A riveting business novel on how to create a highly motivated and committed organization. Based on two decades of face-to-face interaction with managers in hundreds of comapnies around the world, it offers a radical new perspective on how great leaders motivate entire organizations - not individuals, to peak performance.One of the richest men in America described as "very to the point" and other successful CEOs hailed it as "a new perspective on how to coach, guide, and lead an organization that is sorely needed in the light of the recent antics of corporate America."
The author and illustrator of the hilarious "Bigfoot: I Not Dead" and "Me Write Book" comes out of the woods and charges straight into the corporate jungle with this collection of deadly doodles.
You can't win a fight with your boss. If you have ever thought otherwise, then you're dead wrong. And you're career is over, too. In this lively guide to surviving the pitfalls of the modern corporate environment, Tom Markert, a senior executive at information giant ACNielsen, presents 56 practical rules that every employee, manager, and executive must follow in order to find corporate success. With rules such as "Work hard and smart" and "Find a good boss" Markert addresses some of the most important questions facing corporate executives today. Here, in colorful and inspiring language, he offers practical advice on how to impress and make your boss look good, how to position yourself for success, and how to address work and social situations that every employee must conquer. And, most important, Markert covers the number one question in any employee's mind: How do I work with my boss? Here, this book becomes an indispensable guide to corporate life. Markert draws on his experience to illustrate these rules with telling, and often funny, anecdotes about people who have not followed the rules and paid the ultimate corporate price -- failure, embarrassment, and a career stopped dead in its tracks.
The complete history of one of the most long-lived and legendary bands in rock history, written by its official historian and publicist—a must-have chronicle for all Dead Heads, and for students of rock and the 1960s’ counterculture. From 1965 to 1995, the Grateful Dead flourished as one of the most beloved, unusual, and accomplished musical entities to ever grace American culture. The creative synchronicity among Jerry Garcia, Bob Weir, Phil Lesh, Bill Kreutzmann, Mickey Hart, and Ron “Pigpen” McKernan exploded out of the artistic ferment of the early sixties’ roots and folk scene, providing the soundtrack for the Dionysian revels of the counterculture. To those in the know, the Dead was an ongoing tour de force: a band whose constant commitment to exploring new realms lay at the center of a thirty-year journey through an ever-shifting array of musical, cultural, and mental landscapes. Dennis McNally, the band’s historian and publicist for more than twenty years, takes readers back through the Dead’s history in A Long Strange Trip. In a kaleidoscopic narrative, McNally not only chronicles their experiences in a fascinatingly detailed fashion, but veers off into side trips on the band’s intricate stage setup, the magic of the Grateful Dead concert experience, or metaphysical musings excerpted from a conversation among band members. He brings to vivid life the Dead’s early days in late-sixties San Francisco—an era of astounding creativity and change that reverberates to this day. Here we see the group at its most raw and powerful, playing as the house band at Ken Kesey’s acid tests, mingling with such legendary psychonauts as Neal Cassady and Owsley “Bear” Stanley, and performing the alchemical experiments, both live and in the studio, that produced some of their most searing and evocative music. But McNally carries the Dead’s saga through the seventies and into the more recent years of constant touring and incessant musical exploration, which have cemented a unique bond between performers and audience, and created the business enterprise that is much more a family than a corporation. Written with the same zeal and spirit that the Grateful Dead brought to its music for more than thirty years, the book takes readers on a personal tour through the band’s inner circle, highlighting its frenetic and very human faces. A Long Strange Trip is not only a wide-ranging cultural history, it is a definitive musical biography.
In this second volume, Dr. Cook provides a series of articles that are part of his morning meditations on Scripture. Meditation, in the biblical sense, is an intentional filling of the mind with divine viewpoint; specifically, God’s Word. The purpose is to saturate our thinking with Scripture so that it will permeate all aspects of our reasoning and guide us into God’s will. These articles touch on subjects such as soteriology, grace, worship, righteous living, and character studies of people such as Saul and David. The overall intent of the book is to inform and inspire believers to live righteously before God.
THE NATIONAL BESTSELLER, NOW IN PAPERBACK “Another hilarious essay collection from Phoebe Robinson.”—The New York Times Book Review “Strikes the perfect balance of brutally honest and laugh-out-loud funny. I didn’t want it to end.”—Mindy Kaling, New York Times bestselling author of Why Not Me? With sharp, timely insight, pitch-perfect pop culture references, and her always unforgettable voice, New York Times bestselling author, comedian, actress, and producer Phoebe Robinson is back with her most must-read book yet. In her brand-new collection, Phoebe shares stories that will make you laugh, but also plenty that will hit you in the heart and inspire a little bit of rage, and maybe a lot of action. That means revealing her perspective on performative allyship, white guilt, and what happens when white people take up space in cultural movements; exploring what it’s like to be a woman who doesn’t want kids living in a society where motherhood is the crowning achievement of a straight, cis woman’s life; and discussing how the dire state of mental health in America means that taking care of one’s psychological well-being—aka “self-care”—usually requires disposable money. She also shares tales of her mom slowpoking before a visit with Mrs. Obama, the stupidly fake reassurances of zip-line attendants, her favorite things about dating a white person from the UK, and how the lack of Black women in leadership positions fueled her to become the Black lady-boss of her dreams. By turns perceptive, hilarious, and heartfelt, Please Don’t Sit on My Bed in Your Outside Clothes is not only a brilliant look at our current cultural moment, it's also a collection that will stay with readers for years to come.
A computer game so nauseatingly gory that it came with a barf bag. Bright druggy graphics that sickened scores of proper English parents. Gameplay so violent that it inspired one of Britain's most infamous killing sprees. Soft & Cuddly, released for the ZX Spectrum in 1987, wasn't quite any of these things. But in an age of manufactured moral panics, John George Jones's fluorescent punk manifesto sure pissed off a lot of people. Featuring new interviews with the the game's creator, Jarett Kobek's book dives deep into the gritty world of British yellow journalism, snarky computer fanzines, DIY home programming, and Soviet bootleg mixtapes. If Margaret Thatcher's Conservative Party was right that "video nasties" like Soft & Cuddly were the epitome of 80s depravity, then this book is headed straight to Hell.
A troubled man travels to a mysterious town from his past after receiving a letter from his wife... who's been dead for years. And while our "hero" explores dark corridors and battles countless disturbing enemies, his journey offers more psychological horror than survival horror. Welcome to Silent Hill, where the monster is you. Silent Hill 2 doubles down on what made the first game so compelling: The feeling of being lost in a foggy, upside-down town as unsettling as it is familiar. Nearly two decades after first experiencing Silent Hill 2, writer and comedian Mike Drucker returns to its dark depths to explore how this bold video game delivers an experience that is tense, nightmarish, and anything but fun. With an in-depth and highly personal study of its tragic cast of characters, and a critical examination of developer Konami’s world design and uneven marketing strategy, Drucker examines how Silent Hill 2 forces its players to grapple with the fact that very real-world terrors of trauma, abuse, shame, and guilt are far more threatening than any pyramid-headed monster could ever be.
"A high-profile business manager describes her development of an optimal management course designed to help business leaders become balanced and effective without resorting to insensitive aggression or overt permissiveness"--