Heroes of Might and Magic II

Heroes of Might and Magic II

Author: Joe Grant Bell

Publisher: Prima Games

Published: 1996

Total Pages: 247

ISBN-13: 9780761508632

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Heroes II is expected to follow the original game in format. It is a strategy game featuring near-endless game play. The goal is to expand from one castle to ruling the realms of Might and Magic, and to achieve that goal, the game addictively forces players to think and plan. This is where and what makes this strategy guide key for any player.


Heroes of Might and Magic 2

Heroes of Might and Magic 2

Author: Joe G. Bell

Publisher: Prima Games

Published: 1997

Total Pages: 0

ISBN-13: 9780761511458

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To thine own self be true. The world of "Might and Magic" continues to change. Change with it or perish. Be a hero or be a villain, be true or be a traitor, but be a victor with these game secrets. Inside "Heroes of Might and Magic II: The Price of Loyalty- The Official Strategy Guide" you get: - Grand Strategy- Overall plans and specific opening gambits for the expansion pack scenarios - Game options- Tips for building the perfect hero and exploiting other game features to the hilt - The world of "Might and Magic"- Crucial information on all the heroes, events, and artifacts - Gameplay- The latest on player capabilities, scoring, single-mission play, campaigns and multiplayer modes, and more!


Heroes of Might and Magic

Heroes of Might and Magic

Author: Jeff Hoff

Publisher: Prima Games

Published: 1996

Total Pages: 220

ISBN-13: 9780761501732

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Based on the previous award-winning game Might & Magic, Heroes of Might & Magic unites the strategy/adventure gamer with the fantasy/role-playing gamer. With this official strategy guide, players will be able to conquer dozens of worlds by carefully managing their resources and using clever combat techniques.


The Great Hunt

The Great Hunt

Author: Robert Jordan

Publisher: Macmillan

Published: 1991-10-15

Total Pages: 743

ISBN-13: 0812517725

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The Wheel of Time turns and Ages come and pass. What was, what will be, and what is, may yet fall under the Shadow. For centuries, gleemen have told of The Great Hunt of the Horn. Now the Horn itself is found: the Horn of Valere long thought only legend, the Horn which will raise the dead heroes of the ages. And it is stolen. THE WHEEL OF TIME Book One: The Eye of the World Book Two: The Great Hunt Book Three: The Dragon Reborn Book Four: The Shadow Rising Book Five: The Fires of Heaven Book Six: Lord of Chaos Book Seven: A Crown of Swords Book Eight: The Path of Daggers Book Nine: Winter's Heart Book Ten: Crossroads of Twilight


Heroes of Might and Magic V

Heroes of Might and Magic V

Author: Fletcher Black

Publisher: Prima Games

Published: 2006-05-23

Total Pages: 0

ISBN-13: 9780761552864

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Walk the path of righteousness or burn a path of destruction Extensive creature compendium to aid you in assembling the mightiest army while minimizing your recruitment costs Learn to master the Ashan calendar and adapt to the evolving weekly battle scenarios and treacherous terrain types Detailed world maps outline the locations of many crucial items, including towns, resources, and artifacts Skill and spell tutorials help you build a true hero with only one chance to select each ability


Tom Clancy's Rainbow Six

Tom Clancy's Rainbow Six

Author: Michael Knight

Publisher: Prima Games

Published: 1999

Total Pages: 244

ISBN-13: 9780761520641

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Covers all new "Eagle Watch" missions In-depth strategies for planning every mission and for executing your strike with utmost precision Detailed intelligence maps for all "Rainbow Six" and "Eagle Watch" missions Dossiers on all 24 playable characters, including the new "Eagle Watch" operatives Covers all new "Eagle Watch" multiplayer modes Basic anti-terrorist tactics every aspiring Special Forces commando should know


Might and Magic: The Sea of Mist

Might and Magic: The Sea of Mist

Author: Mel Odom

Publisher: HarperEntertainment

Published: 2001-09-04

Total Pages: 336

ISBN-13: 9780061031632

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Rising up from the unstoppable Sea of Mist -- a magical void carrying armies of bloodthirsty undead to every land it touches -- a champion fights his way toward destiny. Trained since infancy in the arts of war, magic, and the secret sects of the rouge, Praz is unwilling to accept a single skill in the magical towers of The Order. Long denied the truth about his unknown past, he seethes with anger, rejecting convention as he leans toward darkness. But the foul slaying of his life-long mentor and the abduction of his only love have drawn Praz out beyond the citadel's walls for the first time in his life to undertake an epic rescue. Traveling through a world distorted by the Sea of Mist and hounded by a mysterious clark lord, Praz slowly begins to unravel his past. Along the way he's joined by warriors from multiple dimensions, battles demonic brothers, and confronts the most terrible foes of all: two lowly servants who've somehow stumbled upon the power of gods.


Heroes of Might and Magic III

Heroes of Might and Magic III

Author: Tom Ono

Publisher: Prima Games

Published: 1998

Total Pages: 0

ISBN-13: 9780761512479

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Complete item, resource, and treasure tables Strategies for defeating all enemies Essential town type flowcharts Creature generator production and creature cost charts In-depth walkthroughs of all scenarios


Heroes of Might and Magic III

Heroes of Might and Magic III

Author: Russ Ceccola

Publisher: Prima Games

Published: 2000

Total Pages: 0

ISBN-13: 9780761528401

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Death casts a long shadow. • Covers originalHeroes™ IIIStandard and Campaign scenarios • Strategies for all new Standard and Campaign scenarios • Complete artifacts list • Special Adventure Map locations