Grand Theft Auto V

Grand Theft Auto V

Author: Tim Bogenn

Publisher: BradyGames

Published: 2013

Total Pages: 0

ISBN-13: 9780744014679

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Presents information on game basics, characters, missions, weapons, vehicles, and strategy.


GTA V: THE FINAL WAR: The Chronicles Of Life

GTA V: THE FINAL WAR: The Chronicles Of Life

Author: Tymir Rawlings

Publisher: Tymir Rawlings

Published: 2020-03-07

Total Pages: 49

ISBN-13:

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Based on 2019 Blockbuster hit "GTA V: THE FINAL WAR"! Explore the danger of this book as, Micheal, Franklin, Trevor, Jimmy, Amanda & More GTA V Characters, goes to great lengths to tear Los Santos apart. Trevor's childhood itself was an unhappy one. His father was physically abusive towards him, as stated in Hang Ten, while his mother was emotionally abusive, overbearing, treated him with condescension and saw him as a "useless boy" who cared little about his mother. When he was a child, Trevor's father abandoned him in a shopping mall, which Trevor later burned down in retaliation. Trevor also had a brother named Ryan, whom Trevor was not fond of. Ryan died in an "accident" prior to 2013. His first job involved robbing a place that cashed checks. However, Trevor was caught because the clerk turned out to be someone who knew him, resulting in him serving four months of a six month sentence. Over time, Michael developed a relationship with a stripper, Amanda, which created some friction between them, due to Trevor and Amanda's mutual hatred of each other. Despite this, Trevor became seen as an uncle to the couple's children, Jimmy and Tracey, although Jimmy is understandably nervous around Trevor. Over the following years, Michael became more cautious as a criminal, because he saw himself as having more to lose should he be imprisoned or killed, which led Trevor to believe Michael was going "soft". Some time later, Trevor met Brad Snider, who would often join Trevor and Michael and commit robberies together. Michael and Brad did not trust or like each other, but Trevor got along with Brad to a certain degree. Not long before the Prologue, Trevor told Brad about his beliefs of Michael going "soft". Brad then suggested that they should cut off Michael and work only with each other. Trevor declined, believing he should stay loyal to Michael. Everything that is in both films are heavly tied in this book from Airplane Crashes to Cop Shootouts!


Jacked

Jacked

Author: David Kushner

Publisher: Wiley

Published: 2012-04-03

Total Pages: 304

ISBN-13: 9780470936375

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Inside the making of a videogame that defined a generation: Grand Theft Auto Grand Theft Auto is one of the biggest and most controversial videogame franchises of all time. Since its first release in 1997, GTA has pioneered the use of everything from 3D graphics to the voices of top Hollywood actors and repeatedly transformed the world of gaming. Despite its incredible innovations in the $75 billion game industry, it has also been a lightning rod of debate, spawning accusations of ethnic and sexual discrimination, glamorizing violence, and inciting real-life crimes. Jacked tells the turbulent and mostly unknown story of GTA's wildly ambitious creators, Rockstar Games, the invention and evolution of the franchise, and the cultural and political backlash it has provoked. Explains how British prep school brothers Sam and Dan Houser took their dream of fame, fortune, and the glamor of American pop culture and transformed it into a worldwide videogame blockbuster Written by David Kushner, author of Masters of Doom and a top journalist on gaming, and drawn from over ten years of interviews and research, including firsthand knowledge of Grand Theft Auto's creators and detractors Offers inside details on key episodes in the development of the series, including the financial turmoil of Rockstar games, the infamous "Hot Coffee" sex mini-game incident, and more Whether you love Grand Theft Auto or hate it, or just want to understand the defining entertainment product of a generation, you'll want to read Jacked and get the real story behind this boundary-pushing game.


GTA V Cheat Sheet

GTA V Cheat Sheet

Author: Markus Reiter

Publisher: BVK

Published: 2013-10-01

Total Pages: 8

ISBN-13: 385361213X

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This ebook contains all cheats discovered until now and will be updated if new ones are discovered. Note: These cheats are for the PlayStation version of the game.


Grand Theft Auto

Grand Theft Auto

Author: Tim Bogenn

Publisher: Bradygames Signature

Published: 2003

Total Pages: 180

ISBN-13: 9780744001945

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Bogenn provides expert strategies that show gamers the steps to climbing the ladder of crime, along with complete coverage of every mission, including side missions. Detailed maps of Vice City show locations of important items and weapons. Cool game secrets, tips, and cheat codes are revealed.


Audiovisual Catalog

Audiovisual Catalog

Author: United States. Department of the Army. National Training Center

Publisher:

Published: 1986

Total Pages: 280

ISBN-13:

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"Purpose: To establish policy and procedures for Army organizations and units training at Fort Irwin to obtain training and audiovisual support and products and services"--Page 1.


Grand Theft Auto V Five Notebook

Grand Theft Auto V Five Notebook

Author: Crazy Books

Publisher:

Published: 2020-01-09

Total Pages: 122

ISBN-13: 9781658256636

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Grand Theft Auto V Five Notebook Aka GTA 5 OR GTA V 120Empty Pages With Lines Size 6 X 9 you can find more in my store


Playful Virtual Violence

Playful Virtual Violence

Author: Christoph Bareither

Publisher: Cambridge University Press

Published: 2020-10-29

Total Pages: 75

ISBN-13: 1108873782

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Violence in video games has been a controversial object of public discourse for several decades. The question of what kind of emotional experiences players enact when playing with representations of physical violence in games has been largely ignored however. Building upon an extensive ethnographic study of players' emotional practices in video games, including participant observation in online games, qualitative interviews, an analysis of YouTube videos and gaming magazines since the 1980s, this Element provides new insights into the complexity and diversity of player experiences and the pleasures of playful virtual violence. Instead of either defending or condemning the players, it contributes foundational, unprejudiced knowledge for a societal and academic debate on a critical aspect of video gaming. This title is also available as Open Access on Cambridge Core.