When an abandoned space habitat is found within a distant asteroid belt, the Starship Enterprise is sent to investigate. Captain Kirk and his crew discover an artificial world full of technological marvels -- and unexpected dangers. But wonder and curiosity give way to fear when the habitat's shifting orbit sends it on a collision course with an inhabited planet within the same solar system. Now Kirk and Spock must find a way to save the planet without destroying a treasure trove of alien science, and time is running out...
Teska, a Vulcan child raised on Earth, is destined to play a crucial role in the reunification of the Vulcan and Romulan peoples. While Spock escorts his young niece back to Vulcan for her betrothal ceremony, he strives to help her understand both her Vulcan heritage and her growing telepathic abilities. But when an unplanned mind meld reveals the true identity of a deadly assassin to Teska, she and Spock find themselves the target of a Rigelian criminal network. With the EnterpriseTM light-years away, Spock and his niece must go on the run, pursued by a conspiracy determined to end teska's future before it has even begun.
When Quark brokers a lucrative deal to trade trellium crystals from the Gamma Quadrant for gold-pressed latinum, the potential for profit seems too good to be true. It is. Pretty soon, Deep Space Nine is under fire from at least three different alien races, each accusing the others of theft, piracy, and worse. Then, angry Klingons get involved, and so do the Ferengi... Odo wouldn't mind seeing one of Quark's schemes backfire, but not when it places the entire station in the middle of a shooting war that might consume them all!
Timshel was once the vacation spot of the galaxy, full of culture, natural beauty, and friendly, hospitable inhabitants. But now Timshel has cut itself off from the universe. No one is allowed to enter or leave. Concerned, the Federation has sent agents to investigate, but none have returned. Captain Kirk and the crew of the Starship EnterpriseTM are shocked to discover the truth: the people of Timshel have succumbed to an insidious new technology that guarantees every citizen total pleasure, a soul-destroying ecstasy that has enslaved their entire civilization. Kirk and Spock have faced many threats before, but now they face the most seductive menace of all: perfect happiness. And the rest of the Federation may soon fall under the irresistible control of the Joy Machine.
Through four decades, five television series comprising over seven hundred episodes, ten feature films, and an animated series, fandom's thirst for more Star Trek stories has been unquenchable. From the earliest short-story adaptations by James Blish in the 1960s, followed by the first original Star Trek novels during the seventies, and on throughout the eighties, nineties, and into the twenty-first century, fiction has offered an unparalleled expansion of the rich Star Trek tapestry. But what is it that makes these books such a powerfully attractive creative outlet to some and a compelling way to experience the Star Trek mythos anew to others? Voyages of Imagination takes a look back on the first forty years of professionally published Star Trek fiction, revealing the personalities and sensibilities of many of the novels' imaginative contributors and offering an unprecedented glimpse into the creative processes, the growing pains, the risks, the innovations, the missteps, and the great strides taken in the books. Author Jeff Ayers has immersed himself in nearly six hundred books and interviewed more than three hundred authors and editors in order to compile this definitive guide to the history and evolution of an incomparable publishing phenomenon. Fully illustrated with the covers of every book included herein, Voyages of Imagination is indexed by title and author, features a comprehensive timeline, and is a must-have for every fan.
The past collides with the present as the true story of the historical Kahless sparks a battle for control of the entire Klingon Empire. Yet even if Worf and Picard can prevent a civil war, the revelations contained in a scroll still jeopardize the very foundation of what it means to be Klingon.
When Quark brokers a lucrative deal to trade trellium crystals from the Gamma Quadrant for gold-pressed latinum, the potential for profit seems too good to be true. It is. Pretty soon, Deep Space Nineis under fire from at least three different alien races, each accusing the others of theft, piracy, and worse. Then, angry Klingons get involved, and so do the Ferengi... Odo wouldn't mind seeing one of Quark's schemes backfire, but not when it places the entire station in the middle of a shooting war that might consume them all!