Continued from BLUE BEETLE #9! Odym, homeworld of the Blue Lanterns, is under attack by the alien conquerors known as The Reach! But even the combined power of the different Lantern Corps might not be enough to defeat the alien force!
Tying into the latest Green Lantern event masterminded by comics' hottest writer Geoff Johns, Kyle Rayner and his fellow Ringer bearers must join forces to beat back 'The Third Army' and survive 'The Wrath of the First Lantern!' Green Lantern KyleRayner must master the emotional spectrum itself in order to stand a chance against the Third Army. But even then, a more dangerous threat lurks in the shadows—The First Lantern! Collects GREEN LANTERN: NEW GUARDIANS #0, 13-20.
Kyle Rayner has assembled the most powerful team in the entire universe, selected from the full spectrum of Corps. But can he even keep this volatile group together and help keep these personifications of emotions in check?
The Templar Guardians have been locked away for millennia, but they have a very clear idea of what they need to do next--and of all the Lanterns in the universe, they need a reluctant Kyle Rayner's help. But once he sees the strange anomaly lurking at the edge of the universe, he may have no choice but to get on board with their mission. Witness the beginnings of the next major Green Lantern villain in this landmark volume in GL lore, with GREEN LANTERN: NEW GUARDIANS VOL. 4. Collects GREEN LANTERN: NEW GUARDIANS #21-24, GREEN LANTERN #23, GREEN LANTERN ANNUAL #2, GREEN LANTERN CORPS #24 and RED LANTERNS #24, which includes the entire "Lights Out" crossover event.
Members of each of the Lantern Corps have laid siege to the powerful Guardians of the Universe to reclaim their stolen power rings, but only now has the Orange Lantern Larfleeze entered the fray...and he's not alone!
When an enemy of the Lanterns seizes control of the Alpha Lanterns, Green Lanterns John Stewart, Kyle Rayner, and former Guardian Ganthet must stop them.
The guardians travel to Kalosa to witness the newly risen diety X'Hal, just as a group of warriors known as the godkillers, who share tragic links to X'Hal's origin, set out to destroy her.
Comics have existed for 2,700 years. There is a Captain America comic that is so bad, it killed the editor. Batman has a Batsuit designed to fight Gods. There is a panda version of Deadpool. Iron Man ruled the Illuminati for years. The Joker carries kryptonite in his teddy bear. Loki used to be called Satan. Lex Luthor is so smart, he dreams in algorithms. Batman's son, Damian, became Robin. Spider-Man has killed several criminals. Stan Lee wrote an Aquaman story for DC Comics. Thor was ranked by IGN as the greatest Avenger ever. Batman has a Batcave on the Moon. Wolverine is only 5ft 3. Wonder Woman has battled Medusa. Marvel owned the rights to the word "zombie" for over two decades. Green Arrow has many trick arrows including a Bubblegum Arrow. Muhammad Ali fought Superman. (In the comics, not in real life.)
Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.