part of the Heinemann Explore Science New International Edition - a comprehensive, easy-to-use, six-level science programme, designed specially for teachers and students at International schools studying the Cambridge International Examinations Primary Science Curriculum Framework.
part of the Heinemann Explore Science New International Edition - a comprehensive, easy-to-use, six-level science programme, designed specially for teachers and students at International schools studying the Cambridge International Examinations Primary Science Curriculum Framework.
part of the Heinemann Explore Science New International Edition - a comprehensive, easy-to-use, six-level science programme, designed specially for teachers and students at International schools studying the Cambridge International Examinations Primary Science Curriculum Framework.
part of the Heinemann Explore Science New International Edition - a comprehensive, easy-to-use, six-level science programme, designed specially for teachers and students at International schools studying the Cambridge International Examinations Primary Science Curriculum Framework.
NHM Organising and Planning Guide is an excellent teacher resource. It gives you all the support you need to implement the programme and plan your lessons.
How do you tailor education to the learning needs of adults? Do they learn differently from children? How does their life experience inform their learning processes? These were the questions at the heart of Malcolm Knowles’ pioneering theory of andragogy which transformed education theory in the 1970s. The resulting principles of a self-directed, experiential, problem-centred approach to learning have been hugely influential and are still the basis of the learning practices we use today. Understanding these principles is the cornerstone of increasing motivation and enabling adult learners to achieve. The 9th edition of The Adult Learner has been revised to include: Updates to the book to reflect the very latest advancements in the field. The addition of two new chapters on diversity and inclusion in adult learning, and andragogy and the online adult learner. An updated supporting website. This website for the 9th edition of The Adult Learner will provide basic instructor aids including a PowerPoint presentation for each chapter. Revisions throughout to make it more readable and relevant to your practices. If you are a researcher, practitioner, or student in education, an adult learning practitioner, training manager, or involved in human resource development, this is the definitive book in adult learning you should not be without.
part of the Heinemann Explore Science New International Edition - a comprehensive, easy-to-use, six-level science programme, designed specially for teachers and students at International schools studying the Cambridge International Examinations Primary Science Curriculum Framework.
All you need to plan and teach each science lesson Integrating books and software for Reception to Year 6, this innovative programme provides a comprehensive science resource for the primary classroom. Each unit is packed with a range of exciting and challenging tasks, including investigations, practical activities and experiences that bring science to life.
Build confidence and understanding throughout the year with hundreds of additional practice questions. This Workbook supports our bestselling Checkpoint series, with exercises specifically matched to the Cambridge Progression tests and the Checkpoint tests. - Develops understanding and builds confidence ahead of assessment with exercises matched to the tests - Ensures a thorough understanding of all aspects of the course by following the structure of the relevant textbook - Saves planning time with exercises that are suitable for use in class or as homework This Workbook is matched to the Cambridge Secondary 1 Curriculum Framework and follows the structure of the equivalent Checkpoint Student's Book exactly. This text has not been through the Cambridge endorsement process.
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.