After Henrietta barely surives the savage murder of her family, Italy's Social Welfare Agency takes her in and repairs her injuries using the latest in cybernetic technology. All traces of Henrietta's past are wiped from her mind as she becomes one of the Agency's most lethal assassins. Despite her progamming, Henrietta is troubled by fragmented memories. Her handler Jose must keep her feelings in check and ensure that she stays on mission; a task made all the more difficult by Henrietta's striking resemblance to Jose's late younger sister.
The thrilling New York Times best selling series reaches a heart-pounding conclusion The Gunslinger Girl saga comes to a stunning conclusion as the scattered factions of the Five Republics movement have united together under the leadership of the terrorist Dante. Utilizing a cache of stolen cruise missles, the Padanian terrorists unleash a series of devistating attacks across the Italian Peninsula and seize control of the New Turin Nuclear Plant. Their demands are simple: shut down the Social Welfare Agency or die. A must-have for fans of Gunsmith Cats and Battle Royale, the Gunslinger Girl manga series has spawned two highly successful anime series and a direct-to-video follow-up special. All of these anime have been released in North America on both DVD and Blu-ray by FUNimation.
Innocence Lost.... Henrietta barely survived a brutal attack that killed her family. "Rescued" by the Social Welfare Agency, her injuries were repaired with robotic components and she was brainwashed - lost with the memory of her family's death was almost every trace of her own humanity. Today she is an extraordinarily lethal cyborg assassin, obediently working with her handler Giuseppe to carry out her deadly tasks. Despite her conditioning and programming, Henrietta still has the heart of a young girl; she has not completely forgotten how to love. Yet the very emotion is contrary to her training and programming. Can the Gunslinger Girl survive? Can she find peace in a struggle against her very nature?
The Social Welfare Agency: a secret counter-terrorism unit for the Italian government that rescues troubled young girls and turns them into cybernetically-enhanced ruthless killers who do the government's dirty work. Yet the child assassins are not as heartless as they were programmed to be. Henrietta struggles with her conflicted feelings towards her handler Jose, while fellow agent Triela combats her own inner demons as she strives to remember the girl she once was. Meanwhile, the clash between the Social Welfare Agency and the covert radical group known as the Five Republics continues. As the Five Republics targets one of the Agency's handlers, the Agency plans its own counter-strike that will pit Triela against the professional assassin and martial arts master known as Pinocchio in a rematch to the death.
When new children are brought into the Social Welfare Agency, their minds are wiped and their bodies enhanced with the latest in cutting edge cybernetics. They are blank slates ready to be molded and conditioned as their handlers see fit. Yet for Angelica, the first of the Agency's cyborg assassins, memories of the life she once knew have started to return. Dreams of her childhood fill her sleep, and visions of her old dog, Perro, haunt her by day. Worst of all, remembering her past seems to be making her forget who she is now.
The Social Welfare Agency: a secret counter-terrorism unit for the Italian government that rescues troubled young girls and turns them into cybernetically-enhanced ruthless killers who do the government's dirty work. Yet the child assassins are not as heartless as they were programmed to be. Henrietta struggles with her conflicted feelings towards her handler Jose, while fellow agent Triela combats her own inner demons as she strives to remember the girl she once was. Meanwhile, the clash between the Social Welfare Agency and the covert radical group known as the Five Republics continues. As the Five Republics targets one of the Agency's handlers, the Agency plans its own counter-strike that will pit Triela against the professional assassin and martial arts master known as Pinocchio in a rematch to the death.
Grand in its scope, Asian Comics dispels the myth that, outside of Japan, the continent is nearly devoid of comic strips and comic books. Relying on his fifty years of Asian mass communication and comic art research, during which he traveled to Asia at least seventy-eight times and visited many studios and workplaces, John A. Lent shows that nearly every country had a golden age of cartooning and has experienced a recent rejuvenation of the art form. As only Japanese comics output has received close and by now voluminous scrutiny, Asian Comics tells the story of the major comics creators outside of Japan. Lent covers the nations and regions of Bangladesh, Cambodia, China, Hong Kong, India, Indonesia, Korea, Malaysia, Myanmar, Nepal, the Philippines, Singapore, Sri Lanka, Taiwan, Thailand, and Vietnam. Organized by regions of East, Southeast, and South Asia, Asian Comics provides 178 black-and-white illustrations and detailed information on comics of sixteen countries and regions—their histories, key creators, characters, contemporary status, problems, trends, and issues. One chapter harkens back to predecessors of comics in Asia, describing scrolls, paintings, books, and puppetry with humorous tinges, primarily in China, India, Indonesia, and Japan. The first overview of Asian comic books and magazines (both mainstream and alternative), graphic novels, newspaper comic strips and gag panels, plus cartoon/humor magazines, Asian Comics brims with facts, fascinating anecdotes, and interview quotes from many pioneering masters, as well as younger artists.
The Social Welfare Agency in Italy is not what it seems. Yes, it rescues young girls who have been brutalized--but brainwashes them and transforms them into ruthless killers for an elite and secret counter-terrorism unit for the Italian government. Enter Henrietta, a young girl who witnessed the savage murder of her family and barely survived. The Agency takes her in and repairs her injuries using the latest in cybernetic technology, wiping her mind of all traces of her past and turning her into one of the Agency's most lethal assassins. Yet despite her programming, Henrietta is troubled by fragmented memories. It is her handler's job, Jose, to keep her feelings in check and ensure that she stays on mission. This task is made all the more difficult because Henrietta bears an uncanny resemblance to Jose's younger sister who died in a car bombing years earlier.
Enter once more the world of Roland Deschain—and the world of the Dark Tower...presented in a stunning graphic novel form that will unlock the doorways to terrifying secrets and bold storytelling as part of the dark fantasy masterwork and magnum opus from #1 New York Times bestselling author Stephen King. “The man in black fled across the desert, and the gunslinger followed.” With these unforgettable words, millions of readers were introduced to Stephen King’s iconic character Roland Deschain of Gilead. Roland is the last of his kind, a “gunslinger” charged with protecting whatever goodness and light remains in his world—a world that “moved on,” as they say. In this desolate reality—a dangerous land filled with ancient technology and deadly magic, and yet one that mirrors our own in frightening ways—Roland is on a spellbinding and soul-shattering quest to locate and somehow save the mystical nexus of all worlds, all universes: the Dark Tower. Now, in the graphic novel series adaptation Stephen King's The Dark Tower: The Gunslinger, originally published by Marvel Comics in single-issue form and creatively overseen by Stephen King himself, the full story of Roland's troubled past and ongoing saga is revealed. Sumptuously drawn by Richard Isanove, Sean Phillips, Luke Ross, and Michael Lark, plotted by longtime Stephen King expert Robin Furth, and scripted by New York Times bestselling author Peter David, The Gunslinger adaptation is an extraordinary and terrifying journey—ultimately serving as the perfect introduction for new readers to Stephen King’s modern literary classic The Dark Tower, while giving longtime fans thrilling adventures transformed from his blockbuster novels. The barony of Gilead has finally fallen to the forces of the evil John Farson, and the surviving young gunslingers were massacred at the decisive Battle of Jericho Hill. But one has risen from the ashes: Roland Deschain. Now as the last of the gunslingers, Roland sets out in search of the mysterious Dark Tower—the one place where he can set the events of his out-of-sync world right again. Along the way, Roland will battle forces from his worst nightmares as he trails the elusive Man in Black—the inhuman sorcerer who holds the key to Roland’s desperate search.