This book constitutes the thoroughly refereed post-conference proceedings of the 12th International Workshop on Graphics Recognition, GREC 2017, held in Kyoto, Japan, in November 2017. The 10 revised full papers presented were carefully reviewed and selected from 14 initial submissions. They contain both classical and emerging topics of graphics rcognition, namely analysis and detection of diagrams, search and classification, optical music recognition, interpretation of engineering drawings and maps.
The Evolution of Type takes you on a journey through the development of type design and typographic style from the mid-15th century to the present day, by way of 100 typefaces. Chosen to represent the key elements of style and form used by the punch cutters, calligraphers and designers of their day, and presented in chronological order according to release date, each typeface is discussed in terms of its origins and its impact on the design and print industry, and latterly the additional considerations for screen use. Versions released in metal type for hand-setting, as hot-metal type for the monotype and linotype machines, as phototype, and as digital revivals or originals, are covered in detail alongside information about the people responsible for the design and development of each adaptation of the typeface. Key glyphs from each face are annotated to indicate the specific features that mark out how typeface design has evolved over the last 500 or so years, and visual comparisons illustrate how typefaces created years ago have influenced contemporary releases. For the general reader, this book gives a fascinating insight into the history of the typefaces we have been reading for decades; for typographers and designers this book is a valuable resource that will help to inform their choice of the most appropriate typeface for any project.
The Victorian illustrated book came into being, flourished, and evolved during the long nineteenth century. While existing scholarship on Victorian illustrators largely centers on the realist artists of the "Sixties," this volume examines the entire lifetime of the Victorian illustrated book. Catherine Golden offers a new framework for viewing the arc of this vibrant genre, arguing that it arose from and continually built on the creative vision of the caricature-style illustrators of the 1830s. She surveys the fluidity of illustration styles across serial installments, British and American periodicals, adult and children’s literature, and--more recently--graphic novels. Serials to Graphic Novels examines widely recognized illustrated texts, such as The Pickwick Papers, Oliver Twist, Alice in Wonderland, Peter Rabbit, and Trilby. Golden explores factors that contributed to the early popularity of the illustrated book—the growth of commodity culture, a rise in literacy, new printing technologies—and that ultimately created a mass market for illustrated fiction. Golden identifies present-day visual adaptations of the works of Austen, Dickens, and Trollope as well as original Neo-Victorian graphic novels like The League of Extraordinary Gentlemen and Victorian-themed novels like Batman: Noël as the heirs to the Victorian illustrated book. With these adaptations and additions, the Victorian canon has been refashioned and repurposed visually for new generations of readers.
This book constitutes the Selected Papers of the 8th International Workshop on Graphics Recognition, Achievements, Challenges and Evolution, held in La Rochelle, France, in July 2009.
Embark on a transformative journey through the evolution of graphic design with "Trendsetting Designs: Embracing Innovation in Graphic Design Evolution." This comprehensive guide unveils the latest design trends that are shaping the industry, offering a roadmap for staying ahead of the curve. From minimalist aesthetics and retro revivals to immersive 3D and responsive designs, the book explores the diverse range of styles that are defining contemporary graphic art. It delves into the principles and techniques that underpin effective design, empowering readers to master the art of visual communication. Beyond aesthetic considerations, "Trendsetting Designs" emphasizes the impact and purpose of graphic design. It highlights the importance of sustainable practices, user-centered approaches, and interactive experiences. By embracing these principles, designers can create graphics that not only look great but also make a meaningful contribution. To further enhance inclusivity and innovation, the book discusses accessibility considerations, design for social media platforms, visual storytelling, and the ethical implications of design. It encourages designers to think beyond traditional boundaries and embrace emerging technologies that are shaping the future of graphic communication. "Trendsetting Designs" is an indispensable resource for graphic designers, students, and anyone who seeks to understand the evolution and impact of this dynamic field. Its comprehensive coverage, practical insights, and inspiring examples will empower readers to create cutting-edge graphics that leave a lasting impression.
For many designers, creating things by hand is a reaction to too much computer-based design. Since the first Fingerprint was published, ideas that were once on the fringe have begun to thrive in the mainstream. From typography and illustration to book-making and film titles, elements of handcraft have soaked into everyday life. Fingerprint No. 2 reflects the evolution of those ideas. In this second volume, you’ll still find plenty of projects created entirely without the aid of computer technology. But you’ll also discover how designers are beginning to incorporate the two aesthetics—handmade and digital—in order to best communicate their message. A third, hybrid aesthetic is emerging, one that marries the technologies of the past and future into a vibrant, exciting present. Look inside to discover 133 projects and exclusive visual essays from leading designers, including Robynne Raye, Stefan Bucher and Christian Helms. These pieces of work prove that handmade elements are not only vital to excellent design, but often result in exceptional design. Listen for the pulse, which cannot be faked, forged, or falsified. Look for the finger print. It is the key to design’s success.
This volume addresses the evolution of the visual in digital communities, offering a multidisciplinary discussion of the ways in which images are circulated in digital communities, the meanings that are attached to them and the implications they have for notions of identity, memory, gender, cultural belonging and political action. Contributors focus on the political efficacy of the image in digital communities, as well as the representation of the digital self in order to offer a fresh perspective on the role of digital images in the creation and promotion of new forms of resistance, agency and identity within visual cultures.
The history of images can be described as a history of technology and mediality. The development of images is deeply rooted in the potentials of media technologies and the numerous human inventions in the range of traditional craftsmanship, engineering science, computer science, and art and design. The factual embedding of images in the historical-technological processes constitutes a complex structure of an autonomous "image evolution" that must be highlighted, characterized and analyzed by the interdisciplinary academic discourses that are related to the functions and structures of visuality, pictoriality, and forms of multi-sensoric representations. The chosen term "evolution" is deliberately indicating structural laws that underlie historical events. These laws are intentional and logical processes of a historical and technological interdependency. In this interdependency, technology is evolving out of its inherent structures and additionally embedded in anthropological conditions and sociocultural dynamics. In this context, we should work with the concept of an "image evolution".
This book gathers peer-reviewed papers presented at the 1st International and Interdisciplinary Conference on Image and Imagination (IMG 2019), held in Alghero, Italy, in July 2019. Highlighting interdisciplinary and multi-disciplinary research concerning graphics science and education, the papers address theoretical research as well as applications, including education, in several fields of science, technology and art. Mainly focusing on graphics for communication, visualization, description and storytelling, and for learning and thought construction, the book provides architects, engineers, computer scientists, and designers with the latest advances in the field, particularly in the context of science, arts and education.
Defining the progression toward inquiry learning, this book provides an extensive overview of the past five decades and the evolution of inquiry in science, history, language arts, and information literacy studies. Information inquiry is a basic skill for those who examine information as a science, and its principles can be applied across the K-12 curriculum. Built around reflective reviews of more than two dozen articles from School Library (Media Activities) Monthly, this helpful book shows the evolution, adoption, and application of the inquiry learning process to the school library teaching/learning environment. Four levels of inquirycontrolled, guided, open, and freeare explored in association with the emerging national Common Core curriculum and the Standards for the 21st-Century Learner from the American Association of School Librarians. With the growing interest in the concept of inquiry and inquiry learning, you may find yourself needing to distinguish between the existing models and their applications. To help you do that, the book provides you with rich, historical context that clarifies the models, and it also projects future applications of inquiry and learner-centered teaching through school information literacy programs. These new applications, such as graphic inquiry, argumentation for inquiry, and the student as information scientist, offer tangible examples you can use to enrich the expanding information literacy curriculum.