Hikaru no Go, Vol. 15

Hikaru no Go, Vol. 15

Author: Yumi Hotta

Publisher: VIZ Media LLC

Published: 2012-09-17

Total Pages: 214

ISBN-13: 1421555751

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Hikaru ignores Sai's pleas to let him play go, and then one day Sai vanishes! Is he mad at Hikaru? Where has he gone? Will he ever come back? And will Hikaru be able to play without Sai's coaching...? -- VIZ Media


Hikaru no Go, Vol. 18

Hikaru no Go, Vol. 18

Author: Yumi Hotta

Publisher: VIZ Media LLC

Published: 2010-02-02

Total Pages: 216

ISBN-13: 9781421528236

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An ancient ghost possesses Hikaru and unleashes his hidden genius! R to L (Japanese Style). After stumbling across a haunted Go board, irresponsible Hikaru Shindo discovers that the spirit of a master player has taken up residence in his consciousness. In his pursuit of the "Divine Move," Fujiwara-no-Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed Go prodigy Akira Toya!Six Characters, Six StoriesThe main storyline takes a holiday, making way for six tales that offer fresh insight into the characters and lives of Akira Toya, Tetsuo Kaga, Asumi Nase, Yuki Mitani, Atsushi Kurata and Fujiwara-no-Sai. Hikaru Shindo figures in some of these but only takes center stage when, in the final tale, he challenges a crooked antique shop owner to a game of go in an attempt to restore an heirloom vase to its rightful owner. Six Characters, Six Stories The main storyline takes a holiday, making way for six tales that offer fresh insight into the characters and lives of Akira Toya, Tetsuo Kaga, Asumi Nase, Yuki Mitani, Atsushi Kurata and Fujiwara-no-Sai. Hikaru Shindo figures in some of these but only takes center stage when, in the final tale, he challenges a crooked antique shop owner to a game of go in an attempt to restore an heirloom vase to its rightful owner.


Hikaru No Go

Hikaru No Go

Author: Takeshi Obata

Publisher:

Published: 2004

Total Pages:

ISBN-13:

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"Hikaru Shindo is like any sixth-grader in Japan: a pretty normal school boy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic-- and that's when things get really interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex board game to the Emperor of Japan many centuries ago."--Cover of v. 1.


Hikaru No Go: sai vs. toya koyo

Hikaru No Go: sai vs. toya koyo

Author: Yumi Hotta

Publisher:

Published: 2004

Total Pages:

ISBN-13:

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"Hikaru Shindo is like any sixth-grader in Japan: a pretty normal school boy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic-- and that's when things get really interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex board game to the Emperor of Japan many centuries ago."--Cover of v. 1.


Bakuman。, Vol. 15

Bakuman。, Vol. 15

Author: Tsugumi Ohba

Publisher: VIZ Media LLC

Published: 2012-10-02

Total Pages: 192

ISBN-13: 1421556030

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With Nanamine’s manga struggling, he proposes an interesting challenge to Moritaka and Akito. But will the duo accept and risk what they’ve worked so hard to achieve? And when the news media puts the spotlight on their series for the wrong reasons, how will it affect Akito? -- VIZ Media


Hikaru no Go, Vol. 16

Hikaru no Go, Vol. 16

Author: Yumi Hotta

Publisher: VIZ Media LLC

Published: 2009-08-04

Total Pages: 200

ISBN-13: 9781421525846

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R to L (Japanese Style). Chinese Go AssociationSince Sai's disappearance, Hikaru has given up go! Meanwhile, undefeated by his failure to pass the pro test, Isumi plays his heart out in China. His foreign training teaches him unique ways to handle the stress of mental challenges and competition. Upon his return, he asks Hikaru for a rematch! But how good will Hikaru's game be after such a long break--and without Sai...?


The Prince of Tennis, Vol. 15

The Prince of Tennis, Vol. 15

Author: Takeshi Konomi

Publisher: VIZ Media LLC

Published: 2006-09-05

Total Pages: 180

ISBN-13: 9781421506685

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A tennis prodigy leads his handsome tennis club to victory at the national tournament. Four-time consecutive U.S. Junior tournament champ Ryoma Echizen comes to Seishun Academy to further his reign as The Prince of Tennis. His skill is matched only by his attitude--irking some but impressing all as he leads his team to the Nationals and beyond! At the Kanto Tournament, the brillant play of Hyotei Academy's Gakuto and Yushi's drives Seishun's Momo and Eiji to assume the Australian formation, a technique they masterfully pulled off in a previous match. Meanwhile, the Seishun team of Kaoru and Sadaharu walk into a landmine filled with "scud serves" and accurate, aggressive doubles play. But just when things look bleak, Sadaharu unleashes his well-planned counterattack...


Bleach, Vol. 15

Bleach, Vol. 15

Author: Tite Kubo

Publisher: VIZ Media LLC

Published: 2006-10-03

Total Pages: 196

ISBN-13: 9781421506135

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Part-time student, full-time Soul Reaper, Ichigo is one of the chosen few guardians of the afterlife. Ichigo Kurosaki never asked for the ability to see ghosts—he was born with the gift. When his family is attacked by a Hollow—a malevolent lost soul—Ichigo becomes a Soul Reaper, dedicating his life to protecting the innocent and helping the tortured spirits themselves find peace. Find out why Tite Kubo’s Bleach has become an international manga smash-hit! During a bloody confrontation with a sadistic Soul Reaper, Uryû chooses a path that will temporarily grant him enormous power, at great personal cost. Meanwhile, Ichigo races to master a powerful technique that will help him fight Byakuka and,hopefully, save Rukia from execution.


Outbreak Company: Volume 15

Outbreak Company: Volume 15

Author: Ichiro Sakaki

Publisher: J-Novel Club

Published: 2020-11-14

Total Pages: 171

ISBN-13: 1718301324

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IT’S THE END OF THE OF THE (OTHER) WORLD AS WE KNOW IT On the other side of a wormhole connected to Japan is a fantasy world called the Holy Eldant Empire. The Empire isn’t on the best of terms with the neighboring Kingdom of Bahairam, where there’s just been a major disaster. Amatena and Clara, of the Baharamanian army, are right in the middle of it all when who should they run into but Myusel’s mother, Falmelle! With her Foreseeing Eye, she makes a prediction: “Bring Shinichi here, and things will be resolved!” That’s how Kanou Shinichi, General Manager of the otaku-goods business Amutech, finds himself heading for Bahairam once again, this time with his friends in tow. But the fate of the entire enchanted world might be riding on him! Is this going to be his final fantasy?!


Hikaru no Go, Vol. 17

Hikaru no Go, Vol. 17

Author: Yumi Hotta

Publisher: VIZ Media LLC

Published: 2012-10-16

Total Pages: 208

ISBN-13: 1421556529

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From the moment he began playing go, Hikaru relied on Sai's supernatural support. Now that his mentor has vanished into thin air, will he be able to handle the demands of life as a pro? Meanwhile, Hikaru's archrival Akira is playing so well even veteran players tremble at the mention of his name. And now, at long last, the two boys will play each other... -- VIZ Media