Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments (Volume 1)
Author: Harrison Hao Yang
Publisher:
Published: 2011-07-31
Total Pages: 438
ISBN-13: 9781668431726
DOWNLOAD EBOOKRead and Download eBook Full
Author: Harrison Hao Yang
Publisher:
Published: 2011-07-31
Total Pages: 438
ISBN-13: 9781668431726
DOWNLOAD EBOOKAuthor: Harrison Hao Yang
Publisher:
Published: 2011-07-31
Total Pages: 404
ISBN-13: 9781668431733
DOWNLOAD EBOOKAuthor: Yang, Harrison Hao
Publisher: IGI Global
Published: 2011-07-31
Total Pages: 404
ISBN-13: 1609607635
DOWNLOAD EBOOKHandbook of Research on Practices and Outcomes in Virtual Worlds and Environments not only presents experienced professionals with the most recent and advanced developments in the field, but it also provides clear and comprehensive information for novice readers. The handbook introduces theoretical aspects of virtual worlds, disseminates cutting-edge research, and presents first-hand practices in virtual world development and use. The balance of research, theory, and applications includes exploration of design innovations, new virtual reality technologies, virtual communities, pedagogical design, and the future of virtual worlds and environments.
Author: Harrison Hao Yang
Publisher:
Published: 2012
Total Pages: 788
ISBN-13: 9781780346540
DOWNLOAD EBOOKAuthor: Yang, Harrison Hao
Publisher: IGI Global
Published: 2009-10-31
Total Pages: 604
ISBN-13: 1605667897
DOWNLOAD EBOOK"This book includes a selection of world-class chapters addressing current research, case studies, best practices, pedagogical approaches and strategies, related resources and projects related to e-learing"--Provided by publisher.
Author: Panconesi, Gianni
Publisher: IGI Global
Published: 2021-02-19
Total Pages: 811
ISBN-13: 179987639X
DOWNLOAD EBOOKThe increasingly pervasive use of digital technology has catapulted society into an interconnected world where the natural boundaries between humankind and machine, virtual and real, individual and community have become less perceptible. As individuals interact with different digital technologies, they must build a digital intelligence, which must be further cultivated as it is a key competency for the future of school and work. Digital intelligence includes understanding the mutual strengths between people and technology, as well as developing an awareness in the use of digital tools in order to avoid common threats such as cyberbullying, addiction to video games, techno-stress, and more. As adolescents continue to engage with virtual reality and 3D virtual worlds where the online and offline overlap and coincide, it is important to build this intelligence as well as utilize these technologies to promote successful learning. The Handbook of Research on Teaching With Virtual Environments and AI explores the new personalized educational opportunities that are available with digital technology and virtual environments that can be used within education. This book focuses on the use of these tools and how to navigate the use of new technologies such as AI and virtual environments for educational practices. While highlighting topics such as virtual worlds, game-based learning, intelligent tutoring, augmented reality, and more, this book is ideal for teachers, administrators, technologists, educational software developers, IT specialists, practitioners, researchers, academicians, and students interested in how virtual environments and AI are being implemented in teaching practices.
Author: Panconesi, Gianni
Publisher: IGI Global
Published: 2017-05-17
Total Pages: 691
ISBN-13: 1522524274
DOWNLOAD EBOOKModern technology has enhanced many aspects of life, including classroom education. By offering virtual learning experiences, educational systems can become more efficient and effective at teaching the student population. The Handbook of Research on Collaborative Teaching Practice in Virtual Learning Environments highlights program developments in the realm of digital worlds in educational settings. Featuring pedagogical methods and topics relating to cooperative learning, hands-on curriculum, and meta-cognitive dimensions, this publication is a critical reference source for pre-service and in-service teachers, school administrators, higher education faculty, and researchers interested in virtual reality incorporation in the classroom.
Author: Neto, Francisco Milton Mendes
Publisher: IGI Global
Published: 2016-05-23
Total Pages: 702
ISBN-13: 1522501266
DOWNLOAD EBOOKAs society continues to experience increases in technological innovations, various industries must rapidly adapt and learn to incorporate these advances. When utilized effectively, the use of computer systems in educational settings creates a richer learning environment for students. The Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning is a critical reference source for the latest research on the application of virtual reality in educational environments and how the immersion into three-dimensional settings enhances student motivation and interaction. Exploring innovative techniques and emerging trends in virtual learning and hypermedia, this book is ideally designed for researchers, developers, upper-level students, and educators interested in the incorporation of immersive technologies in the learning process.
Author: Management Association, Information Resources
Publisher: IGI Global
Published: 2012-01-31
Total Pages: 1831
ISBN-13: 1466600128
DOWNLOAD EBOOKAs the world rapidly moves online, sectors from management, industry, government, and education have broadly begun to virtualize the way people interact and learn. Virtual Learning Environments: Concepts, Methodologies, Tools and Applications is a three-volume compendium of the latest research, case studies, theories, and methodologies within the field of virtual learning environments. As networks get faster, cheaper, safer, and more reliable, their applications grow at a rate that makes it difficult for the typical practitioner to keep abreast. With a wide range of subjects, spanning from authors across the globe and with applications at different levels of education and higher learning, this reference guide serves academics and practitioners alike, indexed and categorized easily for study and application.
Author: Tom Boellstorff
Publisher: Princeton University Press
Published: 2024-08-06
Total Pages: 264
ISBN-13: 0691264864
DOWNLOAD EBOOKA practical guide to the ethnographic study of online cultures, and beyond Ethnography and Virtual Worlds is the only book of its kind—a concise, comprehensive, and practical guide for students, teachers, designers, and scholars interested in using ethnographic methods to study online virtual worlds, including both game and nongame environments. Written by leading ethnographers of virtual worlds, and focusing on the key method of participant observation, the book provides invaluable advice, tips, guidelines, and principles to aid researchers through every stage of a project, from choosing an online fieldsite to writing and publishing the results. Provides practical and detailed techniques for ethnographic research customized to reflect the specific issues of online virtual worlds, both game and nongame Draws on research in a range of virtual worlds, including Everquest, Second Life, There.com, and World of Warcraft Provides suggestions for dealing with institutional review boards, human subjects protocols, and ethical issues Guides the reader through the full trajectory of ethnographic research, from research design to data collection, data analysis, and writing up and publishing research results Addresses myths and misunderstandings about ethnographic research, and argues for the scientific value of ethnography