and clear – it's not a luxury to have a home, it's a human right. It's time we all found room in our hearts to help end homelessness. Joining the Homeless World Cup family is the first step in realising that goal. From the foreword by VAL McDERMID An estimated 100 million people worldwide are homeless and 1.6 billion live in sub-standard housing. But how can such a simple game like football tackle such a complex problem? Mel Young and Peter Barr tell the story of the 1.2 million homeless people from 70 countries who have taken part in the Homeless World Cup since it started in 2003. Home Game describes its profound impact on players, spectators and society at large – and how 'a ball can change the world'


Classic Home Video Games, 1972-1984

Classic Home Video Games, 1972-1984

Author: Brett Weiss

Publisher: McFarland

Published: 2011-12-20

Total Pages: 317

ISBN-13: 0786487550

DOWNLOAD EBOOK

This reference work provides a comprehensive guide to popular and obscure video games of the 1970s and early 1980s, covering virtually every official United States release for programmable home game consoles of the pre-Nintendo NES era. Included are the following systems: Adventure Vision, APF MP1000, Arcadia 2001, Astrocade, Atari 2600, Atari 5200, Atari 7800, ColecoVision, Fairchild Channel F, Intellivision, Microvision, Odyssey, Odyssey2, RCA Studio II, Telstar Arcade, and Vectrex. Organized alphabetically by console brand, each chapter includes a history and description of the game system, followed by substantive entries for every game released for that console, regardless of when the game was produced. Each video game entry includes publisher/developer information and the release year, along with a detailed description and, frequently, the author's critique. An appendix lists "homebrew" titles that have been created by fans and amateur programmers and are available for download or purchase. Includes glossary, bibliography and index.


Home Game

Home Game

Author: Ruby Crampton

Publisher: Vivlia Limited

Published: 2016-11-18

Total Pages: 60

ISBN-13: 1909833495

DOWNLOAD EBOOK

In the first of The Furry Family Scrapbook Stories for children get to know and love the special characters in these doggy tales, with real life photographs, as they form everlasting bonds with each other through "football fun" under the watchful eye of Tigger the cat and their carers Mr and Mrs Porage. The football game the Furry Family and their friends play is not exactly as we know it as the only thing they are trying to win is their trust in each other and with the World outside in the warmth of Snuggledown Cottage which will always find space and time for friends to stay until they find the right permanent loving home of their own.


Games for the Playground, Home, School and Gymnasium

Games for the Playground, Home, School and Gymnasium

Author: Jessie Hubbell Bancroft

Publisher: Good Press

Published: 2019-12-24

Total Pages: 410

ISBN-13:

DOWNLOAD EBOOK

"Games for the Playground, Home, School and Gymnasium" by Jessie Hubbell Bancroft. Published by Good Press. Good Press publishes a wide range of titles that encompasses every genre. From well-known classics & literary fiction and non-fiction to forgotten−or yet undiscovered gems−of world literature, we issue the books that need to be read. Each Good Press edition has been meticulously edited and formatted to boost readability for all e-readers and devices. Our goal is to produce eBooks that are user-friendly and accessible to everyone in a high-quality digital format.