Gardner's Guide to Feature Animation Writing

Gardner's Guide to Feature Animation Writing

Author: Marilyn Webber

Publisher:

Published: 2002

Total Pages: 292

ISBN-13:

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This book conveys useful screenwriting rules to help you develop marketable feature-length animation scripts. It explains the differences between animation and live-action scripts and feature animation genres, and gives advice on plot structure, character, dialogue and the integration of comedy elements.


Gardner's Guide to Animation Scriptwriting

Gardner's Guide to Animation Scriptwriting

Author: Marilyn Webber

Publisher: Garth Gardner Company

Published: 2000

Total Pages: 212

ISBN-13:

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"Gardner's Guide to Animation Scriptwriting" is the place to go for information on writing Saturday morning cartoons or animation short films. This book is user-friendly, with illustrated text that takes readers through the steps necessary to create a winning script.


Gardner's Guide to Writing and Producing Animation

Gardner's Guide to Writing and Producing Animation

Author: Shannon Muir

Publisher: GGC Publishing

Published: 2007

Total Pages: 236

ISBN-13:

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From the initial selection of an animation project to its final marketing materials, the art and business of animation production are illuminated in this step-by-step guide, which includes interviews with industry professionals about the place of their work within the general production pipeline and profiles of commercial animation studios. Television specials, pilots, shorts, and independent features are among the projects covered, in addition to a discussion of career opportunities in the field and the creative partnership of artists and engineers.


Writing for Animation, Comics, and Games

Writing for Animation, Comics, and Games

Author: Christy Marx

Publisher: CRC Press

Published: 2012-11-12

Total Pages: 249

ISBN-13: 1136144463

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Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to help you break-in to the trade. This book explains approaches to writing for exterior storytelling (animation, games); interior/exterior storytelling (comics and graphic novels), as well as considerations for non-linear computer games in the shortest, pithiest, and most economical way. The author offers insider's advice on how you can present work as professional, how to meet deadlines, how visual writing differs from prose, and the art of collaboration.


Basics Animation 01: Scriptwriting

Basics Animation 01: Scriptwriting

Author: Paul Wells

Publisher: AVA Publishing

Published: 2007-11-13

Total Pages: 187

ISBN-13: 2940373167

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The Basics Animation series follows on from the successful title The Fundamentals of Animation and offers a concise but comprehensive account of a number of definitions and approaches to script, drawing upon the available literature. The book adopts a straightforward approach that is diagnostic, advisory and characterized by a range of examples. Most importantly, Basics Animation- Scriptwriting seeks to promote the distinctiveness of animation as a form of expression, and provides a clear account of the choices and approaches available to the scriptwriter/animator/director, and the particularities of each model. Inevitably, some of these models will have common approaches, but equally, there will be localized variations dependent upon the definition/understanding of animation adopted by individuals, companies and studios.


The Fundamentals of Animation

The Fundamentals of Animation

Author: Paul Wells

Publisher: Bloomsbury Publishing

Published: 2017-02-09

Total Pages: 249

ISBN-13: 1474241786

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Packed with examples from classic and contemporary films, The Fundamentals of Animation presents each stage of the animation production process in an engaging visual style, whilst providing an historical and critical context for four core disciplines: drawn/cel; 2D/3D stop-motion; computer generated; and experimental animation. With insightful commentary from leading animators, Wells and Moore also introduce you to the many different career paths open to aspiring animators, from storyboard artist or character designer to VFX artist or writer and director. They also provide you with key tips on producing engaging portfolios and show reels. - Illustrated with over 300 images, including preliminary sketches, frame-by-frame analyses and shots of animators at work. - Now explores the animated documentary genre and the role of visual effects and gaming in contemporary animation. - Features more than 20 interviews with a range of international practitioners including Pete Docter, Director, Monsters, Inc. (2001), Up (2009) and Inside Out (2015). Featured Artists Sarah Cox, ArthurCox Lluis Danti, Media Molecule Pete Docter, Pixar Paul Driessen Eric Fogel Cathal Gaffney, Brown Bag Films Adam Goddard Philip Hunt, STUDIO AKA The Brothers McLeod Bill Plympton Ellen Poon, Industrial Light and Magic Barry Purves Joanna Quinn Chris Randall, Second Home Studios Maureen Selwood Koji Yamamura


Secrets of Digital Animation

Secrets of Digital Animation

Author: Steven Withrow

Publisher: Rotovision

Published: 2009-08

Total Pages: 178

ISBN-13: 2888930145

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Secrets of Digital Animation sets out to demonstrate and showcase a range of cutting-edge work, new techniques, and influential practitioners within all forms of contemporary animation, from anime to flashware, and from animated shorts to machinima, offering creative hints and tips from the genre masters. This book offers young practitioners, and those interested in broadening their skills, an insider’s view of the fast evolving work of animation; showcasing professionals and their creations, working methods, and inspiration, along with jargon-busting explanations and easy to follow demonstrations. Stunning examples of finished work are shown alongside conceptual drawings and works in progress. The book contains practical advice and case studies that explore the professional techniques behind designing innovative characters and fantastical worlds, and bringing them to life.


Basics Animation 03: Drawing for Animation

Basics Animation 03: Drawing for Animation

Author: Paul Wells

Publisher: Bloomsbury Publishing

Published: 2008-12-01

Total Pages: 194

ISBN-13: 2940439559

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Basics Animation 03: Drawing for Animation introduces readers to the practice of drawing images for use in animation. It examines the thinking process and techniques involved with drawing characters, composition and movement, narrative and adaptation. Drawing is a fundamental part of the preparatory stages of virtually all design-led projects. It is the core method by which ideas and concepts are envisaged and ultimately shared with collaborators, clients and audiences. Aimed at students and those interested in entering the animation business, this book explores the pre-production work essential for producing great animation. It gives readers a real insight into this work through its outstanding range of images.


Gardner's Guide to Pitching and Selling Animation

Gardner's Guide to Pitching and Selling Animation

Author: Shannon Muir

Publisher: Garth Gardner Company

Published: 2010-08

Total Pages: 0

ISBN-13: 9781589650572

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From brainstorming the first idea to making an actual sale, this resource covers the ins and outs of animation development. Whether deciding what format is best to present ideas, explaining how to get the chance to pitch a concept, or discussing how to deal with the outcome—positive or negative—this book serves as a toolkit for those trying to find a place in the animation industry. Expert interviews and case studies follow several ideas through the development process, and there is information on half-hour programs, webisodes, feature films, and short films. For students and professionals alike, this is a comprehensive guide to making a successful pitch and selling an animation concept.