GCSE Art and Design for OCR

GCSE Art and Design for OCR

Author: Jeff Orgee

Publisher: Heinemann

Published: 2001

Total Pages: 128

ISBN-13: 9780435415556

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The emphasis of this text is on visual analysis, experimentation and development. It contains 12 projects, examples of work by students, teachers and artists to stimulate students, and notes covering materials, techniques and processes.


GCSE Graphic Products for OCR

GCSE Graphic Products for OCR

Author: Geoff Hancock

Publisher: Heinemann

Published: 2001

Total Pages: 164

ISBN-13: 9780435417406

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This student book includes: sections devoted to coursework; a summary of key points from each section; and questions and activities to develop the students skills.


A Practical Guide to Teaching Art and Design in the Secondary School

A Practical Guide to Teaching Art and Design in the Secondary School

Author: Andy Ash

Publisher: Taylor & Francis

Published: 2024-04-29

Total Pages: 350

ISBN-13: 1040011705

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A Practical Guide to Teaching Art and Design in the Secondary School bridges the gap between key themes in Art and Design education theory, professional practice and the classroom. This practical and accessible book introduces methods for the delivery of engaging Art and Design lessons that safely and meaningfully address the current key issues in the subject. Each chapter includes tasks to support trainee and early career teachers in implementing, reviewing and adapting their teaching. Chapters cover a range of core approaches to the curriculum such as powerful knowledge for the Art and Design teacher, the place of Art History in the curriculum and critical thinking in Art and Design learning. In addition, emerging cultural and political issues (such as decolonising the Art and Design curriculum, gender and sexuality, anti-ablism, sustainability and well-being) are explored in ways designed to guide teachers towards applying their own unique teaching style. Linking directly to the planning and delivery of the subject in Key Stages 3, 4 and 5, the book is divided into three sections: Imaginative Curiosity for the Art and Design Teacher Epistemological Curiosity for Teachers and Learners Critical Curiosity in the Art and Design Classroom Designed to be used independently or alongside the essential textbook Learning to Teach Art and Design in the Secondary School, this book is packed with practical strategies, teaching ideas and activities in every chapter. The book provides everything trainee and early career teachers need to reflect on and develop their teaching practice, helping them to plan lessons across the subject in a variety of teaching situations.


Teaching Creative Arts & Media 14+

Teaching Creative Arts & Media 14+

Author: May, Markham

Publisher: McGraw-Hill Education (UK)

Published: 2011-04-01

Total Pages: 162

ISBN-13: 0335237525

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This book offers guidance and ideas on how to make creative arts and media teaching relevant, stimulating and above all creative.


OCR GCSE (9-1) Design and Technology

OCR GCSE (9-1) Design and Technology

Author: Andy Knight

Publisher: Hodder Education

Published: 2017-07-10

Total Pages: 710

ISBN-13: 1510402268

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Exam Board: OCR Level: GCSE Subject: Design & Technology First Teaching: September 2017 First Exam: June 2019 Explore, create, evaluate: help your students to develop an understanding of the iterative design process and to be critical and innovative designers, while developing the knowledge and skills they need for the 2017 OCR GCSE D&T specification. Confidently navigate both the core and in-depth principles of design and technology, including less familiar materials and system components, to ensure your students have the knowledge and understanding they need. · Builds a toolkit of knowledge, understanding and design development skills for the chosen materials or systems, with dedicated chapters covering each of the main categories of materials · Develops mathematical and scientific skills with practice questions that apply this learning in context · Supports the Non-Exam Assessment with guidance on how to approach the Iterative Design Challenge, which includes imaginative and creative examples of student projects to inspire and engage · Helps students to prepare for the written assessment with practice questions covering both the 'core' and 'in-depth' content