Goldie Blox and the Three Dares

Goldie Blox and the Three Dares

Author: Stacy McAnulty

Publisher: Random House Books for Young Readers

Published: 2017

Total Pages: 130

ISBN-13: 0399556362

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"Goldie Blox works with her friends to complete three dares in time for her beloved Gran's 77th birthday"--


Goldie Blox and the Haunted Hacks! (GoldieBlox)

Goldie Blox and the Haunted Hacks! (GoldieBlox)

Author: Stacy McAnulty

Publisher: Random House Books for Young Readers

Published: 2018-07-03

Total Pages: 85

ISBN-13: 0525577785

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A spooky original chapter book featuring the characters from GoldieBlox! The Problem: Of course Goldie Blox doesn't believe in ghosts. But in order to save the cool old Bloxtown Inn, she will have to prove that it's haunted. The Mission: Invent glow-in-the-dark goo and pulley-operated ghosts. Use them to haunt the inn. And--yikes!--be sure not to run into an actual ghost! This chapter-book series based on the successful toy line focuses on Goldie Blox's mission to encourage girls to roll up their sleeves and get building! This 128-page early chapter book is a nonstop laugh-out-loud adventure and perfect for future engineers ages 6 to 9. The Summer 2018 GoldieBlox list includes one chapter book.


Technofeminist Storiographies

Technofeminist Storiographies

Author: Kristine L. Blair

Publisher: Rowman & Littlefield

Published: 2018-12-20

Total Pages: 161

ISBN-13: 1498593046

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Technofeminist Storiographies: Women, Information Technology, and Cultural Representation analyzes both historical and contemporary accounts of women’s lived experiences of technology, from Ada Lovelace and Hedy Lamarr to women working across the tech industry today, and juxtaposes them with larger cultural representations of women and technology. The book explores both the relationship between gender and technology and the cultural contexts that enable and constrain that relationship, questions that call for opportunities for women to share their lived experiences and to have such experiences represented across media genres. Despite the rich, complex stories and histories women have with technology—as programmers, inventors, and workers—media throughout history, including film, television, games, toys, children’s books, and biographies, often inadequately and inaccurately represent them. Throughout the book, Kristine Blair chronicles the portrayal of the relationship between women and information technology across these media genres. Inevitably, the societal conditions that surround technology use—including portrayal through popular media—impact the extent to which women and girls gain and maintain access within those cultural contexts. This book calls for a more visible history of women’s technological achievements in which their stories are heard for generations to come, rather than be forgotten and unknown.