The Computer Animator's Technical Handbook
Author: Lynn Pocock
Publisher: Morgan Kaufmann
Published: 2002
Total Pages: 430
ISBN-13: 9780125588218
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Author: Lynn Pocock
Publisher: Morgan Kaufmann
Published: 2002
Total Pages: 430
ISBN-13: 9780125588218
DOWNLOAD EBOOKPublisher description.
Author: Eli L. Levitan
Publisher: New York ; Toronto : Van Nostrand Reinhold Company
Published: 1979
Total Pages: 328
ISBN-13:
DOWNLOAD EBOOKThe processes and techniques used in animation production are illustrated and analyzed with discussion of conventional and specialized methods of animation, including electronic imaging systems, various camera techniques and special effects.
Author: John Vince
Publisher: Springer Science & Business Media
Published: 2003
Total Pages: 282
ISBN-13: 9781852335649
DOWNLOAD EBOOKWritten by specialists in teaching computer animation, this text addresses key international topics of computer animation, such as: mathematics, modelling, rendering, and compositing. Each chapter discusses a particular topic and how it is applied, including state-of-the-art techniques that are used in computer animation. The handbook provides a complete and up-to-date picture of computer animation and will be a valuable reference source for programmers, technical directors and animators in computer animation, computer games and special effects and also undergraduate and postgraduate students. The editor, John Vince, has written and edited over 20 books on computer graphics, computer animation and virtual reality.
Author: Tony White
Publisher: CRC Press
Published: 2012-10-02
Total Pages: 265
ISBN-13: 1136131981
DOWNLOAD EBOOKFirst Published in 2011. Routledge is an imprint of Taylor & Francis, an informa company.
Author: Richard Williams
Publisher: Macmillan
Published: 2012-09-25
Total Pages: 393
ISBN-13: 086547897X
DOWNLOAD EBOOK"A manual of methods, principles and formulas for classical, computer, games, stop motion and internet animators"--Cover.
Author: Richard Taylor
Publisher: Butterworth-Heinemann
Published: 1996
Total Pages: 176
ISBN-13: 9780240514888
DOWNLOAD EBOOKWhether you're planning to rig up a camera in a back room or you're already working in a production studio, if you're eager to expand your knowledge, this book will guide you through the techniques of animation.
Author: Lafe Locke
Publisher: Betterway Books
Published: 1992
Total Pages: 160
ISBN-13: 9781558702363
DOWNLOAD EBOOKBriefly describes the development of film animation, introduces useful materials and equipment, and discusses backgrounds, foregrounds, special effects, titling, and sound
Author: Rick Parent
Publisher: Newnes
Published: 2012-10-18
Total Pages: 541
ISBN-13: 0124159737
DOWNLOAD EBOOKDriven by demand from the entertainment industry for better and more realistic animation, technology continues to evolve and improve. The algorithms and techniques behind this technology are the foundation of this comprehensive book, which is written to teach you the fundamentals of animation programming. In this third edition, the most current techniques are covered along with the theory and high-level computation that have earned the book a reputation as the best technically-oriented animation resource. Key topics such as fluids, hair, and crowd animation have been expanded, and extensive new coverage of clothes and cloth has been added. New material on simulation provides a more diverse look at this important area and more example animations and chapter projects and exercises are included. Additionally, spline coverage has been expanded and new video compression and formats (e.g., iTunes) are covered. - Includes companion site with contemporary animation examples drawn from research and entertainment, sample animations, and example code - Describes the key mathematical and algorithmic foundations of animation that provide you with a deep understanding and control of technique - Expanded and new coverage of key topics including: fluids and clouds, cloth and clothes, hair, and crowd animation - Explains the algorithms used for path following, hierarchical kinematic modelling, rigid body dynamics, flocking behaviour, particle systems, collision detection, and more
Author: Milic, Lea
Publisher: McGraw-Hill Education (UK)
Published: 2006-02-01
Total Pages: 225
ISBN-13: 0335220363
DOWNLOAD EBOOKAnimation is one of the fastest-growing fields in film and television, and it is also integral to video games and web development. Once an esoteric and hard-won skill, technology has advanced to the point that simple animated projects can now be produced on a home PC. Its many enthusiasts have fuelled a range of new courses in universities, and in public and private colleges. Drawing on their extensive experience in the field, the authors offer a systematic overview of the role of the animation producer and the production process. They explain how to develop a concept, pitch it to obtain funding, and find a market. They offer detailed advice on recruiting a team, managing different stages of production (including overseas suppliers), quality control, budgeting and scheduling. They also outline the key aspects of 2D and 3D production. From project development, seeking investment to pre- and post-production, for film, television, and the web, The Animation Producer’s Handbook is the ‘one-stop shop’ for budding animators everywhere.
Author: Chihang Li
Publisher:
Published: 2006
Total Pages: 128
ISBN-13: 9781845661922
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