Great Games, Local Rules

Great Games, Local Rules

Author: Alexander Cooley

Publisher:

Published: 2012

Total Pages: 268

ISBN-13: 0199812004

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The struggle between Russia and Great Britain over Central Asia in the nineteenth century was the original "great game." But in the past quarter century, a new "great game" has emerged, pitting America against a newly aggressive Russia and a resource-hungry China, all struggling for influence over one of the volatile areas in the world: the long border region stretching from Iran through Pakistan to Kashmir. In Great Games, Local Rules, Alexander Cooley, one of America's most respected Central Asia experts, explores the dynamics of the new competition over the region since 9/11. All three great powers are pursuing important goals: basing rights for the US, access to natural resources for the Chinese, and increased political influence for the Russians. But Central Asian governments have proven themselves powerful forces in their own right, establishing local rules that serve to fend off foreign involvement, enrich themselves and reinforce their sovereign authority. Cooley's careful and surprising explanation of how small states interact with great powers in this vital region greatly advances our understanding of how world politics actually works in this contemporary era.


Games without Rules

Games without Rules

Author: Tamim Ansary

Publisher: Public Affairs

Published: 2014-03-04

Total Pages: 418

ISBN-13: 1610393198

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By the author of Destiny Disrupted: an enlightening, accessible history of modern Afghanistan from the Afghan point of view, showing how Great Power conflicts have interrupted its ongoing, internal struggle to take form as a nation


Rules of Play

Rules of Play

Author: Katie Salen Tekinbas

Publisher: MIT Press

Published: 2003-09-25

Total Pages: 680

ISBN-13: 9780262240451

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An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.


Exit from Hegemony

Exit from Hegemony

Author: Alexander Cooley

Publisher:

Published: 2020

Total Pages: 305

ISBN-13: 0190916478

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We live in a period of uncertainty about the fate of America's global leadership. Many believe that Donald Trump's presidency marks the end of liberal international order-the very system of global institutions, rules, and values that shaped the international system since the end of World War II. Exit from Hegemony, Alexander Cooley and Daniel Nexon develop a new approach to understanding the rise and decline of hegemonic orders. They identify three ways in which the liberal international order is transforming. The Trump administration, declaring "America First," accelerates all three processes, lessening America's position as a world power.


All Politics is Local, and Other Rules of the Game

All Politics is Local, and Other Rules of the Game

Author: Tip O'Neill

Publisher: Adams Media Corporation

Published: 1994

Total Pages: 212

ISBN-13: 9781558504707

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Tip O'Neill--member of the U.S. Congress for 40 years and Speaker of the House for 10 years--was an American institution, known and loved across the country. In All Politics Is Local he shares his secrets. Continuing in the tradition of the bestselling Man of the House O'Neill's initmitable stories and irresistible style show how politics really work.


Logics of Hierarchy

Logics of Hierarchy

Author: Alexander Cooley

Publisher: Cornell University Press

Published: 2012-09-25

Total Pages: 207

ISBN-13: 0801462495

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Political science has had trouble generating models that unify the study of the formation and consolidation of various types of states and empires. The business-administration literature, however, has long experience in observing organizations. According to a dominant model in this field, business firms generally take one of two forms: unitary (U) or multidivisional (M). The U-form organizes its various elements along the lines of administrative functions, whereas the M-form governs its periphery according to geography and territory. In Logics of Hierarchy, Alexander Cooley applies this model to political hierarchies across different cultures, geographical settings, and historical eras to explain a variety of seemingly disparate processes: state formation, imperial governance, and territorial occupation. Cooley illustrates the power of this formal distinction with detailed accounts of the experiences of Central Asian republics in the Soviet and post-Soviet eras, and compares them to developments in the former Yugoslavia, the governance of modern European empires, Korea during and after Japanese occupation, and the recent U.S. occupation of Iraq. In applying this model, Logics of Hierarchy reveals the varying organizational ability of powerful states to promote institutional transformation in their political peripheries and the consequences of these formations in determining pathways of postimperial extrication and state-building. Its focus on the common organizational problems of hierarchical polities challenges much of the received wisdom about imperialism and postimperialism.


Base Politics

Base Politics

Author: Alexander Cooley

Publisher: Cornell University Press

Published: 2011-09-15

Total Pages: 329

ISBN-13: 0801457238

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According to the Department of Defense's 2004 Base Structure Report, the United States officially maintains 860 overseas military installations and another 115 on noncontinental U.S. territories. Over the last fifteen years the Department of Defense has been moving from a few large-footprint bases to smaller and much more numerous bases across the globe. This so-called lily-pad strategy, designed to allow high-speed reactions to military emergencies anywhere in the world, has provoked significant debate in military circles and sometimes-fierce contention within the polity of the host countries. In Base Politics, Alexander Cooley examines how domestic politics in different host countries, especially in periods of democratic transition, affect the status of U.S. bases and the degree to which the U.S. military has become a part of their local and national landscapes. Drawing on exhaustive field research in different host nations across East Asia and Southern Europe, as well as the new postcommunist base hosts in the Black Sea and Central Asia, Cooley offers an original and provocative account of how and why politicians in host countries contest or accept the presence of the U.S. military on their territory. Overseas bases, Cooley shows, are not merely installations that serve a military purpose. For host governments and citizens, U.S. bases are also concrete institutions and embodiments of U.S. power, identity, and diplomacy. Analyzing the degree to which overseas bases become enmeshed in local political agendas and interests, Base Politics will be required reading for anyone interested in understanding the extent—and limits—of America's overseas military influence.


Laws of the Game

Laws of the Game

Author: Manfred Eigen

Publisher: Princeton University Press

Published: 1993-04-11

Total Pages: 372

ISBN-13: 9780691025667

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Using game theory and examples of actual games people play, Nobel laureate Manfred Eigen and Ruthild Winkler show how the elements of chance and rules underlie all that happens in the universe, from genetic behavior through economic growth to the composition of music. To illustrate their argument, the authors turn to classic games--backgammon, bridge, and chess--and relate them to physical, biological, and social applications of probability theory and number theory. Further, they have invented, and present here, more than a dozen playable games derived from scientific models for equilibrium, selection, growth, and even the composition of RNA.


Gamestorming

Gamestorming

Author: Dave Gray

Publisher: "O'Reilly Media, Inc."

Published: 2010-07-14

Total Pages: 290

ISBN-13: 1449395902

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Great things don't happen in a vacuum. But creating an environment for creative thinking and innovation can be a daunting challenge. How can you make it happen at your company? The answer may surprise you: gamestorming. This book includes more than 80 games to help you break down barriers, communicate better, and generate new ideas, insights, and strategies. The authors have identified tools and techniques from some of the world's most innovative professionals, whose teams collaborate and make great things happen. This book is the result: a unique collection of games that encourage engagement and creativity while bringing more structure and clarity to the workplace. Find out why -- and how -- with Gamestorming. Overcome conflict and increase engagement with team-oriented games Improve collaboration and communication in cross-disciplinary teams with visual-thinking techniques Improve understanding by role-playing customer and user experiences Generate better ideas and more of them, faster than ever before Shorten meetings and make them more productive Simulate and explore complex systems, interactions, and dynamics Identify a problem's root cause, and find the paths that point toward a solution