Introduction to Casino and Gaming Operations

Introduction to Casino and Gaming Operations

Author: Lincoln H. Marshall

Publisher:

Published: 1996

Total Pages: 312

ISBN-13:

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One of the most comprehensive sources of information on casino management and gaming operations around the world. Presented in a readable, engaging, and logical manner, this book describes research, methodology, and techniques with exercises to reinforce the material of each chapter. Key terms are highlighted throughout the book.


Casino Operations Management

Casino Operations Management

Author: Jim Kilby

Publisher: Wiley

Published: 2006-06-12

Total Pages: 416

ISBN-13: 0470073640

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Complete guidance to the ins and outs of gaming operations Management personnel need a thorough understanding of the business side of the casino industry to ensure profits???and to avoid losses. It's a sure bet that Casino Operations Management, Second Edition will help current and future gaming management professionals better serve any casino. Written by experts with over 65 years of combined experience in the field, this Second Edition offers all the critical skills and know-how to equip gaming and casino operators with the knowledge needed for the management office, cage operations, and table game and slot operations. This updated edition features detailed coverage of: Current high-roller marketing tactics and their effect on profitability The effect of popular money management systems on casino profits The initial development process of an Indian casino Studies designed to identify the patronage motives of gamblers, including those of riverboat customers Slot club design: player rating issues, point accumulation schemes, and more Principles of casino floor design: managing table game and slot location Studies designed to measure the profit contribution of popular slot promotions Casino Operations Management, Second Edition uses simplified mathematics and statistics throughout, and provides readers with a thorough understanding of all aspects of the casino industry business. It is a must-have reference for students and casinos that develop managers internally.


Operational Gaming

Operational Gaming

Author: Ingolf Ståhl

Publisher: Elsevier

Published: 2014-05-17

Total Pages: 343

ISBN-13: 1483190684

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Operational Gaming: An International Approach is the result of research carried out at the International Institute for Applied Systems Analysis (IIASA) situated at Laxenburg (near Vienna), Austria, which relates game theory and system analysis to decision making. The book first shows the relationship of game theory, experimental gaming, and operational gaming through a state-of-the-art survey. This topic includes the history, context, type, and uses of gaming. Then, the text shifts to the discussion on operational gaming, including the definitions of institutional model and game situation concepts. An overview of gaming in different nations including USSR is provided. The book also studies the international transfer of games and the East-West international trade games. The future of this field of study, as well as its implications for humans, is also examined in the latter parts. This book will be of significance to those interested in game theories and those people involved in policy and decision making in their country or organization.


Unit Operations

Unit Operations

Author: Ian Bogost

Publisher: MIT Press

Published: 2008-01-25

Total Pages: 261

ISBN-13: 0262261898

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In Unit Operations, Ian Bogost argues that similar principles underlie both literary theory and computation, proposing a literary-technical theory that can be used to analyze particular videogames. Moreover, this approach can be applied beyond videogames: Bogost suggests that any medium—from videogames to poetry, literature, cinema, or art—can be read as a configurative system of discrete, interlocking units of meaning, and he illustrates this method of analysis with examples from all these fields. The marriage of literary theory and information technology, he argues, will help humanists take technology more seriously and hep technologists better understand software and videogames as cultural artifacts. This approach is especially useful for the comparative analysis of digital and nondigital artifacts and allows scholars from other fields who are interested in studying videogames to avoid the esoteric isolation of "game studies." The richness of Bogost's comparative approach can be seen in his discussions of works by such philosophers and theorists as Plato, Badiou, Zizek, and McLuhan, and in his analysis of numerous videogames including Pong, Half-Life, and Star Wars Galaxies. Bogost draws on object technology and complex adaptive systems theory for his method of unit analysis, underscoring the configurative aspects of a wide variety of human processes. His extended analysis of freedom in large virtual spaces examines Grand Theft Auto 3, The Legend of Zelda, Flaubert's Madame Bovary, and Joyce's Ulysses. In Unit Operations, Bogost not only offers a new methodology for videogame criticism but argues for the possibility of real collaboration between the humanities and information technology.