Half-life 2

Half-life 2

Author: Valve (Firm)

Publisher:

Published: 2004

Total Pages: 0

ISBN-13: 9780761543640

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*Unprecedented access behindHalf-LifeandHalf-Life 2 *A forward by Valve founder Gabe Newell *Hundreds of art, design, preproduction, and other art pieces crammed into the book *Over a dozen key members of Valve's staff interviewed *Officially approved by Valve *Behind City 17 and other locations *The development of the Source engine *A rogue's gallery of beasts, characters, and monstrosities *Key weapons development revelations *A tour of many of the game's locations, from inception to completion *Filled with art, screens, and anecdotes from the Valve team


Half-life 2

Half-life 2

Author: David S. J. Hodgson

Publisher:

Published: 2005

Total Pages: 254

ISBN-13: 9780761551966

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Half-Life(R) 2; Full Strategy -Essential strategies and maps for all 14 mission chapters -Complete bestiary tactics, including how to take on the monsters and Combine forces -In-depth evidence of all G-Man locations -Deep combat strategy against the oppressive forces of evil -Key script, back-story, and hidden game elements exposed -Full-color maps showing every major item location -Dozens of tactics for using the Zero Point Energy Field Manipulator


The Half-Life of Facts

The Half-Life of Facts

Author: Samuel Arbesman

Publisher: Penguin

Published: 2013-08-27

Total Pages: 258

ISBN-13: 159184651X

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New insights from the science of science Facts change all the time. Smoking has gone from doctor recommended to deadly. We used to think the Earth was the center of the universe and that the brontosaurus was a real dinosaur. In short, what we know about the world is constantly changing. Samuel Arbesman shows us how knowledge in most fields evolves systematically and predictably, and how this evolution unfolds in a fascinating way that can have a powerful impact on our lives. He takes us through a wide variety of fields, including those that change quickly, over the course of a few years, or over the span of centuries.


The Scabbed Wings of Abaddon

The Scabbed Wings of Abaddon

Author: Sean Kennedy

Publisher:

Published: 2007-03-06

Total Pages: 0

ISBN-13: 9781430316206

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Ever wonder where you go when you die? Could there be a world, an afterlife, that exists parallel to this one, with its own dangers and daemons? Take away all your misconceptions about religion and reality and embrace the horrible truth. There is no heaven. There is no hell. There is only Abaddon.


Half-Life of a Zealot

Half-Life of a Zealot

Author: Swanee Hunt

Publisher: Duke University Press

Published: 2006-10-04

Total Pages: 436

ISBN-13: 9780822338758

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An autobiography by Swanee Hunt, daughter of the legendary oil magnate H. L. Hunt, Bill Clinton's Ambassador to Austria, and internationally renowned philanthropist.


The Call

The Call

Author: Tanya Barfield

Publisher: Dramatists Play Service Inc

Published: 2014-03-17

Total Pages: 54

ISBN-13: 0822229951

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Annie and Peter decide to adopt, setting their sights on a child from Africa. But, when they receive surprising news from the adoption agency, their marriage is put to the test, secrets of the past are exposed, and this couple approaching midlife is left with an unexpected choice. Politically charged, funny and tack-sharp, THE CALL is a startling portrait of cultural divide, casting global issues into the heart of an American home.


The Orange Box

The Orange Box

Author: David S. J. Hodgson

Publisher: Prima Lifestyles

Published: 2007

Total Pages: 353

ISBN-13: 0761556931

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•Complete strategy forHalf-Life 2,Half-Life 2: Episode One,Half-Life 2: Episode Two,Portal, andTeam Fortress 2. •Half-Life 2: Enhanced biographies and enemy information showcasing all the new entities! •G-Man locations, hidden item stashes, and more revealed! •Portal: Tactics for every single level, with incredible, mind-bending shortcuts from the development team! •Team Fortress 2: Complete information for all characters and insanely advanced tactics for every map. •Comprehensive list of all Xbox 360 Achievements, with hints for completing them. •Fully labeled maps of every single level in all five games! •Raising the Bar: Exclusive artwork and developer interviews for all games!


The Half-Life

The Half-Life

Author: Jon Raymond

Publisher: Bloomsbury Publishing USA

Published: 2008-12-02

Total Pages: 370

ISBN-13: 159691887X

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When Cookie Figowitz, the cook for a party of volatile fur trappers trekking through the Oregon Territory in the 1820s, joins up with the refugee Henry Brown, the two begin a wild ride that takes them from the virgin territory of the West all the way to China and back again. One hundred and sixty years later, Tina Plank, an unhappy teenager, meets Trixie, a girl with a troubled past, and the two become fast friends. But when two skeletons are accidentally unearthed from their common ground, the lives of Tina and Trixie, Cookie and Henry are brought together in unexpected and startling ways. Jonathan Raymond attended Swarthmore College. He was an editor at Plazm magazine and received his M.F.A. from New School University. He currently lives in Brooklyn, New York. "A marvelous novel...a mystery as rich as the history of the Oregon territory itself."-Vanity Fair "Raymond nimbly interweaves these parallel tales and manages to surprise...[a] subtle portrait of friendship and loss...[from] an astute, patient observer."-Entertainment Weekly "Raymond's debut novel teems with carefully researched period details, intrigue...yet it never feels overstuffed."-Washington Post "With The Half-Life, [Raymond] has come home prospecting for literary gold ...Oregon has given him something back."-San Francisco Chronicle "Quietly stunning...Raymond is a kind of stealth bomber of the epic."-Newsday "Terrific...The Half-Life gazes upon those fierce but ephemeral attachments that evade the history books. Multiple plots elegantly veer across the sprawling terrain."-Village Voice


Half a Life

Half a Life

Author: Darin Strauss

Publisher: Random House

Published: 2011-05-31

Total Pages: 224

ISBN-13: 0679643826

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In this powerful, unforgettable memoir, acclaimed novelist Darin Strauss examines the far-reaching consequences of the tragic moment that has shadowed his whole life. In his last month of high school, he was behind the wheel of his dad's Oldsmobile, driving with friends, heading off to play mini-golf. Then: a classmate swerved in front of his car. The collision resulted in her death. With piercing insight and stark prose, Darin Strauss leads us on a deeply personal, immediate, and emotional journey—graduating high school, going away to college, starting his writing career, falling in love with his future wife, becoming a father. Along the way, he takes a hard look at loss and guilt, maturity and accountability, hope and, at last, acceptance. The result is a staggering, uplifting tour de force. Look for special features inside, including an interview with Colum McCann.


Death by Video Game

Death by Video Game

Author: Simon Parkin

Publisher: National Geographic Books

Published: 2017-06-13

Total Pages: 0

ISBN-13: 1612196209

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"The finest book on video games yet. Simon Parkin thinks like a critic, conjures like a novelist, and writes like an artist at the height of his powers—which, in fact, he is." —Tom Bissell, author of Extra Lives: Why Video Games Matter On January 31, 2012, a twenty-three-year-old student was found dead at his keyboard in an internet café while the video game he had been playing for three days straight continued to flash on the screen in front of him. Trying to reconstruct what had happened that night, investigative journalist Simon Parkin would discover that there have been numerous other incidents of "death by video game." And so begins a journey that takes Parkin around the world in search of answers: What is it about video games that inspires such tremendous acts of endurance and obsession? Why do we so thoroughly lose our sense of time and reality within this medium? How in the world can people play them . . . to death? In Death by Video Game, Parkin examines the medical evidence and talks to the experts to determine what may be happening, and introduces us to the players and game developers at the frontline of virtual extremism: the New York surgeon attempting to break the Donkey Kong world record . . . the Minecraft player three years into an epic journey toward the edge of the game's vast virtual world . . . the German hacker who risked prison to discover the secrets behind Half-Life 2 . . . Riveting and wildly entertaining, Death by Video Game will change the way we think about our virtual playgrounds as it investigates what it is about them that often proves compelling, comforting, and irresistible to the human mind—except for when it’s not.