In the blasted, radiation-scorched, wastelands of the Earth's surface, towering mecha do battle, defending the interests of one of the few remaining arcology governments, providing security for wilderness outposts, or seeking out loot and supplies as a mercenary company. With detailed rules for designing and customizing your mecha, from size and propulsion type to payload and pilot skills, and a campaign system that allows pilots to gain experience and skills as they patrol the shattered Earth, Gamma Wolves is a fast-playing game of post-apocalyptic mecha warfare.
In the blasted, radiation-scorched, wastelands of the Earth's surface, towering mecha do battle, defending the interests of one of the few remaining arcology governments, providing security for wilderness outposts, or seeking out loot and supplies as a mercenary company. With detailed rules for designing and customizing your mecha, from size and propulsion type to payload and pilot skills, and a campaign system that allows pilots to gain experience and skills as they patrol the shattered Earth, Gamma Wolves is a fast-playing game of post-apocalyptic mecha warfare.
A Billion Suns is a wargame of interstellar combat that puts you in command of fleets of powerful starships, from squadrons of agile, but fragile, fighters, to hulking and powerful capital ships. When combined with some spaceship miniatures, a tape measure, a deck of playing cards and some dice, this rulebook provides everything you need to play exciting and tense tabletop games of interstellar exploration and combat. Using simple dice pool mechanics, you must carefully manage your resources and seize the opportunities that come your way in order to lead your fleet to victory and assert your dominance over the stars.
The Aesir are dead, and the Vanir, now uncontested in their divinity, come to claim what is left of the Nine Realms. The war clans must oppose, or align with, these new foes. Ragnarok: The Vanir features new Godsparks that war clans may harness to combat the marauding Vanir, as well as new scenarios, monsters, and options to further develop players' campaigns.
**She's desperate to sate her hunger. They're determined to possess her. Is she willing to give up her freedom for a taste of passion?**Amara was content to live as a lone wolf, the only one of her kind-or so she'd thought. Her world was flipped on its head when a strange man with a familiar scent showed up at her work, demanding a private meeting. Desperate to find the mate Luc had scented from four hundred miles away, he was shocked to find her living as a lone wolf. Amaroki women were to be cherished and protected. What had happened to her family? More importantly, how was he going to convince her to return to the reservation with him? And how would his possessive brothers react when they found him with Amara? Amara couldn't deny her attraction to the wolf-shifter named Luc, but she wasn't about to give up her career to mate with him and his three brothers, no matter how hot and bothered he made her. When his brothers arrived-tall, tanned, and virile-she could no longer deny her savage hunger for these shifters. But how could she satisfy her desire and still maintain her independence with four overbearing wolves around? And how would she bond and adapt to their lifestyle when she couldn't shake her dark memories? More importantly, how would her mates react when they learned of her past? Would they reject her, or would they risk their lives to seek vengeance on those who've dishonored her?
Ragnarok is a campaign-driven skirmish game in which players form a Viking war clan seeking to prove itself worthy of becoming the new pantheon. The use of a mechanic called Godspark means that battles are no longer determined by merely striking an opponent and dealing damage. Instead, warriors will be pushing, throwing, and crashing their opponents around the battlefield, making their very environment a weapon. As the war clans develop, they may gain glorious new powers that will bring them closer to godhood, or win the respect of the denizens of the realms, allowing them to bring dire wolves, dwarves, and even the dreaded giants into their war clans. With strategic gameplay and epic storytelling, players must write their own sagas and tell of how their war clans have, through blood and steel, clawed their way up from ruin to stand before the halls of Valhalla. The end of the Aesir has come, but not as the prophecies foretold. The dread dragon Niddhoggr has devoured the roots of the World Ash, Yggdrasil, and the great tree has toppled onto its side, crashing the realms of mortal and supernatural together. With the gods dead and the fires of ruin consuming the world, your war clan of Viking warriors know what they must do to survive the destruction of the Nine Realms and restore order: they must become the new gods!
Collects Gamma Flight (2021) #1-5. Go on the run with the outlaws of Gamma Flight in this action-packed addition to the IMMORTAL HULK mythos! They had one job: Find and stop the Hulk. But when push came to smash, Gamma Flight sided with the green goliath — and now the human world intends to make them regret it. Puck, Absorbing Man, Titania, Doc Sasquatch, Dr. Charlene McGowan and a horribly changed Rick Jones are fugitives from every known authority — but a team this full of gamma energy is bound to break before long. Especially when they learn who’s after them! And don’t miss the shocking revelations about Rick Jones, the Marvel Universe’s most beloved sidekick! You’ve been calling for them since IMMORTAL HULK’s early days — well, True Believer, we’re about to deliver!
IN SEARCH OF THE GAMMA WOLF We have all watched documentaries in the late hours illustrating the exploits of the dominant Alpha wolf and the Beta wolves that he mauls on his way to the top. But did any wildlife documentary maker ever capture the sneaky exploits of the Gamma wolf? The lone straggler at the back of the pack, with the chewed up tail and mangy fur, who cavorts successfully with the females whilst the Alpha is out of sight? This book is an attempt to graft male society onto a quasi-scientific—but predominantly fictitious—concept of the wolf pack hierarchy. Along with the familiar Alpha and Beta wolves, this book sheds light on the lesser known wolf types: the plucky Gamma wolf and his comrades, the Theta, Omega, Zeta and Omicron wolves. It can be used as a light-hearted guide to any informal or institutional environment to identify different male types, the structure of the hierarchy, and where individuals fit within it.