Hikaru no Go, Vol. 18

Hikaru no Go, Vol. 18

Author: Yumi Hotta

Publisher: VIZ Media LLC

Published: 2010-02-02

Total Pages: 216

ISBN-13: 9781421528236

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An ancient ghost possesses Hikaru and unleashes his hidden genius! R to L (Japanese Style). After stumbling across a haunted Go board, irresponsible Hikaru Shindo discovers that the spirit of a master player has taken up residence in his consciousness. In his pursuit of the "Divine Move," Fujiwara-no-Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed Go prodigy Akira Toya!Six Characters, Six StoriesThe main storyline takes a holiday, making way for six tales that offer fresh insight into the characters and lives of Akira Toya, Tetsuo Kaga, Asumi Nase, Yuki Mitani, Atsushi Kurata and Fujiwara-no-Sai. Hikaru Shindo figures in some of these but only takes center stage when, in the final tale, he challenges a crooked antique shop owner to a game of go in an attempt to restore an heirloom vase to its rightful owner. Six Characters, Six Stories The main storyline takes a holiday, making way for six tales that offer fresh insight into the characters and lives of Akira Toya, Tetsuo Kaga, Asumi Nase, Yuki Mitani, Atsushi Kurata and Fujiwara-no-Sai. Hikaru Shindo figures in some of these but only takes center stage when, in the final tale, he challenges a crooked antique shop owner to a game of go in an attempt to restore an heirloom vase to its rightful owner.


Bakuman。, Vol. 20

Bakuman。, Vol. 20

Author: Tsugumi Ohba

Publisher: VIZ Media LLC

Published: 2013-08-06

Total Pages: 174

ISBN-13: 1421568063

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For ten years, two young men have worked as hard as they possibly could to make their manga dreams come true. Now, as they sit atop the manga world, can the promise made long ago finally be fulfilled?! -- VIZ Media


Hikaru no Go, Vol. 21

Hikaru no Go, Vol. 21

Author: Yumi Hotta

Publisher: VIZ Media LLC

Published: 2012-12-11

Total Pages: 192

ISBN-13: 1421558017

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The Hokuto Cup, a new tournament for young players from Japan, China and Korea, is looming, and Hikaru's rival Akira has already secured one of the coveted three places on Japan's team. While Hikaru battles his way to one of the two remaining spots, Akira's father baffles the go world with his unexpected retirement! -- VIZ Media


Whistle!, Vol. 20

Whistle!, Vol. 20

Author: Daisuke Higuchi

Publisher: VIZ Media LLC

Published: 2008-09-02

Total Pages: 224

ISBN-13: 9781421511115

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Everybody has a dream, and for Shô Kazamatsuri, that dream is simple: he wants to be the best soccer player he can possibly be. He's the spirited leader of the Josui Junior High team and everyone looks up to him. In turn, he tries to keep the team together at any cost! Fresh from their victory in Korea, the Tokyo Select Team enter the Japan Toresen--the national youth team tournament. Their first game is against the powerful Kantô Select. And their leader is a figure from Shô's past--Toshiki Sugama. Even if they make it past this rival, another team is waiting in the wings with a new batch of surprises.


Hikaru no Go, Vol. 20

Hikaru no Go, Vol. 20

Author: Yumi Hotta

Publisher: VIZ Media LLC

Published: 2012-11-26

Total Pages: 204

ISBN-13: 1421557622

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Go players under the age of 18 in Japan, Korea and China are getting ready to qualify for the Hokuto Cup. Hikaru and Akira are both in contention for the Japanese team, but the preliminaries prove to be tough going. Stung by a reality check, Hikaru focuses like never before. But will it be enough to meet the challenge of the unconventional yet formidable go of Kiyoharu Yashiro of the Kansai Go Association? -- VIZ Media


The Prince of Tennis, Vol. 20

The Prince of Tennis, Vol. 20

Author: Takeshi Konomi

Publisher: VIZ Media LLC

Published: 2007-07-03

Total Pages: 194

ISBN-13: 9781421510965

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A tennis prodigy leads his handsome tennis club to victory at the national tournament. Four-time consecutive U.S. Junior tournament champ Ryoma Echizen comes to Seishun Academy to further his reign as The Prince of Tennis. His skill is matched only by his attitude--irking some but impressing all as he leads his team to the Nationals and beyond! It's the Kanto Tournament semifinals! And Shusuke's not playing his best--meaning the advantage may once again go to last year's winner, Rokkaku!


Hikaru no Go, Vol. 2

Hikaru no Go, Vol. 2

Author: Yumi Hotta

Publisher: VIZ Media LLC

Published: 2012-03-26

Total Pages: 198

ISBN-13: 142155013X

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With sure and steady moves, Sai and Hikaru are making a name for Hikaru Shindo as the one who might possibly beat the venerable Akira Toya. Wait. Who are we kidding? Hikaru: sure and steady...? Yeah, right! In between all the shenanigans Hikaru gets himself into during school and after, and dealing with Sai's unhappy sobs when Hikaru tries to run away from playing Go, his fame is growing. Principals, teachers and Go tournament kids alike are all wondering who this unruly bronco of a Go player is. Tetsuo, a Shogi punk who has a beef of his own with Akira, harasses poor Hikaru at first--then later puts him on his own Go team! Meanwhile, Akira, looking for a rematch with Hikaru, is surprised to find Hikaru playing with a third-rate Go club. You won't be disappointed with the further adventures of this dynamic Go duo! -- VIZ Media


Manga

Manga

Author: Toni Johnson-Woods

Publisher: A&C Black

Published: 2010-04-15

Total Pages: 370

ISBN-13: 0826429386

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A collection of essays by an international cast of scholars, experts, and fans, providing a definitive, one-stop Manga resource.


Invitation to Go

Invitation to Go

Author: John Fairbairn

Publisher: Courier Corporation

Published: 2010-07-21

Total Pages: 98

ISBN-13: 0486433560

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Known as Wei Ch'i in China, where it originated 4,000 years ago, the territorial board game of Go is enjoyed today by millions of people the world over. Its rules are simple, but it bears endless possibilities for complex strategic maneuvers--in fact, it's reputed to be beyond the capacity of computers! Manuals for Go are hard to come by; this introduction initiates newcomers and also helps experienced players to hone their skills. "Go is for everyone," notes the author. "Judgment and experience are at least as important in Go as mental agility, and young and old are equally represented at even the highest and most strenuous levels of the game." This easy-to-follow guide assures players of a fresh appreciation for an ancient game. 124 diagrams.


Hikaru no Go

Hikaru no Go

Author: Yumi Hotta

Publisher: VIZ Media LLC

Published: 2010-08-03

Total Pages: 208

ISBN-13: 9781421528250

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An ancient ghost possesses Hikaru and unleashes his hidden genius! Reads R to L (Japanese Style). An ancient ghost possesses Hikaru and unleashes his hidden genius! The Young LionsGo players under the age of 18 in Japan, Korea and China are getting ready to qualify for the Hokuto Cup, and Hikaru and Akira are both in contention for the Japanese team. The preliminaries prove to be tough going, and Hikaru, stung by a reality check, focuses like never before. But will it be enough to meet the challenge of the unconventional yet formidable go of Kiyoharu Yashiro of the Kansai Go Association?