Elementary Physical Education

Elementary Physical Education

Author: Inez Rovegno

Publisher: Jones & Bartlett Publishers

Published: 2013

Total Pages: 894

ISBN-13: 144960403X

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Elementary Physical Education is designed to help students plan lesson objectives for motor, cognitive, affective and social domains that are linked appropriately. Throughout the text, the authors illustrate various ways to teach motivational thinking, social skills and concepts. Tasks are labeled and symbols appear in the margins of lesson plans so readers can find examples of how to teach these skills and concepts to children. Each chapter includes sample lesson plans designed to be teaching tools which will help transform the ideas discussed in the textbook. The content is presented in complete lesson plans, lesson segments, lesson and unit outlines of tasks, or descriptions of content for lessons. The lesson plans are linked to the NASPE standards and can be downloaded from the book's companion website to enable students to design lessons to meet the needs of their situations and the lesson format requirements of their programs.Overall, this is a very research oriented text. Dr. Rovegno has translated the current research on learning, motivation, perceptions of competence, constructivism, higher-order thinking skills, social responsibility and multicultural diversity into easy to understand concepts and instructional techniques. The book will reinforce and extend student's understanding of topics tested in state and national certification exams and required by state and national certification agencies, and illustrate how to integrate these concepts and instructional techniques into lesson plans.


Poker

Poker

Author: Ole Bjerg

Publisher: University of Michigan Press

Published: 2011-11-02

Total Pages: 287

ISBN-13: 0472027999

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Poker is an extraordinary worldwide phenomenon with major social, cultural, and political implications, and Poker: The Parody of Capitalism investigates the game of poker as a cultural expression of significance not unlike art, literature, film, or music. Tracing the history of poker and comparing the evolution of the game to the development of capitalism, Ole Bjerg complicates prevalent notions of “casino capitalism” and correspondingly facile and simplistic comparisons of late capitalism and poker. By employing Slavoj Žižek’s threefold distinction between imaginary-symbolic-real as a philosophical framework to analyze poker and to understand the basic strategies of the game, Bjerg explores the structural characteristics of poker in relation to other games, making a clear distinction between poker and other gambling games of pure chance such as roulette and craps. With its combination of social theory and empirical research, Poker offers an engaging exploration of a cultural trend. "Poker is a theoretically sophisticated, highly original and innovative treatment of a contemporary social phenomenon, and contributes greatly to our understanding of the nature of contemporary capitalism." —Charles Livingstone, Monash University Australia


GameSkills

GameSkills

Author: Stephanie J. Hanrahan

Publisher: Human Kinetics Publishers

Published: 2000

Total Pages: 208

ISBN-13:

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Now teachers and coaches can liven up classes and practice sessions with motivating games and activities guaranteed to put fun back into any sport.GameSkills: A Fun Approach to Learning Sport Skills is packed with more than 100 games and activities that have been tested and proven to help develop fitness as well as general movement and sport-specific skills in participants from age 8 through adults. Your students or athletes can gain skills important to performing a wide variety of sports without the monotony of drills or the pressure of a competitive sport setting.The games and activities are easy to implement, too. Each description includes- age range,- benefits of the game or activity,- how and where to play the game or activity,- number of participants,- equipment needs,- safety considerations,- extensions and variations, and- helpful hints for guiding the game or activity.These 14 idea-packed chapters will spark your interest and get your creative juices flowing. You'll find chapters featuring games and activities for developing skills in these popular sports:- Fielding and striking sports-baseball, cricket and softball- Invasion sports-soccer, basketball, hockey and others- Net sports-volleyball, tennis, badminton, and table tennis- Water sports-polo, relays, and circuit stationsThe easy-to-use Activity Finder will come in handy on busy days when you need just the right game fast. Use this quick-scan chart to quickly locate games that focus on cardiovascular endurance, strength, team building, or 10 other game benefits, broken down by age group. Do you want to build speed on your team of 8- to 12-year-olds? Scan the Activity Finder and you'll discover 15 different appropriate activities. It's that easy.Authors Hanrahan and Carlson are experienced teachers and sports scientists as well as former coaches and athletes, so they know what it's like to dread the same old routine in class or in practice. The 100+ games and activities they present in GameSkills are not only safe and effective, they're so much fun that your students or athletes won't want class or practice to end!


Gaming for Growth

Gaming for Growth

Author: Morten Saxtorff

Publisher: BoD – Books on Demand

Published: 2021-12-10

Total Pages: 176

ISBN-13: 8743044530

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The world of esport simply does not use the potential for human development that esport gives us. How can we understand the potential that esport has for psychological development? What tools can we utilize to reach this potential? How can we use esport as a learning journey? The book you are about to read will try to answer these questions. By examining purpose and motivation, optimization of training, self-reflection, how to overcome adversity, and self-worth, this book takes a deep dive into the initial development of esports psychology as an important part of the esports world.


Know the Game: Complete skills: Cricket

Know the Game: Complete skills: Cricket

Author: Luke Sellers

Publisher: Bloomsbury Publishing

Published: 2015-05-07

Total Pages: 97

ISBN-13: 1472919599

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A clear, simple introduction to cricket skills for players aged 7-10. The Know the Game Complete Skills series is a perfect introduction to a sport for every budding player. Compiled from the individual Know the Game Cricket titles, the book will teach young players the basic skills they need to start enjoying the sport – by giving them plenty of simple practice drills and showing how the star players do it. In this book, players will learn : Batting: How to: control the bat, face a bowler, play all the shots, 'read' a bowler, understand the field, run between the wickets Bowling: Profile of a bowler, bowling to a plan , bowling actions, the run-up and release, swing bowling, seam bowling, spin bowling and variations Fielding: The field and field placings, the ready position, close catching, catching in the deep, overarm throw, intercepts, retrieving the ball, the long barrier, wicketkeeping skills Clearly illustrated and written by a professional coach, this book will give every young player the all the skills they need to enjoy cricket.


Elementary School Wellness Education

Elementary School Wellness Education

Author: Matthew Cummiskey

Publisher: Human Kinetics

Published: 2022-06-20

Total Pages: 241

ISBN-13: 1718203438

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Health education and physical education are traditionally siloed—for no good reason, according to authors Matthew Cummiskey and Frances Cleland Donnelly. So, through Elementary School Wellness Education, the two authors provide a blueprint, complete with lesson plans, for teachers to fuse health education and physical education into one elementary school class. “Students should be educated in a more holistic manner,” says Cummiskey. “We applied the concept of school wellness education at the elementary level, which has components of both traditional health education and physical education.” Elementary School Wellness Education offers the following: 37 detailed lesson plans for grades K-5 (19 lessons for K-2 and 18 lessons for grades 3-5) that are tied to SHAPE America Outcomes and National Health Education Performance Indicators Clear instruction on how to apply the plans, making it perfect for both preservice and in-service teachers More than 70 lesson plan handouts (with four-color graphics), available in the HKPropel platform, that are easy for teachers to print A test package, presentation package, and instructor guide that make this ideal for existing and emerging teacher education courses A typical School Wellness Education (SWE) lesson combines classroom-based learning activities—such as discussions, worksheets, and videos—with physical activity. All the lessons in the book take place in the gymnasium, so there’s no need for a separate health education classroom. In addition, the SWE approach helps teachers maximize their instruction time by meeting multiple learning standards simultaneously. “The lessons are learning focused, with each activity carefully aligned to the objectives,” says Cleland Donnelly. “Moreover, they’re fun. Students aren’t sitting in a traditional classroom learning health; they’re doing it in the gym.” SWE also uses traditional PE equipment—and the gym—in new and creative ways, she adds. “This is especially important in schools that lack a separate health education classroom.” Elementary School Wellness Education addresses emergent pedagogies such as skill-based education, universal design for learning, social and emotional learning, and social justice, helping both in-service and preservice teachers understand how to use and benefit from these pedagogical approaches. It also guides readers in how to teach wellness education online as effectively as face-to-face. Teachers will learn how to teach the content in person, online, or in a hybrid approach. “The good news for teachers is that SWE is not a dramatic departure from existing instruction,” says Cummiskey. “Students are still moving and being taught in the gymnasium, but now health content and skills are being infused into all the lessons.” The book, he says, is also suitable for use by classroom teachers looking to promote wellness or incorporate additional physical activity into their students’ days. “The intent is to imbue students with the knowledge, skills, and dispositions to lead a healthy life into and through adulthood,” he says. Note: A code for accessing HKPropel is included with this ebook.


Towards Cooperative Learning in Elementary School Physical Education

Towards Cooperative Learning in Elementary School Physical Education

Author: Glenn Kirchner

Publisher: Charles C Thomas Publisher

Published: 2005

Total Pages: 198

ISBN-13: 0398075999

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Preface PART 1 - CHOOSING INSTRUCTIONAL STRATEGIES Chapter 1. The Role of Physical Education and How It Should Be Taught 2. Individualistic, Competitive and Cooperative Teaching Strategies PART 2 - CREATIVE AND COOPERATIVE TEACHING STRATEGIES IN GAMES 3. Guiding Children to Invent New Games 4. Guiding Children to Invent Cooperative Games 5. Teaching Game Concepts and Skills PART 3 - CREATIVE AND COOPERATIVE TEACHING STRATEGIES IN GYMNASTICS 6. Adding Creative and Cooperative Components to Gymnastics 7. Adding Creative and Cooperative Components to Movement Education PART 4 - CREATIVE AND COOPERATIVE TEACHING STRATEGIES IN DANCE 8. Adding Creative and Cooperative Components to Dance PART 5 - OTHER SPECIAL USES OF CREATIVE AND COOPERATIVE TEACHING STRATEGIES 9. Teaching Physical Fitness Activities 10. Teaching Academic Concepts and Skills Through Physical Activities 11. A Time to Change Our Emphasis Index