Halo: Broken Circle

Halo: Broken Circle

Author: John Shirley

Publisher: Simon and Schuster

Published: 2014-11-04

Total Pages: 352

ISBN-13: 1476783608

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The New York Times bestselling series based on the blockbuster Xbox® games! Centuries before the Human-Covenant War would rage across the galaxy, a similar conflict erupted between the Prophets and the Elites—two alien races at odds over the sacred artifacts left by the powerful Forerunners, who disappeared eons ago. Although they would eventually form a stable alliance called the Covenant, there are those on both sides who question this fateful union. From an Elite splinter group rebelling against the Covenant during the time of its founding...to a brave Prophet caught in the machinations of the new leadership...to the root of the betrayal that would ultimately shatter the Covenant many years later, this is the untold chapter of the most unexpected heroes emerging from a realm filled with shocking treachery and ceaseless wonder. Copyright © 2014 by Microsoft Corporation. All Rights Reserved. Microsoft, Halo, the Halo logo, Xbox, and the Xbox logo are trademarks of the Microsoft group of companies.


HALO: Broken Circle

HALO: Broken Circle

Author: John Shirley

Publisher: Simon and Schuster

Published: 2014-11-04

Total Pages: 352

ISBN-13: 1476783594

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"Witness an untold chapter in Halo lore as John Shirley's Halo: Broken Circle takes us to the dawn of the Covenant and the fateful first bargain between the Prophets and the Elites. Broken Circle will explore an Elite splinter group rebelling against the Covenant in its earliest days, a brave Prophet caught in the machinations of the new Covenant leadership, and the root of the betrayal that would ultimately shatter the Covenant during events seen in the blockbuster Xbox video game Halo 2"--


Fantastic Transmedia

Fantastic Transmedia

Author: C. Harvey

Publisher: Springer

Published: 2015-05-26

Total Pages: 333

ISBN-13: 1137306041

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Contemporary culture is packed with fantasy and science fiction storyworlds extending across multiple media platforms. This book explores the myriad ways in which imaginary worlds use media like films, novels, videogames, comic books, toys and increasingly user-generated content to captivate and energise contemporary audiences.