Multiple View Geometry in Computer Vision

Multiple View Geometry in Computer Vision

Author: Richard Hartley

Publisher: Cambridge University Press

Published: 2004-03-25

Total Pages: 676

ISBN-13: 1139449141

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A basic problem in computer vision is to understand the structure of a real world scene given several images of it. Techniques for solving this problem are taken from projective geometry and photogrammetry. Here, the authors cover the geometric principles and their algebraic representation in terms of camera projection matrices, the fundamental matrix and the trifocal tensor. The theory and methods of computation of these entities are discussed with real examples, as is their use in the reconstruction of scenes from multiple images. The new edition features an extended introduction covering the key ideas in the book (which itself has been updated with additional examples and appendices) and significant new results which have appeared since the first edition. Comprehensive background material is provided, so readers familiar with linear algebra and basic numerical methods can understand the projective geometry and estimation algorithms presented, and implement the algorithms directly from the book.


Geometry and Vision

Geometry and Vision

Author: Minh Nguyen

Publisher: Springer Nature

Published: 2021-03-17

Total Pages: 394

ISBN-13: 303072073X

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This book constitutes selected papers from the First International Symposium on Geometry and Vision, ISGV 2021, held in Auckland, New Zealand, in January 2021. Due to the COVID-19 pandemic the conference was held in partially virtual format. The 29 papers were thoroughly reviewed and selected from 50 submissions. They cover topics in areas of digital geometry, graphics, image and video technologies, computer vision, and multimedia technologies.


Photogrammetric Computer Vision

Photogrammetric Computer Vision

Author: Wolfgang Förstner

Publisher: Springer

Published: 2016-10-04

Total Pages: 819

ISBN-13: 3319115502

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This textbook offers a statistical view on the geometry of multiple view analysis, required for camera calibration and orientation and for geometric scene reconstruction based on geometric image features. The authors have backgrounds in geodesy and also long experience with development and research in computer vision, and this is the first book to present a joint approach from the converging fields of photogrammetry and computer vision. Part I of the book provides an introduction to estimation theory, covering aspects such as Bayesian estimation, variance components, and sequential estimation, with a focus on the statistically sound diagnostics of estimation results essential in vision metrology. Part II provides tools for 2D and 3D geometric reasoning using projective geometry. This includes oriented projective geometry and tools for statistically optimal estimation and test of geometric entities and transformations and their relations, tools that are useful also in the context of uncertain reasoning in point clouds. Part III is devoted to modelling the geometry of single and multiple cameras, addressing calibration and orientation, including statistical evaluation and reconstruction of corresponding scene features and surfaces based on geometric image features. The authors provide algorithms for various geometric computation problems in vision metrology, together with mathematical justifications and statistical analysis, thus enabling thorough evaluations. The chapters are self-contained with numerous figures and exercises, and they are supported by an appendix that explains the basic mathematical notation and a detailed index. The book can serve as the basis for undergraduate and graduate courses in photogrammetry, computer vision, and computer graphics. It is also appropriate for researchers, engineers, and software developers in the photogrammetry and GIS industries, particularly those engaged with statistically based geometric computer vision methods.


An Invitation to 3-D Vision

An Invitation to 3-D Vision

Author: Yi Ma

Publisher: Springer Science & Business Media

Published: 2012-11-06

Total Pages: 542

ISBN-13: 0387217797

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This book introduces the geometry of 3-D vision, that is, the reconstruction of 3-D models of objects from a collection of 2-D images. It details the classic theory of two view geometry and shows that a more proper tool for studying the geometry of multiple views is the so-called rank consideration of the multiple view matrix. It also develops practical reconstruction algorithms and discusses possible extensions of the theory.


Geometry-Driven Diffusion in Computer Vision

Geometry-Driven Diffusion in Computer Vision

Author: Bart M. Haar Romeny

Publisher: Springer Science & Business Media

Published: 2013-03-14

Total Pages: 461

ISBN-13: 9401716994

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Scale is a concept the antiquity of which can hardly be traced. Certainly the familiar phenomena that accompany sc ale changes in optical patterns are mentioned in the earliest written records. The most obvious topological changes such as the creation or annihilation of details have been a topic to philosophers, artists and later scientists. This appears to of fascination be the case for all cultures from which extensive written records exist. For th instance, chinese 17 c artist manuals remark that "distant faces have no eyes" . The merging of details is also obvious to many authors, e. g. , Lucretius mentions the fact that distant islands look like a single one. The one topo logical event that is (to the best of my knowledge) mentioned only late (by th John Ruskin in his "Elements of drawing" of the mid 19 c) is the splitting of a blob on blurring. The change of images on a gradual increase of resolu tion has been a recurring theme in the arts (e. g. , the poetic description of the distant armada in Calderon's The Constant Prince) and this "mystery" (as Ruskin calls it) is constantly exploited by painters.


Elements of Neurogeometry

Elements of Neurogeometry

Author: Jean Petitot

Publisher: Springer

Published: 2017-11-08

Total Pages: 388

ISBN-13: 3319655914

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This book describes several mathematical models of the primary visual cortex, referring them to a vast ensemble of experimental data and putting forward an original geometrical model for its functional architecture, that is, the highly specific organization of its neural connections. The book spells out the geometrical algorithms implemented by this functional architecture, or put another way, the “neurogeometry” immanent in visual perception. Focusing on the neural origins of our spatial representations, it demonstrates three things: firstly, the way the visual neurons filter the optical signal is closely related to a wavelet analysis; secondly, the contact structure of the 1-jets of the curves in the plane (the retinal plane here) is implemented by the cortical functional architecture; and lastly, the visual algorithms for integrating contours from what may be rather incomplete sensory data can be modelled by the sub-Riemannian geometry associated with this contact structure. As such, it provides readers with the first systematic interpretation of a number of important neurophysiological observations in a well-defined mathematical framework. The book’s neuromathematical exploration appeals to graduate students and researchers in integrative-functional-cognitive neuroscience with a good mathematical background, as well as those in applied mathematics with an interest in neurophysiology.


Digital Geometry

Digital Geometry

Author: Reinhard Klette

Publisher: Morgan Kaufmann

Published: 2004-08-06

Total Pages: 676

ISBN-13: 1558608613

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The first book on digital geometry by the leaders in the field.


Spectral Geometry of Shapes

Spectral Geometry of Shapes

Author: Jing Hua

Publisher: Academic Press

Published: 2019-10-26

Total Pages: 152

ISBN-13: 0128138424

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Spectral Geometry of Shapes presents unique shape analysis approaches based on shape spectrum in differential geometry. It provides insights on how to develop geometry-based methods for 3D shape analysis. The book is an ideal learning resource for graduate students and researchers in computer science, computer engineering and applied mathematics who have an interest in 3D shape analysis, shape motion analysis, image analysis, medical image analysis, computer vision and computer graphics. Due to the rapid advancement of 3D acquisition technologies there has been a big increase in 3D shape data that requires a variety of shape analysis methods, hence the need for this comprehensive resource.


Algorithmic Advances in Riemannian Geometry and Applications

Algorithmic Advances in Riemannian Geometry and Applications

Author: Hà Quang Minh

Publisher: Springer

Published: 2016-10-05

Total Pages: 216

ISBN-13: 3319450263

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This book presents a selection of the most recent algorithmic advances in Riemannian geometry in the context of machine learning, statistics, optimization, computer vision, and related fields. The unifying theme of the different chapters in the book is the exploitation of the geometry of data using the mathematical machinery of Riemannian geometry. As demonstrated by all the chapters in the book, when the data is intrinsically non-Euclidean, the utilization of this geometrical information can lead to better algorithms that can capture more accurately the structures inherent in the data, leading ultimately to better empirical performance. This book is not intended to be an encyclopedic compilation of the applications of Riemannian geometry. Instead, it focuses on several important research directions that are currently actively pursued by researchers in the field. These include statistical modeling and analysis on manifolds,optimization on manifolds, Riemannian manifolds and kernel methods, and dictionary learning and sparse coding on manifolds. Examples of applications include novel algorithms for Monte Carlo sampling and Gaussian Mixture Model fitting, 3D brain image analysis,image classification, action recognition, and motion tracking.