In the mystifying land of Turbulus, a group of heroes embark on a journey to halt the advancement of a great evil. This ancient evil has been growing in power, leaving mass destruction in its wakethe Demon Lords. For Myst City, the mightiest kingdom in the land, impending doom looms over their town. With their forces routed and allies out of reach, can they hold up against the armies of the Demon Lords? Embark on a journey into the strange land of Turbulus as the heroes meet many obstacles, face betrayal, confront the past, and make sinister contracts in their quest to restore harmony.
In That Way Madness Lies, fifteen acclaimed writers put their modern spin on William Shakespeare’s celebrated classics! “From comedy to tragedy to sonnet, from texts to storms to prom, this collection is a knockout.” —BuzzFeed.com West Side Story. 10 Things I Hate About You. Kiss Me, Kate. Contemporary audiences have always craved reimaginings of Shakespeare’s most beloved works. Now, some of today’s best writers for teens take on the Bard in these 15 whip-smart and original retellings! Contributors include Dahlia Adler (reimagining The Merchant of Venice), Kayla Ancrum (The Taming of the Shrew), Lily Anderson (As You Like It), Melissa Bashardoust (A Winter’s Tale), Patrice Caldwell (Hamlet), A. R. Capetta and Cori McCarthy (Much Ado About Nothing), Brittany Cavallaro (Sonnet 147), Joy McCullough (King Lear), Anna-Marie McLemore (Midsummer Night’s Dream), Samantha Mabry (Macbeth), Tochi Onyebuchi (Coriolanus), Mark Oshiro (Twelfth Night), Lindsay Smith (Julius Caesar), Kiersten White (Romeo and Juliet), and Emily Wibberley and Austin Siegemund-Broka (The Tempest).
Do you long to be seductive? Have a desire to be seduced? Then “let lips do what hands do” and put into practice the most enticing baubles of seduction ever written. Shakespeare and the Art of Verbal Seduction contains the Bard’s best seducing lines to cajole, charm, and even proposition the object of your desire. Shakespeare is the master of persuasion. He induces the hardest of hearts to give up mind, body, and soul with a brilliant flash of words. Here they’re collected for you, his little miracles of language, arranged in ten strategies for every stage of a love affair, from first encounter to the full throes of passion. Never again let your desire flounder in bad come-ons. Learn the art of seduction from the greatest seducer of all time, and get what you want.
"Thanatopsis" is a renowned poem written by William Cullen Bryant, an American poet and editor of the 19th century. First published in 1817 when Bryant was just 17 years old, the poem is considered one of the early masterpieces of American literature. In "Thanatopsis," Bryant explores themes related to death and nature, contemplating the idea of mortality and the interconnectedness of life and death. The title, derived from the Greek words "thanatos" (death) and "opsis" (view), suggests a meditation on the contemplation of death. The poem begins with an invocation to nature, portraying it as a grand and eternal force. Bryant expresses the idea that death is a natural part of the cycle of life, and all living things ultimately return to the earth. He emphasizes the consoling and unifying aspects of death, encouraging readers to view it as a peaceful and harmonious process. "Thanatopsis" reflects the Romantic literary movement's appreciation for nature and its role in shaping human perspectives. Bryant's eloquent language and profound reflections on mortality contribute to the enduring appeal of the poem.
‘The Grand Inquisitor’ is a short story that appears in one of Dostoevsky’s most famous works, ‘The Brothers Karamazov’, but it is often read independently due to its standalone story and literary significance. In the tale, Jesus comes to Seville during the Spanish Inquisition and performs miracles but is soon arrested and sentenced to be burned. The Grand Inquisitor informs Jesus that the church no longer needs him as they are stronger under the direction of Satan. ‘The Grand Inquisitor’ is incredibly interesting and compelling for its philosophical discussion about religion and the human condition. The main debate put forth in the poem is whether freedom or security is more important to mankind, as an all-powerful church can provide safety but requires its followers to abandon their free will. This tale remains remarkably influential among philosophers, political thinkers, and novelists from Friedrich Nietzsche and Noam Chomsky to David Foster Wallace and beyond. Dostoevsky’s writing is both inventive and provocative in this timeless story as the reader is free to come to their own conclusions. ‘The Grand Inquisitor’ should be read by anyone interested in philosophy or politics. Fyodor Dostoevsky (1821-1881) was a famous Russian writer of novels, short stories, and essays. A connoisseur of the troubled human psyche and the relationships between the individuals, Dostoevsky’s oeuvre covers a large area of subjects: politics, religion, social issues, philosophy, and the uncharted realms of the psychological. He is most famous for the novels ‘Crime and Punishment’, ‘The Idiot’, and ‘The Brothers Karamazov’. James Joyce described Dostoevsky as the creator of ‘modern prose’ and his literary legacy is influential to this day as Dostoevsky’s work has been adapted for many movies including ‘The Double’ starring Jesse Eisenberg.
In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar industry that rivals television and film. The Video Game Theory Reader brings together exciting new work on the many ways video games are reshaping the face of entertainment and our relationship with technology. Drawing upon examples from widely popular games ranging from Space Invaders to Final Fantasy IX and Combat Flight Simulator 2, the contributors discuss the relationship between video games and other media; the shift from third- to first-person games; gamers and the gaming community; and the important sociological, cultural, industrial, and economic issues that surround gaming. The Video Game Theory Reader is the essential introduction to a fascinating and rapidly expanding new field of media studies.
Part I shares the Bennets' extraordinary Journey into the Myst. As they write, "What we are about to tell you would have been quite unbelievable to me before this journey began. It is not a story of the reality either of us has known for well over our 60 and 70 years of age, but rather, the reality of dreams and fairy tales." This is the true story of a sequence of events that happened at Mountain Quest Institute, situated in a high valley of the Allegheny Mountains of West Virginia. The story begins with a miracle, expanding into the capture and cataloging of thousands of pictures of electromagnetic spheres widely known as "orbs." This joyous experience became an exploration into the unknown with the emergence of what the author's fondly call the Myst, the forming and shaping of non-random patterns such as human faces, angels and animals. As this phenomenon unfolds, you will discover how the Drs. Alex and David Bennet began to observe and interact with the Myst. Part II, Patterns in the Myst, brings Science into the Spiritual experience, bringing to bear what the Drs. Bennets have learned through their research and educational experiences in physics, neuroscience, human systems, change, knowledge management and human development. Embracing the paralogical, patterns in the Myst are observed, felt, interpreted, analyzed and compared in terms of their physical make-up, non-randomness, intelligent sources and potential implications. Along the way, the Bennets were provided amazing pictures reflecting the forming of the Myst. In Part III, The Mind and the Myst, the Bennets shift to introspection to explore the continuing impact of the Myst experience on the human psyche.