Hunter x Hunter, Vol. 17

Hunter x Hunter, Vol. 17

Author: Yoshihiro Togashi

Publisher: VIZ Media LLC

Published: 2007-11-06

Total Pages: 212

ISBN-13: 9781421510736

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Plucky Gon’s quest to find his dad leads him into a whole world of crazy adventure. Hunters are a special breed, dedicated to tracking down treasures, magical beasts, and even other people. But such pursuits require a license, and less than one in a hundred thousand can pass the grueling qualification exam. Those who do pass gain access to restricted areas, amazing stores of information, and the right to call themselves Hunters. In an unexpected turn of events, Gon, Killua, and their sometime enemy Hisoka pull off a stunning victory in a heated game of deadly dodge ball, working together to defeat Razor and his 14 Devils. Meanwhile, a group of rival Hunters zap out for a meeting with the billionaire benefactor who has hired numerous hunters, including Gon, to solve the Greed Island game. There they make a shocking discovery that may very well make all of their struggles meaningless!


Black Cat, Vol. 17

Black Cat, Vol. 17

Author: Kentaro Yabuki

Publisher: VIZ Media LLC

Published: 2008-11-04

Total Pages: 196

ISBN-13: 9781421516080

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Crossing paths with bounty hunter Train is seriously bad luck for criminals! Train Heartnet, also known as "Black Cat," was an infamous assassin for a secret organization called Chronos...until he abandoned that cold-blooded existence to live on his own terms as an easygoing bounty hunter. But is Train's past as far behind him as he thinks? The final stage of the battle begins! Now that Train and the Sweepers have reached Creed’s hideout, there is no turning back. But for Train, it’s not about avenging Saya’s death anymore. He is risking his life to capture Creed as a member of the Sweeper Alliance.


Shaman King, Vol. 17

Shaman King, Vol. 17

Author: Hiroyuki Takei

Publisher: VIZ Media LLC

Published: 2008-07-01

Total Pages: 204

ISBN-13: 9781421516592

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• A 32-volume series—over 22 million graphic novels sold in Japan! • 330k units of Shaman King manga have sold through in the U.S. to date. • Available on home video from 4Kids Entertainment • Trading card games, toys, and video game support • Was serialized in SHONEN JUMP magazine • Released every two months Yoh Asakura is a shaman—one of the gifted few who, thanks to training or natural talent, can channel spirits that most people can't even see. With the help of his fiancée, Anna, Yoh is in training for the ultimate shaman sports event: the "Shaman Fight in Tokyo," the once-every-500-years tournament to see who can shape humanity's future and become the Shaman King. But unfortunately for Yoh, every shaman in the world is competing for the same prize… Hao possesses so much mana that it virtually guarantees his victory in the Shaman Fight. So how in the world can Yoh and his friends beat him?! Mikihisa offers to teach Ren the Ultra-Senji Ryakketsu, but is Ren too stubborn to accept his help? If Hao's power doesn't destroy our heroes, perhaps pride will…


Graphic Novels

Graphic Novels

Author: Michael Pawuk

Publisher: Bloomsbury Publishing USA

Published: 2017-05-30

Total Pages: 1113

ISBN-13:

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Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.


Crossing Cultural Boundaries in East Asia and Beyond

Crossing Cultural Boundaries in East Asia and Beyond

Author: Reiko Maekawa

Publisher: BRILL

Published: 2021-03-01

Total Pages: 222

ISBN-13: 9004435506

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The studies in this volume reveal the personal complexities and ambiguities of crossing borders and boundaries, with a focus on modern East Asia. The authors transcend geography-bound border and migration studies by moving beyond the barriers of national borders.


Death Note, Vol. 1

Death Note, Vol. 1

Author: Tsugumi Ōba

Publisher: Viz Media

Published: 2005-10-10

Total Pages: 206

ISBN-13:

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"First published in Japan in 2003 by Shueisha, Inc., Tokyo"--P. facing t.p.