George Sprott

George Sprott

Author: Seth

Publisher: Drawn & Quarterly

Published: 2022-05-02

Total Pages: 300

ISBN-13: 1770465693

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How to encapsulate a life, in all its messiness, epiphanies, misunderstandings, disappointments, and joys? With George Sprott 1894-1975, Seth offers one tragicomic answer. Page by page, we learn about George—outmoded television host, creature of habit, charming if pompous old man, selfish lover, man about to die—and though this is ultimately the story of one man’s death, Seth leavens it with humor and restraint. The book’s omniscient narrator offers a patchwork tale: a series of “interviews” with the people who cared about George, flashbacks, and personal reminiscences. The thwarted love of his life, Olive Mott, and the woman he marries, Helen. His trips to the Arctic and the exoticized portrait his documentaries painted of a Great White North. His habit of falling asleep on air. His humdrum demise. What emerges is a story about memory, loss, time, and the stories we tell (and retell) to get through the day. George’s romanticizing and repeating of his adventures up North, “adventures” that are revealed to be entirely fictional, holds a mirror to the ways we each historicize our own lives. Originally serialized in the New York Times Magazine before being published in an expanded, large-format hardcover by Drawn & Quarterly, this new edition is the definitive George Sprott.


George Sprott

George Sprott

Author: Seth

Publisher: Drawn and Quarterly

Published: 2009-05-26

Total Pages: 0

ISBN-13: 9781897299517

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First serialized in The New York Times Magazine "Funny Pages" The celebrated cartoonist and New Yorker illustrator Seth weaves the fictional tale of George Sprott, the host of a long-running television program. The events forming the patchwork of George's life are pieced together from the tenuous memories of several informants, who often have contradictory impressions. His estranged daughter describes the man as an unforgivable lout, whereas his niece remembers him fondly. His former assistant recalls a trip to the Arctic during which George abandoned him for two months, while George himself remembers that trip as the time he began writing letters to a former love, from whom he never received replies. Invoking a sense of both memory and its loss, George Sprott is heavy with the charming, melancholic nostalgia that distinguishes Seth's work. Characters lamenting societal progression in general share the pages with images of antiquated objects—proof of events and individuals rarely documented and barely remembered. Likewise, George's own opinions are embedded with regret and a sense of the injustice of aging in this bleak reminder of the inevitable slipping away of lives, along with the fading culture of their days.


It's a Good Life, If You Don't Weaken

It's a Good Life, If You Don't Weaken

Author: Seth

Publisher: Drawn & Quarterly

Published: 2020-08-28

Total Pages: 194

ISBN-13: 1770464476

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In his first graphic novel, It's a Good Life, if You Don't Weaken–one of the best-selling D+Q titles ever--Seth pays homage to the wit and sophistication of the old-fashioned magazine cartoon. While trying to understand his dissatisfaction with the present, Seth discovers the life and work of Kalo, a forgotten New Yorker cartoonist from the 1940s. But his obsession blinds him to the needs of his lover and the quiet desperation of his family. Wry self-reflection and moody colours characterize Seth's style in this tale about learning lessons from nostalgia. His playful and sophisticated experiment with memoir provoked a furious debate among cartoon historians and archivists about the existence of Kalo, and prompted a Details feature about Seth's "hoax".


Forging the Past

Forging the Past

Author: Daniel Marrone

Publisher: Univ. Press of Mississippi

Published: 2016-08-11

Total Pages: 247

ISBN-13: 1496807340

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At once familiar and hard to place, the work of acclaimed Canadian cartoonist Seth evokes a world that no longer exists—and perhaps never existed, except in the panels of long-forgotten comics. Seth's distinctive drawing style strikingly recalls a bygone era of cartooning, an apt vehicle for melancholy, gently ironic narratives that depict the grip of the past on the present. Even when he appears to look to the past, however, Seth (born Gregory Gallant) is constantly pushing the medium of comics forward with sophisticated work that often incorporates metafiction, parody, and formal experimentation. Forging the Past offers a comprehensive account of this work and the complex interventions it makes into the past. Moving beyond common notions of nostalgia, Daniel Marrone explores the various ways in which Seth's comics induce readers to participate in forging histories and memories. Marrone discusses collecting, Canadian identity, New Yorker cartoons, authenticity, artifice, and ambiguity—all within the context of comics' unique structure and texture. Seth's comics are suffused with longing for the past, but on close examination this longing is revealed to be deeply ambivalent, ironic, and self-aware. Marrone undertakes the most thorough, sustained investigation of Seth's work to date, while advancing a broader argument about how comics operate as a literary medium. Included as an appendix is a substantial interview, conducted by the author, in which Seth candidly discusses his work, his peers, and his influences.


Seth

Seth

Author: Eric Hoffman

Publisher: Univ. Press of Mississippi

Published: 2015-02-04

Total Pages: 355

ISBN-13: 1626743878

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Canadian cartoonist Gregory Gallant, pen name Seth, emerged as a cartoonist in the fertile period of the 1980s, when the alternative comics market boomed. Though he was influenced by mainstream comics in his teen years and did his earliest comics work on Mister X, a mainstream-style melodrama, Seth remains one of the least mainstream-inflected figures of the alternative comics' movement. His primary influences are underground comix, newspaper strips, and classic cartooning. These interviews, including one career-spanning, definitive interview between the volume editors and the artist published here for the first time, delve into Seth's output from its earliest days to the present. Conversations offer insight into his influences, ideologies of comics and art, thematic preoccupations, and major works, from numerous perspectives—given Seth's complex and multifaceted artistic endeavors. Seth's first graphic novel, It's a Good Life, If You Don't Weaken, announced his fascination with the past and with earlier cartooning styles. Subsequent works expand on those preoccupations and themes. Clyde Fans, for example, balances present-day action against narratives set in the past. The visual style looks polished and contemplative, the narrative deliberately paced; plot seems less important than mood or characterization, as Seth deals with the inescapable grind of time and what it devours, themes which recur to varying degrees in George Sprott, Wimbledon Green, and The Great Northern Brotherhood of Canadian Cartoonists.


Material Cultures in Canada

Material Cultures in Canada

Author: Thomas Allen

Publisher: Wilfrid Laurier Univ. Press

Published: 2015-06-18

Total Pages: 508

ISBN-13: 1771120169

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Material Cultures in Canada presents the vibrant and diverse field of material culture studies in Canadian literary, artistic, and political contexts today. The first of its kind, this collection features sixteen essays by leading scholars in Canada, each of whom examines a different object of study, including the beaver, geraniums, comics, water, a musical playlist, and the human body. The book’s three sections focus, in turn, on objects that are persistently material, on things whose materiality blends into the immaterial, and on the materials of spaces. Contributors highlight some of the most exciting new developments in the field, such as the emergence of “new materialism,” affect theory, globalization studies, and environmental criticism. Although the book has a Canadian centre, the majority of its contributors consider objects that cross borders or otherwise resist national affiliation. This collection will be valuable to readers within and outside of Canada who are interested in material culture studies and, in addition, will appeal to anyone interested in the central debates taking place in Canadian political and cultural life today, such as climate change, citizenship, shifts in urban and small-town life, and the persistence of imperialism.


Hinterland Remixed

Hinterland Remixed

Author: Andrew Burke

Publisher: McGill-Queen's Press - MQUP

Published: 2019-11-06

Total Pages: 261

ISBN-13: 077355971X

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Like the flute melody from Hinterland Who's Who, the 1970s haunt Canadian cultural memory. Though the decade often feels lost to history, Hinterland Remixed focuses on boldly innovative works as well as popular film, television, and music to show that Canada never fully left the 1970s behind. Andrew Burke reveals how contemporary artists and filmmakers have revisited the era's cinematic and televisual residues to uncover what has been lost over the years. Investigating how the traces of an analogue past circulate in a digital age, Burke digs through the remnants of 1970s Canadiana and examines key audiovisual works from this overlooked decade, uncovering the period's aspirations, desires, fears, and anxieties. He then looks to contemporary projects that remix, remediate, and reanimate the period. Exploring an idiosyncratic selection of works – from Michael Snow's experimental landscape film La Région Centrale, to SCTV's satirical skewering of network television, to L'Atelier national du Manitoba's video lament for the Winnipeg Jets – this book asks key questions about nation, nostalgia, media, and memory. A timely intervention, Hinterland Remixed demands we recognize the ways in which the unrealized cultural ambitions and unresolved anxieties of a previous decade continue to resonate in our current lives.


Comics and Stuff

Comics and Stuff

Author: Henry Jenkins

Publisher: NYU Press

Published: 2020-04-14

Total Pages: 356

ISBN-13: 1479800937

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Considers how comics display our everyday stuff—junk drawers, bookshelves, attics—as a way into understanding how we represent ourselves now For most of their history, comics were widely understood as disposable—you read them and discarded them, and the pulp paper they were printed on decomposed over time. Today, comic books have been rebranded as graphic novels—clothbound high-gloss volumes that can be purchased in bookstores, checked out of libraries, and displayed proudly on bookshelves. They are reviewed by serious critics and studied in university classrooms. A medium once considered trash has been transformed into a respectable, if not elite, genre. While the American comics of the past were about hyperbolic battles between good and evil, most of today’s graphic novels focus on everyday personal experiences. Contemporary culture is awash with stuff. They give vivid expression to a culture preoccupied with the processes of circulation and appraisal, accumulation and possession. By design, comics encourage the reader to scan the landscape, to pay attention to the physical objects that fill our lives and constitute our familiar surroundings. Because comics take place in a completely fabricated world, everything is there intentionally. Comics are stuff; comics tell stories about stuff; and they display stuff. When we use the phrase “and stuff” in everyday speech, we often mean something vague, something like “etcetera.” In this book, stuff refers not only to physical objects, but also to the emotions, sentimental attachments, and nostalgic longings that we express—or hold at bay—through our relationships with stuff. In Comics and Stuff, his first solo authored book in over a decade, pioneering media scholar Henry Jenkins moves through anthropology, material culture, literary criticism, and art history to resituate comics in the cultural landscape. Through over one hundred full-color illustrations, using close readings of contemporary graphic novels, Jenkins explores how comics depict stuff and exposes the central role that stuff plays in how we curate our identities, sustain memory, and make meaning. Comics and Stuff presents an innovative new way of thinking about comics and graphic novels that will change how we think about our stuff and ourselves.