Has Hardware met his match in Technique, the brilliant woman with a battle suit of her own, sent by Alva to destroy him? And Hardware knows her suit’s got to be good…because it was designed by his alter ego, Curtis Metcalf! Written by Brian McDonald and pencilled by Arvell Jones. Cover by Denys Cowan.
System-Level Synthesis deals with the concurrent design of electronic applications, including both hardware and software. The issue has become the bottleneck in the design of electronic systems, including both hardware and software, in several major industrial fields, including telecommunications, automotive and aerospace engineering. The major difficulty with the subject is that it demands contributions from several research fields, including system specification, system architecture, hardware design, and software design. Most existing book cover well only a few aspects of system-level synthesis. The present volume presents a comprehensive discussion of all the aspects of system-level synthesis. Each topic is covered by a contribution written by an international authority on the subject.
system is a complex object containing a significant percentage of elec A tronics that interacts with the Real World (physical environments, humans, etc. ) through sensing and actuating devices. A system is heterogeneous, i. e. , is characterized by the co-existence of a large number of components of disparate type and function (for example, programmable components such as micro processors and Digital Signal Processors (DSPs), analog components such as AID and D/A converters, sensors, transmitters and receivers). Any approach to system design today must include software concerns to be viable. In fact, it is now common knowledge that more than 70% of the development cost for complex systems such as automotive electronics and communication systems are due to software development. In addition, this percentage is increasing constantly. It has been my take for years that the so-called hardware-software co-design problem is formulated at a too low level to yield significant results in shorten ing design time to the point needed for next generation electronic devices and systems. The level of abstraction has to be raised to the Architecture-Function co-design problem, where Function refers to the operations that the system is supposed to carry out and Architecture is the set of supporting components for that functionality. The supporting components as we said above are heteroge neous and contain almost always programmable components.
Specification and design methodology has seen significant growth as a research area over the last decade, tracking but lagging behind VLSI design technology in general and the CAD industry in particular. The commercial rush to market tries to leverage existing technology which fuels CAD design tool development. Paralleling this is very active basic and applied research to investigate and move forward rational and effective methodologies for accomplishing digital design, especially in the field of hardware/software codesign. It is this close relationship between industry and academia that makes close cooperation between researchers and practitioners so important-and monographs like this that combine both abstract concept and pragmatic implementation deftly bridge this often gaping chasm. It was at the IEEE/ACM Eighth International Symposium on Hardware/Software Codesign where I met the author of this monograph, Dr. Randall Janka, who was presenting some of his recent dissertation research results on specification and design methodology, or as he has so succinctly defined this sometimes ambiguous concept, "the tools and rules." Where so many codesign researchers are trying to prove out different aspects of codesign and using toy applications to do so, Dr. Janka had developed a complete specification and design methodology and prototyped the infrastructure-and proven its viability, utility, and effectiveness using a demanding real-world application of a real-time synthetic aperture radar imaging processor that was implemented with embedded parallel processors.
Embedded and Networking Systems: Design, Software, and Implementation explores issues related to the design and synthesis of high-performance embedded computer systems and networks. The emphasis is on the fundamental concepts and analytical techniques that are applicable to a range of embedded and networking applications, rather than on specific embedded architectures, software development, or system-level integration. This system point of view guides designers in dealing with the trade-offs to optimize performance, power, cost, and other system-level non-functional requirements. The book brings together contributions by researchers and experts from around the world, offering a global view of the latest research and development in embedded and networking systems. Chapters highlight the evolution and trends in the field and supply a fundamental and analytical understanding of some underlying technologies. Topics include the co-design of embedded systems, code optimization for a variety of applications, power and performance trade-offs, benchmarks for evaluating embedded systems and their components, and mobile sensor network systems. The book also looks at novel applications such as mobile sensor systems and video networks. A comprehensive review of groundbreaking technology and applications, this book is a timely resource for system designers, researchers, and students interested in the possibilities of embedded and networking systems. It gives readers a better understanding of an emerging technology evolution that is helping drive telecommunications into the next decade.