A dissection involves cutting a polygon into pieces in such a way that those pieces form another polygon; for a hinged dissection, the pieces must be attached by hinges. A piano hinge is "a long narrow hinge with a pin running the entire length of its joint." So, unlike regular hinged dissections, which swing or twist (around single point of hinge)
Did you know that any straight-line drawing on paper can be folded so that the complete drawing can be cut out with one straight scissors cut? That there is a planar linkage that can trace out any algebraic curve, or even 'sign your name'? Or that a 'Latin cross' unfolding of a cube can be refolded to 23 different convex polyhedra? Over the past decade, there has been a surge of interest in such problems, with applications ranging from robotics to protein folding. With an emphasis on algorithmic or computational aspects, this treatment gives hundreds of results and over 60 unsolved 'open problems' to inspire further research. The authors cover one-dimensional (1D) objects (linkages), 2D objects (paper), and 3D objects (polyhedra). Aimed at advanced undergraduate and graduate students in mathematics or computer science, this lavishly illustrated book will fascinate a broad audience, from school students to researchers.
'Everyone interested in geometric dissections, and this kind of puzzles, either mathematically or recreationally will embrace this publication. But also the readers interested in the history and certainly those who became curious about this mystery man and his manuscript, after reading Frederickson’s 2006 book, will be fully satisfied with this respectful reproduction eventually made available for a general public.'European Mathematical Society'Ernest Irving Freese's Geometric Transformations does not just uncover a mathematical gem. It is also a piece of art and a mind-puzzling set of ingenious dissections done by a master of architectural drawings and amateur mathematician. It is a practical book that shows the beauty of dissection and how we can get from a polygon to another by cutting it to pieces and recollect them in some special way. The book is written in a very elegant style, and nicely presented. Freese’s manuscript was photographed and wasn’t altered in any way — this preserved its beauty. Freese’s drawing shows ingenuity and it shows how meticulous he was. For those people who are interested in geometry or in geometric dissections and for those who admire puzzles and recreational mathematics this book is a must.' (See Full Review)MAA ReviewsA geometric dissection is a cutting of a geometric figure (such as a regular polygon, or a star, or a cross) into pieces that we can rearrange to form another geometric figure. The best dissections are beautiful and possess economy (few pieces), symmetry, or hingeability. They are often challenging to discover.Ernest Irving Freese was an architect who lived and worked in Los Angeles until his death in 1957. Shortly before he passed away, he completed a 200-page manuscript on geometric dissection, the first book-length treatment on that subject. Freese included elegant drawings of dissections that were both original and clever. After his death the manuscript lay forgotten in his former house until Greg Frederickson set in motion its recovery in 2003. What a treat that it was rescued!Frederickson's book sketches a history of geometric dissections and a biography of Freese, followed by a refurbished copy of Freese's manuscript interleaved with a commentary that highlights Freese's major contributions as well as singular improvements made by Frederickson and others after Freese.This book introduces Freese and his creations to math puzzle enthusiasts, by way of his engaging manuscript, his wild adventures, and his lovely dissections. Frederickson also includes remarkable designs that improve on Freese's work, and packs this book with nifty illustrations and tidbits that may well leave you speechless!
The authors show that there are underlying mathematical reasons for why games and puzzles are challenging (and perhaps why they are so much fun). They also show that games and puzzles can serve as powerful models of computation-quite different from the usual models of automata and circuits-offering a new way of thinking about computation. The appen
The papers in this volume were presented at the 9th Workshop on Algorithms and Data Structures (WADS 2005). The workshop took place during August 15–17, 2005, at the University of Waterloo, Waterloo, Canada.
This book constitutes the thoroughly refereed post-proceedings of the Japanese Conference on Discrete Computational Geometry, JCDCG 2002, held in Tokyo, Japan, in December 2002. The 29 revised full papers presented were carefully selected during two rounds of reviewing and improvement. All current issues in discrete algorithmic geometry are addressed.
This book includes 110 puzzles, not as individual problems but as incidents in connected stories. The first 31 are amusingly posed by pilgrims in Chaucer's Canterbury Tales. Additional puzzles are presented using different characters. Many require only the ability to exercise logical or visual skills; others offer a stimulating challenge to the mathematically advanced.