Hero System Martial Arts

Hero System Martial Arts

Author: Steven S Long

Publisher:

Published: 2005

Total Pages: 322

ISBN-13: 9781583661246

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Can your kung fu beat your enemy's kung fu? It can if you've got HERO System Martial Arts! A comprehensive guide to martial arts in the HERO System, HSMA is filled with information and rules about every aspect of the martial arts. It's got everything you need to create and play a martial artist character in any campaign, genre, time period, or setting.


Hero System 5th Edition, Revised

Hero System 5th Edition, Revised

Author: Steven S Long

Publisher:

Published: 2019-04-10

Total Pages: 594

ISBN-13: 9781583660430

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Whatever you want to do, in any genre, time period, or setting, the HERO System lets you do it! Widely regarded as the best roleplaying game system ever created, the HERO System has become even better with this Revised version of the 5th Edition rules!


Hero System Equipment Guide (6th Ed)

Hero System Equipment Guide (6th Ed)

Author: Steven S. Long

Publisher:

Published: 2010-11

Total Pages: 354

ISBN-13: 9781583661338

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The Hero System Equipment Guide contains hundreds of pre-generated weapons, defensive devices, sensors, communication devices, movement devices, and other gadgets for use in your HERO System games. It includes only personal equipment - the sorts of weapons and devices characters might carry themselves on their adventures.


Champions Complete

Champions Complete

Author: Derek Hiemforth

Publisher:

Published: 2019-04-05

Total Pages: 242

ISBN-13: 9781583661451

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The ultimate super roleplaying game returns to reclaim its crown in Champions Complete! All the legendary flexibility and power of the renowned HERO System 6th Edition rules engine, plus all the superhero goodness Champions has been famous for over 30 years, now in one pulse-pounding, senses -shattering, heroic handbook of superpowered action! At 240 pages, Champions Complete includes everything superhero gamers need, and nothing they don't. New players will love the unmatched freedom of Champions that allows them to create and play exactly the hero they imagine. Longtime fans will appreciate the tight, concise new approach, presenting the full game system in a fraction of its former length. CREATE and play the hero that you want. AN excellent purchase for first time players and handy companion for long time players. THE Hero System you know and love, in a condensed and easy to use format. INCLUDES everything a gamemaster needs to create anything from a single session to an extended campaign. Note: This product (Champions Complete/HERO2000) is a stand-alone, moderately priced book for playing Champions: arguably the most popular and longest-running superhero game in roleplaying history. It contains all of the rules necessary to play Champions: The Super Roleplaying Game, with no other book required.


GURPS Martial Arts

GURPS Martial Arts

Author: C. J. Carella

Publisher: Steve Jackson Games

Published: 1996-02

Total Pages: 0

ISBN-13: 9781556343148

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-- A "sleeper" worldbook that has just continued to sell and sell. -- Martial arts are applicable to every sort of campaign...fantasy, SF, or modern! -- Detailed discussions of over 50 different fighting styles.


HERO System 6th Edition

HERO System 6th Edition

Author: Steven S. Long

Publisher: Hero Games

Published: 2019-04-26

Total Pages: 466

ISBN-13: 9781583661208

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The best has just gotten even better! The HERO System 6th Edition brings new levels of flexibility and creativity to the acclaimed HERO System, allowing players to create any sort of character, power, gadget, spell, vehicle, monster, or weapon they can think of.


HERO System Basic Rulebook

HERO System Basic Rulebook

Author: Steven S Long

Publisher:

Published: 2019-04-26

Total Pages: 138

ISBN-13: 9781583661222

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The Basic Rulebook contains all of the core HERO System 6th Edition rules, including character creation, combat and adventuring, and equipment - but without all of the options and details found in the standard rulebook. The Basic Rulebook boils the HERO System down to its essential elements so you can easily teach yourself the game, bring new players into your campaign quickly, or refresh your memory on a crucial rule. And when you're ready to move up to the complete HERO System, learning it will be a snap because the Basic Rulebook's already taught you the basics!


Metahuman Martial Arts 3e

Metahuman Martial Arts 3e

Author: Steven Trustrum

Publisher:

Published: 2016-05-12

Total Pages: 0

ISBN-13: 9781988021041

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This is the black and white version meant solely for book distribution. Do not buy directly from Lulu. Metahuman Martial Arts is an extensive supplement for the Mutants & Masterminds 3e rules. Written by Steven Trustrum, contributor to the DC Adventures product line, this massive sourcebook transforms martial arts into a unique, vital aspect of your game. Included are 17 character archetypes, 5 villain archetypes, more than 160 different fighting styles/martial arts (both real and imagined), dozens of combat maneuvers, an arsenal of weapons and weapon qualities, new and expanded skills, over 150 advantages, and new villains and heroes to use in your game.


Hi-Yah!

Hi-Yah!

Author: Steve Miller

Publisher: Watson-Guptill Publications

Published: 2007

Total Pages: 150

ISBN-13: 9780823022465

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You are ready, grasshopper. Ready to draw fantastic martial arts comics. Let Sensei Steve Miller guide you. Kung Fu Hustle. Kill Bill. Chuck Norris, Bruce Lee, Jackie Chan. The martial arts are all around us--and millions of children and adults prove that every day, by taking classes in karate, tae kwon do, kickboxing, kung fu, and other martial arts. NowSteve Millershows how to turn that interest in the martial arts to the visual arts.Hi-Yah! How to Draw Fantastic Martial Arts Comicsshows how to capture authentic, accurate martial arts poses on paper. Even beginners can learn how to turn the bodies of their characters into living weapons that kick, punch, throw, block, and chop their way onto the page. A brief history of martial arts around the world and an overview of the tao of drawing are followed by detailed step-by-steps on fluid anatomy, pressure points, punching and hand strikes, jumping, kicks, blocks, throws, weapons, warriors, drawing convincing confrontations and superpowerful combatants. • Huge potential market: Millions of children and adults in the U.S. study martial arts • Simple enough for beginners, detailed enough for advanced comics artists • Authentic poses from different martial arts


Legends of the Wulin

Legends of the Wulin

Author: EOS Sama

Publisher: Legends of the Wulin

Published: 2014-10-01

Total Pages: 324

ISBN-13: 9780983365921

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You who have dreamed of finding the love worth fighting for, the friends worth fighting with, and the secrets of the martial arts: dream no longer. Welcome to Shen Zhou: a China that never was, a land of mysteries and adventures, appearing for the first time in the Legends of the Wulin Role Playing Game. Welcome to the Wulin itself to the "world of martial arts," where the dreams and ambitions of heroes collide. Become a wuxia hero, with a grander-than-life personality, capable of great joy and overwhelming melancholy. Step outside the accepted order of things: it cannot contain the immense passions and inspirations that move you. Take up your blade and join your martial brothers. Master an array of new and powerful kung fu styles and learn the deep mysteries of the secret arts. It's time to become a legend. Guard the Sun and Moon. Weave the Divine Iron Web. Invoke the Hell-Pattern Judgment. Practice the Hidden Execution Strike. Recite the Mantra of Immolation. Call upon the Iron Buddha's Disapproval. Fly like the Golden Crow. Wield the Lotus-Forged Needles. Master medicine, confound your enemies with the secret arts of intrigue, and read from the sacred registers. Inflict curses and blessings. Practice extraordinary Daoist techniques. Carry the lightning of Heaven hidden in your hand.