The Green Lantern Corps face their greatest threat ever when the Guardians deem them obsolete and raise The Third Army, but in doing so they unleash a far most dangerous threat: the First Lantern. Then, in the aftermath of their battle against theFirst Lantern and the Guardians, it's up to Guy Gardner, John Stewart and the other survivors to try to put the Corps back together, or decide if there should even BE a Corps anymore. Join Peter Tomasi and Fernando Pasarin for the epic conclusion oftheir run! Collects issues #13-20, Green Lantern Corps Annual #1.
"The Green Lantern Corps face their greatest threat ever when the Guardians deem them obsolete and raise The Third Army, but in doing so they unleash a far most dangerous threat: the First Lantern. Then, in the aftermath of their battle against the FirstLantern and the Guardians, it's up to Guy Gardner, John Stewart and the other survivors to try to put the Corps back together, or decide if there should even BE a Corps anymore. Join Peter Tomasi and Fernando Pasarin for the epic conclusion of their run! Collects issues #13-20, Green Lantern Corps Annual #1"--
When an enemy of the Lanterns seizes control of the Alpha Lanterns, Green Lanterns John Stewart, Kyle Rayner, and former Guardian Ganthet must stop them.
John Stewart and his team are under siege--and things are about to get way worse as it's become impossible to know who can be trusted and who's a shape-shifting Durlan spy.
Godhead Part 13! Continued from GREEN LANTERN (2011- ) #37! John Stewart leads an army of Lanterns of every color in an assault on New Genesis! Getting to the New Gods' home was nearly impossible--and battling them will be worse! Continued in GREEN LANTERN: NEW GUARDIANS #37!
Writer Peter Tomasi returns to the ring-slinging Corps with a brand new issue #1! When deadly conflicts emerge across the universe, it's up to Guy Gardner, John Stewart and an elite Green Lantern strike force to keep the peace--or else.
Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.