Half the Battle

Half the Battle

Author: Robert Mackay

Publisher: Manchester University Press

Published: 2002

Total Pages: 292

ISBN-13: 9780719058943

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How well did civilian morale stand up to the pressures of total war and what factors were important to it? This book rejects contentions that civilian morale fell a long way short of the favourable picture presented at the time and in hundreds of books and films ever since. While acknowledging that some negative attitudes and behaviour existed-panic and defeatism, ration-cheating and black-marketeering-it argues that these involved a very small minority of the population. In fact, most people behaved well, and this should be the real measure of civilian morale, rather than the failing of the few who behaved badly. The book shows that although before the war, the official prognosis was pessimistic, measures to bolster morale were taken nevertheless, in particular with regard to protection against air raids. An examination of indicative factors concludes that moral fluctuated but was in the main good, right to the end of the war. In examining this phenomenon, due credit is accorded to government policies for the maintenance of morale, but special emphasis is given to the 'invisible chain' of patriotic feeling that held the nation together during its time of trial.


Knowing Is Half the Battle

Knowing Is Half the Battle

Author: Joseph P. Byrd

Publisher: Createspace Independent Publishing Platform

Published: 2016-06-17

Total Pages: 40

ISBN-13: 9781534761414

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It is the culmination of a decade-long endeavor to chronicle the life of my father, Jonnie Byrd. He is a Vietnam veteran who served in the 82nd Airborne and also served as a police captain. I focused primarily on his life outside of the military.


The Practical Playbook

The Practical Playbook

Author: J. Lloyd Michener

Publisher: Oxford University Press, USA

Published: 2016

Total Pages: 401

ISBN-13: 019022214X

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For the first time, The Practical Playbook offers professionals in primary care and public health a roadmap to integrating their work with the larger goals of population health. Drawing on the experiences of hundreds of public health and primary care professionals from across the US, The Practical Playbook is the new benchmark for primary care and public health practitioners working to improve population health.


Percy Jackson and the Olympians, Book Four: The Battle of the Labyrinth

Percy Jackson and the Olympians, Book Four: The Battle of the Labyrinth

Author: Rick Riordan

Publisher: Disney Electronic Content

Published: 2009-05-02

Total Pages: 365

ISBN-13: 1423131983

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Percy Jackson isn't expecting freshman orientation to be any fun. But when a mysterious mortal acquaintance appears on campus, followed by demon cheerleaders, things quickly move from bad to diabolical. In this latest installment of the blockbuster series, time is running out as war between the Olympians and the evil Titan lord Kronos draws near.


Battle Bunny

Battle Bunny

Author: Jon Scieszka

Publisher: Simon and Schuster

Published: 2013-10-22

Total Pages: 32

ISBN-13: 1442446730

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Alex, whose birthday it is, hijacks a story about Birthday Bunny on his special day and turns it into a battle between a supervillain and his enemies in the forest--who, in the original story, are simply planning a surprise party.


How The Other Half Learns

How The Other Half Learns

Author: Robert Pondiscio

Publisher: Penguin

Published: 2020-06-02

Total Pages: 386

ISBN-13: 0525533753

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An inside look at America's most controversial charter schools, and the moral and political questions around public education and school choice. The promise of public education is excellence for all. But that promise has seldom been kept for low-income children of color in America. In How the Other Half Learns, teacher and education journalist Robert Pondiscio focuses on Success Academy, the network of controversial charter schools in New York City founded by Eva Moskowitz, who has created something unprecedented in American education: a way for large numbers of engaged and ambitious low-income families of color to get an education for their children that equals and even exceeds what wealthy families take for granted. Her results are astonishing, her methods unorthodox. Decades of well-intended efforts to improve our schools and close the "achievement gap" have set equity and excellence at war with each other: If you are wealthy, with the means to pay private school tuition or move to an affluent community, you can get your child into an excellent school. But if you are poor and black or brown, you have to settle for "equity" and a lecture--about fairness. About the need to be patient. And about how school choice for you only damages public schools for everyone else. Thousands of parents have chosen Success Academy, and thousands more sit on waiting lists to get in. But Moskowitz herself admits Success Academy "is not for everyone," and this raises uncomfortable questions we'd rather not ask, let alone answer: What if the price of giving a first-rate education to children least likely to receive it means acknowledging that you can't do it for everyone? What if some problems are just too hard for schools alone to solve?


Isandlwana

Isandlwana

Author: Adrian Greaves

Publisher: Pen and Sword

Published: 2014-04-19

Total Pages: 383

ISBN-13: 1844686027

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The historian and founder of the Anglo-Zulu War Historical Society presents his groundbreaking account of the Battle of Isandlwana. The story of the British Army’s defeat at Iswandlwana in 1879 has been much written about, but never with the detail and insight revealed by the research of Dr. Adrian Greaves. In reconstructing the dramatic and fateful events, Greaves draws on newly discovered letters, diaries and papers of survivors and other contemporaries. These include the contemporary writings of central figures such as Henry Harford, Lt Henry Carling of the Royal Artillery, August Hammar and young British nurse Janet Wells. These historical documents, coupled with Greaves’s own detailed knowledge of Zululand, enable him to paint the most accurate picture yet of this cataclysmic battle that so shamed the British establishment. We learn for the first time of the complex Zulu decoy, the attempt to blame Colonel Durnford for the defeat. Greaves uncovers evidence of another “Fugitives’ Trail” escape route taken by battle survivors, as well as the identity of previously unknown escorts for Lieutenants Coghill and Melville, both awarded Victoria Crosses for trying to save the Colors.


The Battle with the Slum

The Battle with the Slum

Author: Jacob A. Riis

Publisher: Courier Corporation

Published: 2013-03-05

Total Pages: 497

ISBN-13: 0486157067

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Classic work of reportage documents life of the urban poor at the turn of the century. Real-life tales and rare photographs celebrate efforts to demolish breeding grounds of crime and improve conditions in schools and tenements.


The Battle

The Battle

Author: Karuna Riazi

Publisher: Salaam Reads / Simon & Schuster Books for Young Readers

Published: 2020-09-15

Total Pages: 320

ISBN-13: 1534428739

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The game begins again in this gripping follow-up to “exciting, clever” (Booklist) The Gauntlet that’s a futuristic Middle Eastern Zathura meets Ready Player One! Four years after the events of The Gauntlet, the evil game Architect is back with a new partner-in-crime—The MasterMind—and the pair aim to get revenge on the Mirza clan. Together, they’ve rebuilt Paheli into a slick, mind-bending world with floating skyscrapers, flying rickshaws run by robots, and a digital funicular rail that doesn’t always take you exactly where you want to go. Twelve-year-old Ahmad Mirza struggles to make friends at his new middle school, but when he’s paired with his classmate Winnie for a project, he is determined to impress her and make his very first friend. At home while they’re hard at work, a gift from big sister Farah—who is away at her first year in college—arrives. It’s a high-tech game called The Battle of Blood and Iron, a cross between a video game and board game, complete with virtual reality goggles. He thinks his sister has solved his friend problem—all kids love games. He convinces Winnie to play, but as soon as they unbox the game, time freezes all over New York City. With time standing still and people frozen, all of humankind is at stake as Ahmad and Winnie face off with the MasterMind and the Architect, hoping to beat them at their own game before the evil plotters expand Paheli and take over the entire world.