Goblins Attack

Goblins Attack

Author: Tony DiTerlizzi

Publisher:

Published: 2007

Total Pages: 68

ISBN-13: 9781416937814

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When Mallory and Jared attempt to rescue Simon from goblins, they use a magical stone which enables them to see things that are normally invisible.


Attack of the Goblin Army

Attack of the Goblin Army

Author: Winter Morgan

Publisher: Simon and Schuster

Published: 2016-09-06

Total Pages: 112

ISBN-13: 151071684X

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Welcome to Terraria, a world like Minecraft’s Overworld that’s full of action and possibility. Unique treasures to horde, wondrous biomes to explore, intricate buildings to construct, and treacherous villains to fight await anyone daring and creative enough to seek fortune and glory in Terraria. Miles, a young hero setting out on his first quest, yearns to become Terraria’s strongest hero—and when Matthew offers to adventure alongside him as his friend and personal guide, he’s positive that the road to success is paved before them. Matthew tells Miles that to truly advance in the game, he must defeat the Wall of Flesh, so he sets his sights on that goal. But Miles is devastated when he learns that becoming powerful enough to defeat the Wall of Flesh will come at a high cost: Matthew will be destroyed, and he’ll lose his best friend forever. Miles must make a decision: should he stay loyal to Matthew and set his own dreams aside, or sacrifice his closest friend for the chance to chart a life in an unknown territory and save his biome? In this first exciting installment in the Tales of a Terrarian Warrior series, every choice has the power to change the future, and turning back is never an option.


Aspect Beginner Game

Aspect Beginner Game

Author: Heather Gunn

Publisher: Lulu.com

Published: 2014-06-23

Total Pages: 53

ISBN-13: 1312290226

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Gather your friends for two adventures in one! Whether new to roleplaying games or just new to Aspect, this is the perfect starting point. The Aspect Beginner Game contains TWO learn as you go adventures. Choose from sixteen characters and embark on epic adventure, just add dice and imagination. Includes three double-sided encounter maps, 64 character standees, player character sheets, and quick start rules.


The Monsters Know What They're Doing

The Monsters Know What They're Doing

Author: Keith Ammann

Publisher: Simon and Schuster

Published: 2019-10-29

Total Pages: 560

ISBN-13: 1982122684

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From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.


The Last Crusader

The Last Crusader

Author: Jeffrey Loefer

Publisher: Xlibris Corporation

Published: 2014-07-30

Total Pages: 69

ISBN-13: 1499055609

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A crusader named Brock has a dream of impending doom—of him, his comrades, and the town of Cornwallis—from goblins and trolls. Was the dream just a dream? Or was it a vision of the future that he and his friends need to be ready for?


Goblin War

Goblin War

Author: Jim C. Hines

Publisher: Penguin

Published: 2008-03-04

Total Pages: 356

ISBN-13: 9780756404932

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After surviving an adventurers' quest against a dragon, a necromancer, and a pixie invasion, goblin Jig Dragonslayer is thrust back into the thick of things when the goblins' lair is invaded by human warriors.


Arena of Sorcery

Arena of Sorcery

Author: Alvin Benedict Lee

Publisher: iUniverse

Published: 2002-11-15

Total Pages: 204

ISBN-13: 9781469711218

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Arena of Sorcery is the second book in a series of fantasy gamebooks. These books allow the reader to be a part of the story and to decide what happens next. The victory scenario may be the ideal but how you get there will depend very much on how you play the game and make the choices!


Wayfarers

Wayfarers

Author: G. Vrill

Publisher: Lulu.com

Published: 2009-01-01

Total Pages: 438

ISBN-13: 0615243347

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Wayfarers is a table-top roleplaying game. Inside this book you will find everything you need to play. Whether you wish to play a wizard, mercenary, priest or rogue, or to create a distinctly unique persona, Wayfarers makes it possible. With dozens of skills, four types of magic, and over 500 spells, the possibilities for characters are limitless. For the Game Master, this source book includes hundreds of detailed creatures, enchanted items, and the vivid World of Twylos campaign setting. Useful analysis, optional rules, and a customizable system make creating and running adventures fun and exciting. So open these pages and grab your dice. Your destiny awaits, ...for good or ill. Visit the YOGC at: www.yeoldegamingcompanye.com


The Monsters Know What They're Doing

The Monsters Know What They're Doing

Author: Keith Ammann

Publisher: Gallery / Saga Press

Published: 2019-10-29

Total Pages: 560

ISBN-13: 1982122668

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From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.