Deep into the 21st century, the line between man and machine has been inexorably blurred. In this rapidly converging landscape, cyborg super-agent Major Motoko Kusanagi is charged to track down the most dangerous terrorists and cybercriminals, including "ghost hackers," capable of exploiting the human/machine interface by reprogramming human minds to become puppets to carry out their criminal ends.
A covert mission in Shanghai reunites Kusanagi with a wartime rival amid shifting loyalties. The infiltration of an anti-cyberization cult calls for Section 9’s most “human” members to do things the old-fashioned way. A deep dive into the mind of a criminal forces Kusanagi to question the nature of imagination – and her own identity. The stories in Global Neural Network bring a 21st-century perspective to its questions of human identity and the border between mind and machine that made The Ghost in the Shell one of the most revered manga of all time, and unleash top Western comics artists on eye-popping action scenes starring Kusanagi, Batou, Togusa, Aramaki, and all the members of Section 9! Original stories by: * Alex de Campi (Twisted Romance) & Giannis Milonogiannis (Prophet) * Brenden Fletcher (Gotham Academy, Motor Crush) & LRNZ (Golem) * Genevieve Valentine (Mechanique, Icon), & Brent Schoonover (The Astonishing Ant-Man) * Max Gladstone (the Craft Sequence) & David López (All-New Wolverine)
Deep into the 21st century, the line between man and machine has been inexorably blurred as humans rely on the enhancement of mechanical implants, and robots are upgraded with human tissue. In this rapidly converging technoscape, the cover-ops agents of Section 9 are charged to track and crack the most dangerous terrorists, cybercriminals, and ghost hackers the digital future has to offer. Whether dealing with remote-controlled corpses, lethally malfunctioning micromachines, or cop-killer cyborgs, Section 9 is determined to serve and protect…and reboot some cybercrook butt! Ghost in the Shell 1.5: Human-Error Processor presents for the first time in America the "lost" Ghost in the Shell stories, created by Shirow Masamune after completing work on the original Ghost in the Shell manga and prior to his tour-de-force, Ghost in the Shell 2: Man-Machine Interface, but never collected until now. Focusing on Section 9 agents in their daily battle against technocrime, Human-Error Processor has all the mind-twisting cybermadness you’ve come to expect from Ghost in the Shell but set in a more police-procedural context with action and suspense galore. Features the stories "Fat Cat," "Drive Slave," "Mines of Mind," and "Lost Past."
POSEIDON ON THE PRECIPICE! The secret society Poseidon is finally ready to execute the Apollo Seed Project, even if it makes them enemies of the entire world! And they aren't the only ones moving into a new phase. Some major changes are in store for Nene, too!
Through its engagement with different kinds of texts, Exploring the Limits of the Human through Science Fiction represents a new way of approaching both science fiction and critical theory, and its uses both to question what it means to be human in digital era.
Witness the incredible artwork behind the creation of 'Ghost in the Shell', the live-action feature film based on the Japanese manga classic and starring Scarlett Johansson. As well as featuring beautiful concept art, stunning on-setphotography and exclusive interviews with major cast andcrew members, delve into the advanced special effects thatbring Japan and the cyborg elements of the story to life.
At their peak, architectural marvels such as the Sagrada Família, the Tower of London, the Mosque–Cathedral of Córdoba, and the Eiffel tower, had a combined annual visit of almost 16.4 million people. The animated icebound castle in Disney’s (2019) Frozen had 116.4 million views, from one single YouTube trailer, in less than 24 hours. The spaces of such massively consumed animation have for generations informed the architectural imagination of people across the globe and from very early in their lives. Yet, not only have the architectural disciplines remained rather absent in the design of these massively consumed spaces, architectural theory has likewise failed to articulate a framework to approach the architecture of animation. To address this void, this book offers an interdisciplinary approach to survey the role of space in animation, including in creating humorous moments in early cartoon shorts, generating action and suspense in Japanese anime, and even stimulating erotic pleasure in pornographic Hentai. Exploring the imagined architecture of animation, from early motion picture to digital animation and from computer graphics to game engines, offers an analytical frame to reconceptualize space.
“Deftly shows how a seemingly frivolous film genre can guide us in shaping tomorrow’s world.” —Seth Shostak, senior astronomer, SETI Institute Artificial intelligence, gene manipulation, cloning, and interplanetary travel are all ideas that seemed like fairy tales but a few years ago. And now their possibilities are very much here. But are we ready to handle these advances? This book, by a physicist and expert on responsible technology development, reveals how science fiction movies can help us think about and prepare for the social consequences of technologies we don’t yet have, but that are coming faster than we imagine. Films from the Future looks at twelve movies that take us on a journey through the worlds of biological and genetic manipulation, human enhancement, cyber technologies, and nanotechnology. Readers will gain a broader understanding of the complex relationship between science and society. The movies mix old and new, and the familiar and unfamiliar, to provide a unique, entertaining, and ultimately transformative take on the power of emerging technologies, and the responsibilities they come with.