Hacking the Kinect

Hacking the Kinect

Author: Jeff Kramer

Publisher: Apress

Published: 2012-06-12

Total Pages: 260

ISBN-13: 1430238682

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Hacking the Kinect is the technogeek’s guide to developing software and creating projects involving the groundbreaking volumetric sensor known as the Microsoft Kinect. Microsoft’s release of the Kinect in the fall of 2010 startled the technology world by providing a low-cost sensor that can detect and track body movement in three-dimensional space. The Kinect set new records for the fastest-selling gadget of all time. It has been adopted worldwide by hobbyists, robotics enthusiasts, artists, and even some entrepreneurs hoping to build business around the technology. Hacking the Kinect introduces you to programming for the Kinect. You’ll learn to set up a software environment, stream data from the Kinect, and write code to interpret that data. The progression of hands-on projects in the book leads you even deeper into an understanding of how the device functions and how you can apply it to create fun and educational projects. Who knows? You might even come up with a business idea. Provides an excellent source of fun and educational projects for a tech-savvy parent to pursue with a son or daughter Leads you progressively from making your very first connection to the Kinect through mastery of its full feature set Shows how to interpret the Kinect data stream in order to drive your own software and hardware applications, including robotics applications


Kinect Hacks

Kinect Hacks

Author: Jared St. Jean

Publisher: "O'Reilly Media, Inc."

Published: 2012-11-03

Total Pages: 280

ISBN-13: 1449361234

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Create your own innovative applications in computer vision, game design, music, robotics, and other areas by taking full advantage of Kinect’s extensive interactive, multi-media platform. With this book, you get a step-by-step walkthrough of the best techniques and tools to come out of the OpenKinect project, the largest and most active Kinect hacking community. Learn dozens of hacks for building interfaces that respond to body movements, gestures, and voice, using open source toolkits such as openFrameworks, the Processing IDE, and OpenKinect driver library. Whether you’re an artist, designer, researcher, or hobbyist, this book will give you a running start with Kinect. Set up a development environment in Windows 7, Mac OSX, or Ubuntu Build special effects apps with tools such as Synapse and Cinder Create gestural interfaces to integrate and control digital music components Capture the realistic motions of a 3D model with NI mate, Blender, and Animata Design gesture-based games with the ZigFu SDK Recreate the dimensions of any room in realtime, using RGBDemo Use gestures to navigate robots and control PC interfaces


Kinect Open Source Programming Secrets

Kinect Open Source Programming Secrets

Author: Andrew Davison

Publisher: McGraw Hill Professional

Published: 2012-05-22

Total Pages: 337

ISBN-13: 0071783180

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Program Kinect to do awesome things using a unique selection of open source software! The Kinect motion-sensing device for the Xbox 360 and Windows became the world's fastest-selling consumer electronics device when it was released (8 million sold in its first 60 days) and won prestigious awards, such as "Gaming Gadget of the Year." Now Kinect Open Source Programming Secrets lets YOU harness the Kinect's powerful sensing capabilities for gaming, science, multimedia projects, and a mind-boggling array of other applications on platforms running Windows, Mac OS, and Linux. Dr. Andrew Davison, a user interface programming expert, delivers exclusive coverage of how to program the Kinect sensor with the Java wrappers for OpenNI and NITE, which are APIs created by PrimeSense, the primary developers of the Kinect's technology. Beginning with the basics--depth imaging, 3D point clouds, skeletal tracking, and hand gestures--the book examines many other topics, including Kinect gaming, FAAST-style gestures that aren't part of standard NITE, motion detection using OpenCV, how to create gesture-driven GUIs, accessing the Kinect's motor and accelerometer, and other tips and techniques. Inside: Free open source APIs to let you develop amazing Kinect hacks for commercial or private use Full coverage of depth detection, camera, and infrared imaging point clouds; Kinect gaming; 3D programming; gesture-based GUIs, and more Online access to detailed code examples on the author's web site, plus bonus chapters on speech recognition, beamforming, and other exotica


Kinect Hacks

Kinect Hacks

Author: Jared St. Jean

Publisher: "O'Reilly Media, Inc."

Published: 2012

Total Pages: 280

ISBN-13: 1449315208

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Much more than a game controller, Microsoft's Kinect is a bundle of high quality sensors for capturing data on depth, motion, and form. It was only a matter of time before spirited hackers got involved, and this hands-on guide--written by an editor of developkinect.com--highlights the best projects to come out of OpenKinect, the largest and most active Kinect hacking community.


Making Things See

Making Things See

Author: Greg Borenstein

Publisher: "O'Reilly Media, Inc."

Published: 2012-01-27

Total Pages: 438

ISBN-13: 1449307078

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A guide to creating computer applications using Microsoft Kinect features instructions on using the device with different operating systems, using 3D scanning technology, and building robot arms, all using open source programming language.


Hacking the Xbox

Hacking the Xbox

Author: Andrew Huang

Publisher: Penguin Random House LLC (No Starch)

Published: 2003

Total Pages: 292

ISBN-13: 9781593270292

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Provides step-by-step instructions on basic hacking techniques and reverse engineering skills along with information on Xbox security, hardware, and software.


Kinect for Windows SDK Programming Guide

Kinect for Windows SDK Programming Guide

Author: Abhijit Jana

Publisher: Packt Publishing Ltd

Published: 2012-01-01

Total Pages: 569

ISBN-13: 1849692394

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This book is a practical tutorial that explains all the features of Kinect SDK by creating sample applications throughout the book. It includes a detailed discussion of APIs with step-by-step explanation of development of a real-world sample application. The purpose of this book is to explain how to develop applications using the Kinect for Windows SDK. If you are a beginner and looking to start developing applications using the Kinect for Windows SDK, and if you want to build motion-sensing, speech-recognizing applications with Kinect, this book is for you. This book uses C♯ and WPF (Windows P.


Free to Make

Free to Make

Author: Dale Dougherty

Publisher: North Atlantic Books

Published: 2016-09-27

Total Pages: 337

ISBN-13: 1623170745

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A fascinating study of the global Maker Movement that explores how ‘making’ impacts our personal and social development—perfect for enthusiastic DIY-ers Dale Dougherty, creator of MAKE: magazine and the Maker Faire, provides a guided tour of the international phenomenon known as the Maker Movement, a social revolution that is changing what gets made, how it’s made, where it’s made, and who makes it. Free to Make is a call to join what Dougherty calls the “renaissance of making,” an invitation to see ourselves as creators and shapers of the world around us. As the internet thrives and world-changing technologies—like 3D printers and tiny microcontrollers—become increasingly affordable, people around the world are moving away from the passivity of one-size-fits-all consumption and command-and-control models of education and business. Free to Make explores how making revives abandoned and neglected urban areas, reinvigorates community spaces like libraries and museums, and even impacts our personal and social development—fostering a mindset that is engaged, playful, and resourceful. Free to Make asks us to imagine a world where making is an everyday occurrence in our schools, workplaces, and local communities, grounding us in the physical world and empowering us to solve the challenges we face.


Ten Laws for Security

Ten Laws for Security

Author: Eric Diehl

Publisher: Springer

Published: 2016-11-16

Total Pages: 290

ISBN-13: 3319426419

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In this book the author presents ten key laws governing information security. He addresses topics such as attacks, vulnerabilities, threats, designing security, identifying key IP assets, authentication, and social engineering. The informal style draws on his experience in the area of video protection and DRM, while the text is supplemented with introductions to the core formal technical ideas. It will be of interest to professionals and researchers engaged with information security.


Augmented Reality with Kinect

Augmented Reality with Kinect

Author: Rui Wang

Publisher: Packt Publishing Ltd

Published: 2013-01-01

Total Pages: 185

ISBN-13: 1849694397

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This book is a mini tutorial with plenty of code examples and strategies to give you many options when building your own applications.This book is meant for readers who are familiar with C/C++ programming and want to write simple programs with Kinect. The standard template library can also be used as it is simple enough to understand.