Handbook of Animation Techniques

Handbook of Animation Techniques

Author: Eli L. Levitan

Publisher: New York ; Toronto : Van Nostrand Reinhold Company

Published: 1979

Total Pages: 328

ISBN-13:

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The processes and techniques used in animation production are illustrated and analyzed with discussion of conventional and specialized methods of animation, including electronic imaging systems, various camera techniques and special effects.


Handbook of Computer Animation

Handbook of Computer Animation

Author: John Vince

Publisher: Springer Science & Business Media

Published: 2003

Total Pages: 282

ISBN-13: 9781852335649

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Written by specialists in teaching computer animation, this text addresses key international topics of computer animation, such as: mathematics, modelling, rendering, and compositing. Each chapter discusses a particular topic and how it is applied, including state-of-the-art techniques that are used in computer animation. The handbook provides a complete and up-to-date picture of computer animation and will be a valuable reference source for programmers, technical directors and animators in computer animation, computer games and special effects and also undergraduate and postgraduate students. The editor, John Vince, has written and edited over 20 books on computer graphics, computer animation and virtual reality.


Tony White's Animator's Notebook

Tony White's Animator's Notebook

Author: Tony White

Publisher: CRC Press

Published: 2012-10-02

Total Pages: 265

ISBN-13: 1136131981

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First Published in 2011. Routledge is an imprint of Taylor & Francis, an informa company.


The Animator's Survival Kit

The Animator's Survival Kit

Author: Richard Williams

Publisher: Macmillan

Published: 2012-09-25

Total Pages: 393

ISBN-13: 086547897X

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"A manual of methods, principles and formulas for classical, computer, games, stop motion and internet animators"--Cover.


Encyclopedia of Animation Techniques

Encyclopedia of Animation Techniques

Author: Richard Taylor

Publisher: Butterworth-Heinemann

Published: 1996

Total Pages: 176

ISBN-13: 9780240514888

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Whether you're planning to rig up a camera in a back room or you're already working in a production studio, if you're eager to expand your knowledge, this book will guide you through the techniques of animation.


Film Animation Techniques

Film Animation Techniques

Author: Lafe Locke

Publisher: Betterway Books

Published: 1992

Total Pages: 160

ISBN-13: 9781558702363

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Briefly describes the development of film animation, introduces useful materials and equipment, and discusses backgrounds, foregrounds, special effects, titling, and sound


Computer Animation

Computer Animation

Author: Rick Parent

Publisher: Newnes

Published: 2012-10-18

Total Pages: 541

ISBN-13: 0124159737

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Driven by demand from the entertainment industry for better and more realistic animation, technology continues to evolve and improve. The algorithms and techniques behind this technology are the foundation of this comprehensive book, which is written to teach you the fundamentals of animation programming. In this third edition, the most current techniques are covered along with the theory and high-level computation that have earned the book a reputation as the best technically-oriented animation resource. Key topics such as fluids, hair, and crowd animation have been expanded, and extensive new coverage of clothes and cloth has been added. New material on simulation provides a more diverse look at this important area and more example animations and chapter projects and exercises are included. Additionally, spline coverage has been expanded and new video compression and formats (e.g., iTunes) are covered. - Includes companion site with contemporary animation examples drawn from research and entertainment, sample animations, and example code - Describes the key mathematical and algorithmic foundations of animation that provide you with a deep understanding and control of technique - Expanded and new coverage of key topics including: fluids and clouds, cloth and clothes, hair, and crowd animation - Explains the algorithms used for path following, hierarchical kinematic modelling, rigid body dynamics, flocking behaviour, particle systems, collision detection, and more


The Animation Producer'S Handbook

The Animation Producer'S Handbook

Author: Milic, Lea

Publisher: McGraw-Hill Education (UK)

Published: 2006-02-01

Total Pages: 225

ISBN-13: 0335220363

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Animation is one of the fastest-growing fields in film and television, and it is also integral to video games and web development. Once an esoteric and hard-won skill, technology has advanced to the point that simple animated projects can now be produced on a home PC. Its many enthusiasts have fuelled a range of new courses in universities, and in public and private colleges. Drawing on their extensive experience in the field, the authors offer a systematic overview of the role of the animation producer and the production process. They explain how to develop a concept, pitch it to obtain funding, and find a market. They offer detailed advice on recruiting a team, managing different stages of production (including overseas suppliers), quality control, budgeting and scheduling. They also outline the key aspects of 2D and 3D production. From project development, seeking investment to pre- and post-production, for film, television, and the web, The Animation Producer’s Handbook is the ‘one-stop shop’ for budding animators everywhere.