The New Cider Maker's Handbook

The New Cider Maker's Handbook

Author: Claude Jolicoeur

Publisher: Chelsea Green Publishing

Published: 2013

Total Pages: 355

ISBN-13: 1603584730

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"Combines the best of traditional knowledge and techniques with up-to-date, scientifically based practices to provide today's cider makers with all the tools they need to produce high-quality ciders"--Page 4 of cover.


Die Makers Handbook

Die Makers Handbook

Author: Jerry Arnold

Publisher: Industrial Press Inc.

Published: 2000

Total Pages: 228

ISBN-13: 9780831131326

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The only book of its kind expressly intended to help avoid the pitfalls associated with stamping designs, die designs, and stamping die function.


The Maker Magician's Handbook

The Maker Magician's Handbook

Author: Mario Marchese

Publisher: Maker Media, Inc.

Published: 2020-12-21

Total Pages: 122

ISBN-13: 1680456547

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To get started, you'll need only what you can usually find in your home: items like paper, ziploc bags, index cards, coloring utensils, pencils, rubberbands, scissors, etc. As we progress in the world of making magic, we'll explore how to use 3D design tools like Tinkercad (you can register for a free account at tinkercad.com). You don't need a 3D printer in your home! Libraries, schools, and makerspaces around the world have 3D printers you can use! We'll explore simple programming using Arduino!


Urban Design Handbook

Urban Design Handbook

Author: Ray Gindroz

Publisher: W. W. Norton & Company

Published: 2002-12-31

Total Pages: 214

ISBN-13: 9780393731064

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Based on Urban Design Associates’ in-house training procedures, this unique handbook details the techniques and working methods of a major urban design and planning firm. Covering the process from basic principles to developed designs, the book outlines the range of project types and services that urban designers can offer and sets out a set of general operating guidelines and procedures for: Developing a master plan, including techniques for engaging citizens in the design process and technical analysis to evaluate the physical form of the neighborhood, centered on a design charrette with public participation; Preparing a pattern book to guide residential construction in a new traditional town, including the documentation of architectural and urban precedents in a form that can be used by architects and builders; Implementing contextual architectural design, including methods of applying the essential qualities of traditional architecture in many styles to modern programs and construction techniques. This invaluable guide offers an introductory course in urbanism as well as an operations manual for architects, planners, developers, and public officials.


Processing, second edition

Processing, second edition

Author: Casey Reas

Publisher: MIT Press

Published: 2014-12-19

Total Pages: 663

ISBN-13: 026202828X

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The new edition of an introduction to computer programming within the context of the visual arts, using the open-source programming language Processing; thoroughly updated throughout. The visual arts are rapidly changing as media moves into the web, mobile devices, and architecture. When designers and artists learn the basics of writing software, they develop a new form of literacy that enables them to create new media for the present, and to imagine future media that are beyond the capacities of current software tools. This book introduces this new literacy by teaching computer programming within the context of the visual arts. It offers a comprehensive reference and text for Processing (www.processing.org), an open-source programming language that can be used by students, artists, designers, architects, researchers, and anyone who wants to program images, animation, and interactivity. Written by Processing's cofounders, the book offers a definitive reference for students and professionals. Tutorial chapters make up the bulk of the book; advanced professional projects from such domains as animation, performance, and installation are discussed in interviews with their creators. This second edition has been thoroughly updated. It is the first book to offer in-depth coverage of Processing 2.0 and 3.0, and all examples have been updated for the new syntax. Every chapter has been revised, and new chapters introduce new ways to work with data and geometry. New “synthesis” chapters offer discussion and worked examples of such topics as sketching with code, modularity, and algorithms. New interviews have been added that cover a wider range of projects. “Extension” chapters are now offered online so they can be updated to keep pace with technological developments in such fields as computer vision and electronics. Interviews SUE.C, Larry Cuba, Mark Hansen, Lynn Hershman Leeson, Jürg Lehni, LettError, Golan Levin and Zachary Lieberman, Benjamin Maus, Manfred Mohr, Ash Nehru, Josh On, Bob Sabiston, Jennifer Steinkamp, Jared Tarbell, Steph Thirion, Robert Winter