Learning the ins and outs of robotics can take a lifetime, but learning the basics just takes reading one book! Different types of robots and their components, functions, and purposes are explored in a way that students will find helpful and encouraging when they begin working on their own projects. More than just a beginner’s guide, this may be the spark to ignite limitless possibility for kids who love to use their minds and hands.
Microcontrollers are small computers embedded in many everyday devices. The average person interacts with several of them each day without even thinking about it. But why have microcontrollers become so ubiquitous, in what devices are they found, and—most importantly—how does one go about making one? All this and more is explained in the engaging text. It will turn even the technologically illiterate into budding tech wizards.
Music has been a powerful tool for self-expression for thousands of years. And while modern instruments are often very expensive, the truth is that anyone can make their own! With the information, projects, and resources found within these pages, young musicians will quickly be making and playing their own instruments.
The possibilities of what can be made with a 3D printer are endless. This guide presents the basics of 3D printing, beginner’s projects, and additional resources to set young makers on their way to becoming masters. With up-to-the-minute information, simple language, and hands-on projects, this is the prefect launching point into the exciting world of 3D printing.
Humans have been obsessed with conquering the skies for millennia. This book documents that journey from the earliest days of projectiles to modern-day rockets. Armed with this crucial background information, students will then be directed through a step-by-step project to make their own rocket. Additional high-tech projects will keep their hands busy and their imaginations soaring.
Electronic gadgets are fun to play with, but they’re even more fun to build! Students will unlock the mysteries of electronics, sensors, and LEDs with this book as it provides both technical information and step-by-step projects. Clubs, online communities, and additional resources are also discussed to help ambitious makers progress to the next level in their newfound hobby.
Learning the ins and outs of robotics can take a lifetime, but learning the basics just takes reading one book! Different types of robots and their components, functions, and purposes are explored in a way that students will find helpful and encouraging when they begin working on their own projects. More than just a beginner’s guide, this may be the spark to ignite limitless possibility for kids who love to use their minds and hands.
What can be created in 30 minutes or less? How about a robot? With clear step-by-step instructions and photos, these fun robotics projects with delight young makers and tech fans. The activities in this book use common items from around the house and keep readers learning while they're busy having fun! Projects include: Programming a maze LED stickies Light-up paper circuit Bristlebot made of pipe cleaners Art bot Junk bot Dancing robot Underwater robot Robot hand
You've created a STEAM program in your library, but how do you work literacy into the curriculum? With this collection of resource recommendations, direction for program development, and activities, you'll have students reading proficiently in no time. Many schools and libraries are implementing STEAM programs in the school library makerspace to promote problem solving by allowing students to create their own solutions to a problem through trial and error. In order to enhance literacy development in the STEAM program, however, they need resources for integrating literature into the curriculum. In this collection of resources for doing just that, veteran education professionals and practiced coauthors Liz Knowles and Martha Smith bring readers over eight hundred recommended and annotated books and web resources, selected based on research on successfully integrating STEAM and literacy programs and organized by the five STEAM areas. Titles are complemented by discussion questions and problem-solving activities that will aid educators in both adding and using the best literature to their STEAM programs for encouraging learning. In addition to promoting literacy, these resources will help to develop creativity, lateral thinking skills, and confidence in students.