Malcolm and Dandy may only be 10-year-old boys, but they've already experienced something most adults never do--a ghost! Malcolm's Ecto-Handheld-Automatic-Heat-Sensitive-Laser-Enhanced Specter Detector did its job at the McBleaky house. Malcolm is hoping his next gadget, the Ecto-Handheld-Automatic-Heat-Sensitive-Laser-Enchanced Ghost Zapper, will work on the ghost haunting the Millers' house! Calico Chapter Books is an imprint of Magic Wagon, a division of ABDO Group. Grades 2-5.
In this first volume of three stories, ten-year-old best friends Malcom and Dandy thwart a practical-joking poltergeist, rid the Miller house of a ghost, and get to the bottom of some unusual paranormal activity in their elementary school.
Malcolm and Dandy may only be 10-year-old boys, but they've already experienced something most adults never do--a ghost! Malcolm's Ecto-Handheld-Automatic-Heat-Sensitive-Laser-Enhanced Specter Detector did its job at the McBleaky house. Malcolm is hoping his next gadget, the Ecto-Handheld-Automatic-Heat-Sensitive-Laser-Enchanced Ghost Zapper, will work on the ghost haunting the Millers' house! Calico Chapter Books is an imprint of Magic Wagon, a division of ABDO Group. Grades 2-5.
Malcolm and his best friend Dandy aren't like other 10-year-old boys. Malcolm would rather avoid his older sister, experiment in his lab, and read his science magazines than play sports. In one magazine, he comes across an advertisement for an Ecto-Handheld-Automatic-Heat-Sensitive-Laser-Enhanced Specter Detector. Its arrival is the beginning of the boys' new career as Ghost Detectors when they discover a practical-joking poltergeist! Calico Chapter Books is an imprint of Magic Wagon, a division of ABDO Group. Grades 2-5.
Arduino Project Handbook is a beginner-friendly collection of electronics projects using the low-cost Arduino board. With just a handful of components, an Arduino, and a computer, you’ll learn to build and program everything from light shows to arcade games to an ultrasonic security system. First you’ll get set up with an introduction to the Arduino and valuable advice on tools and components. Then you can work through the book in order or just jump to projects that catch your eye. Each project includes simple instructions, colorful photos and circuit diagrams, and all necessary code. Arduino Project Handbook is a fast and fun way to get started with microcontrollers that’s perfect for beginners, hobbyists, parents, and educators. Uses the Arduino Uno board.
A missing child is every parent's nightmare. What comes next is even worse in this riveting thriller from the bestselling and award-winning author of Bring Her Home. Tom and Abby Stuart had everything: a perfect marriage, successful careers, and a beautiful twelve-year-old daughter, Caitlin. Then one day Caitlin vanished without a trace. For a while they grasped at every false hope and followed every empty lead, but the tragedy ended up changing their lives, overwhelming them with guilt and dread, and shattering their marriage. Four years later, Caitlin is found alive but won't discuss where she was or what happened. And when the police arrest a suspect connected to her disappearance, she refuses to testify. Taking matters into his own hands, Tom tries to uncover the truth—and finds that nothing that has happened yet can prepare him for what he is about to discover.
Everyone knows that Prophet — former Navy SEAL, former CIA spook, full-time pain in the ass — works alone. But his boss at Extreme Escapes, Ltd. has just assigned Proph a new partner and a case haunted by ghosts from Proph's past. Suddenly, he has to confront both head-on. Tom Boudreaux — failed FBI agent, failed sheriff, full-time believer in bad luck — is wondering why the head of a private contracting firm has hunted him down to offer him a job. Still, he's determined to succeed this time, despite being partnered with Prophet, EE's most successful, lethal, and annoying operative, on a case that resurrects his own painful past. Together, Prophet and Tom must find a way to take down killers in the dangerous world of underground cage matches while fighting their own dangerous attraction. When they find themselves caught in the crossfire, these two loners must trust each other and work together to escape their ghosts...or pay the price.
A “deeply researched and brilliantly written” blueprint to the criminal possibilities in the world all around us (Warren Ellis, author of Gun Machine). At the core of A Burglar’s Guide to the City is an unexpected and thrilling insight: how any building transforms when seen through the eyes of someone hoping to break into it. Studying architecture the way a burglar would, Geoff Manaugh takes readers through walls, down elevator shafts, into panic rooms, and out across the rooftops of an unsuspecting city. Encompassing nearly two thousand years of heists and break-ins, the book draws on the expertise of reformed bank robbers, FBI special agents, private security consultants, the LAPD Air Support Division, and architects past and present. Whether discussing how to pick padlocks, climb the walls of high-rise apartments, find gaps in a museum’s surveillance routine, or discuss home invasions in ancient Rome, A Burglar’s Guide to the City ensures readers will never enter a bank again without imagining how to loot the vault, or walk down the street without planning the perfect getaway. Praise for A Burglar’s Guide to the City “This burglar’s guide isn’t for ordinary smash-and-grab burglars, it’s for the rest of us—who steal in, steal out, and get away with glorious dreams. A spectacularly fun read.” —Robert Krulwich, cohost of Radiolab “Who knew that urban studies could be so riveting? Geoff Manaugh excels at finding new, illicit, and fresh angles on a subject as loved as it is overexposed—the city. In his new book, elegant, perverse, sinuous supervillains maneuver and master the city like parkour champions. I see the TV series already.” —Paola Antonelli, design curator, MoMA
Malcolm always thought the librarian at the Franklin County Library was cranky. She constantly shushed him and insisted the library was haunted. Boy was she right! When Malcolm and Dandy have school reports to research, Malcolm's library book keeps disappearing and returning to the library! Could it be a ghost? It is up to the Ghost Detectors to get the library back in order GRL: P, Type: Fiction