When their mistress is murdered, Anouk and her fellow beasties have only three days until their enchantment ends and they are transformed back into animals, but in seeking to remain human, they threaten the hierarchy imposed by the society of magic handlers in Paris called the Haute.
"Grim War" is a "Wild Talents" roleplaying game sourcebook of superpowered mutants, nefarious sorcerers, and the ordinary men and women trying to control them all. Written by "Wild Talents" co-authors Greg Stolze and Kenneth Hite, and illustrated by Todd Shearer, "Grim War" introduces a fascinating and weird new system of spirit-summoning magic. Sorcerous characters can wield fantastic power-if they are willing to pay the price. "Grim War" details dozens of bizarre and sometimes terrifying spirits and the harrowing spells required to treat with them. "Grim War" brings the "company rules" of Greg Stolze's "Reign" to the superpowered action of "Wild Talents" (you need "Reign" to use the company rules), allowing players to join, influence or oppose a dozen fully-detailed sorcerous cabals and mutant factions.
#1 in the hard-hitting Grimnoir Chronicles by the New York Times best-selling creator of Monster Hunter International. Jake Sullivan is hardboiled private eye at war with evil magical powers in a dark and gritty urban fantasy that’s a cross between the The Maltese Falcon and Twilight. Twilight meets The Maltese Falcon in the first entry of the hard-hitting Grimnoir Chronicles urban fantasy saga by the New York Times best-selling creator of Monster Hunter International. Magical creeps dispatched in heaps! Jake Sullivan is a war vet, a licensed private eye, and the possessor of a seriously hardboiled attitude. He also happens to have the magical ability to make anything in his vicinity light as a feather or as heavy as depleted uranium. While a range of enemies natural and supernatural wants him deep-sixed, Jake likes living, and his days in the trenches and his stint in the stir for manslaughter have only made him harder, leaner and meaner. The first entry in the new, hard-hitting Grimnoir Chronicles by the Larry Corriea, breakout best-selling author of Monster Hunter International. About Larry Correia’s Monster Hunter series “[A] no-holds-barred all-out page turner that is part science fiction, part horror, and an absolute blast to read.” –Bookreporter.com “If you love monsters and action, you’ll love this book. If you love guns, you’ll love this book. If you love fantasy, and especially horror fantasy, you’ll love this book.” –Knotclan.com “A gun person who likes science fiction—or, heck, anyone who likes science fiction—will enjoy [these books]…The plotting is excellent, and Correia makes you care about the characters…I read both books without putting them down except for work…so whaddaya waitin’ for? Go and buy some…for yourself and for stocking stuffers.” –Massad Ayoob About Larry Correia’s Monster Hunter Vendetta: “This lighthearted, testosterone-soaked sequel to 2009's Monster Hunter International will delight fans of action horror with elaborate weaponry, hand-to-hand combat, disgusting monsters, and an endless stream of blood and body parts.” –Publishers Weekly
Grubb, age twelve (or thereabouts), has never known anything beyond his miserable existence as a chimney sweep, paid only in insults and abuse by his cruel master. All of that changes the day he stows away in the coach belonging to a mysterious guest at the inn that he is tasked with cleaning. Grubb emerges from Alistair Grim's trunk and into the wondrous world of the Odditorium. Fueled by a glowing blue energy that Grubb can only begin to understand, the Odditorium is home to countless enchanted objects and an eccentric crew that embraces Grubb as one of their own. There's no time for Grubb to settle into his new role as apprentice to the strange, secretive Mr. Grim. When the Odditorium comes under attack, Grubb is whisked off on a perilous adventure. Only he can prevent the Odditorium's magic from falling into evil hands???and his new family from suffering a terrible fate. Grubb knows he's no hero. He's just a chimney sweep. But armed with only his courage and wits, Grubb will confront the life-or-death battle he alone is destined to fight.
Magic can be used for good, and it can also be used for evil, but there is a different kind of magic to be found in this collection of stories by T.W. Grim - the kind that can take you away from yourself, if only for a little while.Behind the cover of this book lies fourteen dark and wondrous spells, fourteen doorways to another place and another time. These pages are populated by tormented souls, the restless dead, and gruesome horrors of every description. Stoke up the fire, get cozy within a protective layer of blankets, and prepare to fall under the enchantment of these frightful incantations...
Gritty urban fantasy adventure set in an alternate noir 1930s, Book Three in the Grimnoir chronicles. Only a handful of people in the world know that mankind's magic comes from a living creature, and it is a refugee from another universe. The Power showed up here in the 1850s because it was running from something. Now it is 1933, and the Power's hiding place has been discovered by a killer. It is a predator that eats magic and leaves destroyed worlds in its wake. Earth is next. Former private eye, Jake Sullivan, knows the score. The problem is hardly anyone believes him. The world's most capable Active, Faye Vierra, could back him up, but she is hiding from the forces that think she is too dangerous to let live. So Jake has put together a ragtag crew of airship pirates and Grimnoir knights, and set out on a suicide mission to stop the predator before it is too late. At the publisher's request, this title is sold without DRM (Digital Rights Management).
Clara Savoie is so confused. She is absolutely positive that Henry Blackwater is practically in love with her. But for some strange reason, he won’t even ask her on a single date. Time to take matters into her own hands. When Clara shows up on his doorstep with an unusual invitation, tempting cupcakes, and naughty innuendo, Henry has no choice but to say yes. Now he’s the newest member of the High Tea Romance Book Club. While Clara learns the haunting secrets of her broody grim, Henry shows her what commitment from a necromancer truly means. But when his father is arrested for murder, Henry is dragged back into the nightmare he’s been avoiding all his life. When he steps back into his father’s world, he isn’t just endangering himself but also the bright, beautiful woman he can no longer live without. But he just might have to.
A New York Times bestseller! Miss Peregrine meets The Graveyard Book in this middle grade adventure about rival siblings running a monster mortuary. Thirteen-year-old Molly doesn't know how she got the short end of the stick—being raised by her neglectful father—while Dustin, the older brother she's never met, got their mother and the keys to the family estate. But now the siblings are both orphaned, she's come home for her inheritance, and if Dustin won't welcome her into the family business, then she'll happily take her half in cash. There's just one problem: the family business is a mortuary for monsters, and Molly's not sure she's ready to deal with mysterious doors, talking wolves, a rogue devourer of magic, and a secret cemetery. It's going to take all of Dustin's stuffy supernatural knowledge and Molly's most heroic cosplay (plus a little help from non-human friends) for the siblings to figure it out and save the day...if only they can get along for five minutes. Bestselling author Chuck Wendig's middle grade debut is equal parts spooky, funny, and heartfelt—perfect for Halloween and year-round reading!
Jake Sullivan is a war hero, a private eye-and an ex-con. He's free because he has a magical talent, being able to alter the force of gravity in himself and objects in his vicinity, and the Bureau of Investigation calls on him when they need his help in apprehending criminals with their own magical talents. But the last operation he was sent along to help with went completely wrong, and Delilah Jones, the woman the G-men were after, who just happened to be an old friend of Jake's in happier times, had a lot of magical muscle with her, too much muscle for the cops to handle, even with Jake's help. It got worse. Jake found out that the Feds had lied to him about Delilah being a murderer as well as a bank robber, and they had lied about this being his last job for them-he was too valuable for them to let him go. And things were even worse than Jake imagined. There was a secret war being waged by opposing forces of magic-users, and Jake had no idea that he had just attracted the attention of one side, whose ruthless leaders were of the opinion that Jake was far too dangerous to be permitted to live... At the publisher's request, this title is sold without DRM (Digital Rights Management).
The Gods are dead. The Magelord Salazar and his magically enhanced troops, the Augmentors, crush any dissent they find in the minds of the populace. On the other side of the Broken Sea, the White Lady plots the liberation of Dorminia, with her spymistresses, the Pale Women. Demons and abominations plague the Highlands. The world is desperately in need of heroes. But what it gets instead are a ragtag band of old warriors, a crippled Halfmage, two orphans and an oddly capable manservant: the Grim Company.