GURPS Old West
Author: Ann Dupuis
Publisher: Steve Jackson Games
Published: 2000-01-26
Total Pages: 128
ISBN-13: 9781556344398
DOWNLOAD EBOOKRead and Download eBook Full
Author: Ann Dupuis
Publisher: Steve Jackson Games
Published: 2000-01-26
Total Pages: 128
ISBN-13: 9781556344398
DOWNLOAD EBOOKAuthor: Steve Jackson Games
Publisher: Steve Jackson Games
Published: 2001-11
Total Pages: 0
ISBN-13: 9781556344558
DOWNLOAD EBOOKAuthor: Warren "Mook" Wilson
Publisher: Steve Jackson Games
Published: 2017-07-24
Total Pages: 76
ISBN-13: 9781556348082
DOWNLOAD EBOOKThe Student's Guide to Ultimate Power GURPS! A game with infinite possibilities. Even those familiar with this award-winning system may not feel they've mastered the fundamentals . . . and those just starting with this game may feel lost amid the possibilities. You want help. You could use a guide. You need How to Be a GURPS GM. For the player, this supplement offers insight into how to create the perfect character to fit your vision, plus three examples of character creation and two new fantasy templates. The chapter dedicated to customizing combat and using various options can be particularly helpful for new and veteran players in making aggressive altercations even more exciting. For the Game Master, the supplement discusses everything needed to run a campaign: how to prepare the game setting, assist the players with the creation of their heroes, create challenging and engaging encounters, and design and run the first adventure. The included overview of the Fourth Edition line, plus recommended resource lists for eight popular genres, can help the GM decide which supplements will be most helpful to craft a new campaign. This supplement also provides canonical insight from Sean "Dr. Kromm" Punch, who draws on decades of experience answering questions and providing clarifications as the GURPS Line Editor. Throughout, it follows a group of example players new to GURPS, from when their GM first opens the Basic Set through the starting session of their inaugural adventure. How to Be a GURPS GM is an invaluable aid for getting started with GURPS, bridging the previously perilous step between reading the Basic Set and participating in your first game. Half of power is knowing how to use it. With How to Be a GURPS GM, you'll be on your way to unleashing the full potential of GURPS like never before!
Author: Phil Masters
Publisher: Steve Jackson Games
Published: 1998-12-31
Total Pages: 0
ISBN-13: 9781556343674
DOWNLOAD EBOOK-- Complete descriptions and character stats for 52 of the most intriguing people in history! -- Well-researched and clearly written...a crossover for history buffs. -- A fine demonstration of the educational value of roleplaying.
Author: Kevin Ross
Publisher: Chaosium
Published: 2017-10-30
Total Pages: 0
ISBN-13: 9781568824482
DOWNLOAD EBOOKCall of Cthulhu scenarios
Author: James Lowder
Publisher: Steve Jackson Games
Published: 2000-05
Total Pages: 0
ISBN-13: 9781556344145
DOWNLOAD EBOOKAuthor: Steve Jackson Games
Publisher:
Published: 2000-11
Total Pages: 0
ISBN-13: 9781556344473
DOWNLOAD EBOOKA role playing game based on Terry Pratchett's Discworld.
Author: Pinnacle Entertainment
Publisher:
Published: 2010-10-04
Total Pages: 155
ISBN-13: 9780982642733
DOWNLOAD EBOOK"The Marshal's Handbook is the setting book for Deadlands Reloaded." -- From back cover
Author: Lynette Cowper
Publisher: Steve Jackson Games
Published: 2017-06-22
Total Pages: 156
ISBN-13: 9781556348181
DOWNLOAD EBOOKIt Takes a Thief . . . When brute force won't get the job done, you need someone with . . . skills. A specialist. Preferably someone who doesn't let a lot of nagging concerns about law or morality get in the way. Whether you're looking for just the right character to round out an adventuring party, or a dangerous NPC to challenge your players, GURPS Rogues has what you need - 29 different templates, letting you quickly create the scoundrel that's right for the job. Templates include . . . Thieves who are only in it for the money, such as the armed robber, cat burglar, pirate, pickpocket, housebreaker, and forger. Rogues who have other goals than mere material gain, like the spy, hacker, evil mastermind, mad scientist, and saboteur. Charmers who work more with people's minds than with lockpicks and prybars . . . the con man, bard, fixer, gambler, prostitute, and street doctor. Mysterious figures who work on the shadowy edges of society -- the tracker, poacher, assassin, master thief, smuggler, mobster, and black marketeer. Each template comes with four complete characters, drawn from a wide range of settings. All told, you get 116 ready-to-use sample characters, as well as historical background and information on the technology and tactics that shaped their professions. This version of GURPS Rogues also comes bundled with the 24-page GURPS Update, providing information on how to upgrade these GURPS Third Edition templates and characters to Fourth Edition!