Here is the essential guide for librarians and teachers who want to develop a quality, curriculum-based graphic novel collection—and use its power to engage and inform middle and high school students. Connecting Comics to Curriculum: Strategies for Grades 6–12 provides an introduction to graphic novels and the research that supports their use in schools. The book examines best curriculum practices for using graphic novels with students in grades 6–12, showing teachers and school librarians how they can work together to incorporate these materials across the secondary curriculum. Designed to be an essential guide to harnessing the power of graphic novels in schools, the book covers every aspect of graphic novel use in libraries and classrooms. It illuminates the criteria for selecting titles, explores collection development strategies, and suggests graphic novel tie-ins for subjects taught in secondary schools. One of the first books to provide in-depth lesson plans for teaching a variety of middle and high school standards with graphic novels, the guide offers suggestions for differentiating instruction and includes resource lists of recommended titles and websites.
From one of China’s most famous epics comes a righteous hero and god of war. Guan Yu, an ancient Chinese warrior, fights side by side with his blood brothers Liu Bei and Zhang Fei to squash the menacing Yellow Scarves. He defends his country and his honor, but his troubles are just beginning. All over China, opponents pose grave challenges, each one more trying than the next. Will Guan Yu prevail against the forces that threaten him? Or will the obstacles prove too much for even the brave warrior to handle?
n graphic novel format, tells how the Norse god of thunder, Thor, and his brother Loki travel to the land of giants to find out if brains always beat brawn, or if it is the other way around.
From the ancient legends of the Aztecs, comes the story of a love as enduring as a mountain: The Aztec Emperor has many children, but Princess Izta is dearest to his heart. The Emperor has enemies as well, but he also has brave warriors, and Popo is one of the best. Popo cares only about battle . . . until he meets Izta. To prove his worth he accepts a difficult task, but he promises Izta he will come back to her and watch over her—always. With jealous rivals plotting against him, will Popo find a way to keep his vow?
Beowulf is a brave and mighty warrior, known to have the strength of thirty men. At home in Geatland, Beowulf hears about the terrible troubles of his father's friend, Hrothgar, the king of the Danes. Hrothgar's land is plagued by Grendel, a vicious monster who attacks the Danes by night. Beowulf sets sail to aid Hrothgar and the Danes. But is Beowulf strong enough to slay the monstrous Grendel? And even if he succeeds, what other dangers lie ahead for the warrior-hero?
This graphic novel tells the story of Amaterasu, the Japanese Shinto goddess of the sun. Amaterasu’s parents create the first eight islands of Japan. Amaterasu’s father later puts his children in charge of parts of the natural world. Beautiful and kindly Amaterasu is made the goddess of the sun. But her brother, Susano, god of the sea and storms, is jealous of his sister’s position. In fear of Susano’s temper, Amaterasu hides in a cave, plunging the world into darkness. The other gods and goddesses must come up with a clever plan to lure Amaterasu from her hiding place and restore order to the world.