399 Games, Puzzles & Trivia Challenges Specially Designed to Keep Your Brain Young.

399 Games, Puzzles & Trivia Challenges Specially Designed to Keep Your Brain Young.

Author: Nancy Linde

Publisher: Workman Publishing

Published: 2012-09-25

Total Pages: 425

ISBN-13: 0761168257

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Based on the science that shows that people middle-aged or older who solve word games and brainteasers have a significant cognitive advantage over those who do not, 399 Games, Puzzles & Trivia Challenges is the illustrated game book specifically created to cross-train the brain. Here are 399 games to stretch, challenge, and push the reader, all of which stimulate the formation of neurons—literally, regrowing the brain. Plus they’re not only good for you, but just plain good—these games are fun. 399 Games, Puzzles & Trivia is a lively mix of challenges, riddles, and brainteasers—all vetted by a neuroscientist who specializes in aging brains and designed to work the six key areas of cognitive function that are vulnerable in normal aging: long-term memory, working memory, executive functioning, attention to detail, multitasking, and processing speed. The games are arranged from easiest to most difficult and are labeled according to which cognitive functions they exercise so they can be mixed and matched into a custom “workout.” In just 15 minutes a day, anyone can improve his brain’s strength, flexibility, and long-term health.


Games, Puzzles, and Computation

Games, Puzzles, and Computation

Author: Robert A. Hearn

Publisher: CRC Press

Published: 2009-06-30

Total Pages: 250

ISBN-13: 1439865051

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The authors show that there are underlying mathematical reasons for why games and puzzles are challenging (and perhaps why they are so much fun). They also show that games and puzzles can serve as powerful models of computation-quite different from the usual models of automata and circuits-offering a new way of thinking about computation. The appen


The Crosswords Club Collection

The Crosswords Club Collection

Author: Will Weng

Publisher: Random House Puzzles & Games

Published: 2002-05-14

Total Pages: 0

ISBN-13: 9780812934335

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The Crosswords Club Collection returns with more of the puzzles enjoyed by the subscribers of the exclusive mail-order service that provides original Sunday-size crosswords. In addition to these special puzzles, there is a unique Answers section, which provides interesting tidbits about each crossword.


299 On-the-Go Games & Puzzles to Keep Your Brain Young

299 On-the-Go Games & Puzzles to Keep Your Brain Young

Author: Nancy Linde

Publisher: Workman Publishing Company

Published: 2021-09-07

Total Pages: 350

ISBN-13: 1523516801

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Give your brain a healthy workout—Anytime, Anywhere. Not just any book of games, this collection by the bestselling author of 399 Games, Puzzles & TriviaChallenges Specially Designed to Keep Your Brain Youngis expertly created to keep your brain in tip-top shape—even while you’re on the go. With its shorter puzzles and portable size, it’s perfect for getting your cognitive exercise in while waiting at the dentist’s office, traveling, or whenever you have a few spare minutes to challenge yourself. Arranged in difficulty from “Easy Does It!” to “Finish Strong!,” these 299 surprisingly fun puzzles target six key cognitive functions: Long-term memory Working memory Executive functioning Attention to detail Multitasking Processing speed


USA TODAY Jumbo Puzzle Book

USA TODAY Jumbo Puzzle Book

Author: Usa Today

Publisher: Andrews McMeel Publishing

Published: 2008-09

Total Pages: 482

ISBN-13: 0740777513

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You can be sitting in the train working on a puzzle but it can take you far away from the everyday. Before you know it you're at your stop or about to pass it. It's not like you were even in the train. It's something different, something removed from the ordinary." --Maki Kaji, Japanese Times The Nation's No. 1 Newspaper offers puzzlesmiths the ultimate cranium compendium boasting five challenging mind teasers. USA TODAY is America's most recognized newspaper reaching more than 5 million people each day. Now, USA TODAY has collected five popular game formats into one book, including: Logic Puzzles, Crossword, Killer Sudoku, and Hitori. Complete with 400 puzzles (that's twice the size of comparable game books), USA TODAY Jumbo Puzzle Book includes an introductory chapter that offers solution tips as well as a concluding chapter that reveals all the answers. Pen and pencil puzzles are big business. According to a national poll by the American Society on Aging, 84 percent of people report that they spend time daily in activities that are good for brain health.


417 More Games, Puzzles & Trivia Challenges Specially Designed to Keep Your Brain Young

417 More Games, Puzzles & Trivia Challenges Specially Designed to Keep Your Brain Young

Author: Nancy Linde

Publisher: Workman Publishing Company

Published: 2022-07-15

Total Pages: 1036

ISBN-13: 1523516828

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It’s never too late to improve your brain. Achieving and maintaining a higher level of mental fitness can be surprisingly fun—and to your brain, it’s healthy exercise. In this follow-up volume to her bestselling 399 Games, Puzzle & Trivia Challenges Designed to Keep Your Brain Young, Nancy Linde offers a brand-new collection of puzzles, trivia challenges, brainteasers, and word games that are not only great fun to do but are specifically designed to give your brain the kind of workout that stimulates neurogenesis, the process that allows the brain to grow new cells. Cross-train your brain by targeting 6 key cognitive functions: Long-term memory, working memory, executive functioning, attention to detail, multitasking, and processing speed. This is the kind of exercise you’ll want to do, and all it takes is 10 to 15 minutes a day for a full workout.


Puzzles and Games, Grades 1 - 2

Puzzles and Games, Grades 1 - 2

Author:

Publisher: Carson-Dellosa Publishing

Published: 2016-02-01

Total Pages: 320

ISBN-13: 1483832821

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Front of the Class Puzzles and Games for grades 1 to 2 gives kids a brain boost as they complete crosswords, word searches, mazes, and word games. These word puzzles encourage concentration while strengthening spelling, word recognition, and vocabulary skills. Filled with hours of game-based activities, Puzzles and Games engages children by stimulating the learning process. Each activity in this 320-page book challenges learners to focus on the task at hand while strengthening the reading, writing, and communication skills they need for academic success. These games will flex children’s mental muscles as they explore a variety of puzzles and word games. The Front of the Class activity book series combines education and entertainment with colorful word searches, word games, crossword puzzles, mazes, dot-to-dots, and number games. These books are full of challenging puzzles that help children master essential critical thinking skills. Portable, age-appropriate, and entertaining, Front of the Class activity books provide a fun and convenient learning format that children can use at home or on the go.


Puzzles and Games That Make Kids Think, Grade 3

Puzzles and Games That Make Kids Think, Grade 3

Author: Garth Sundem

Publisher: Teacher Created Resources

Published: 2009-02

Total Pages: 114

ISBN-13: 1420625632

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Besides being fun, puzzles increase student involvement and can lead to higher scores on problem-solving tests. Each book in this series has over 175 activities divided into four categories: picture, word, number, and logic. The puzzles are for individual students; the games are designed for pairs. Teachers can use them as fill-in activities for early finishers, to spice up homework packets, or as part of a reward system or weekly challenge. Beware! These puzzles can be addictive!


Puzzles and Games That Make Kids Think, Grade 6

Puzzles and Games That Make Kids Think, Grade 6

Author: Garth Sundem

Publisher: Teacher Created Resources

Published: 2009-04

Total Pages: 114

ISBN-13: 1420625667

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Besides being fun, puzzles increase student involvement and can lead to higher scores on problem-solving tests. Each book in this series has over 175 activities divided into four categories: picture, word, number, and logic. The puzzles are for individual students; the games are designed for pairs. Teachers can use them as fill-in activities for early finishers, to spice up homework packets, or as part of a reward system or weekly challenge. Beware! These puzzles can be addictive!


Puzzles and Games That Make Kids Think, Grade 5

Puzzles and Games That Make Kids Think, Grade 5

Author: Garth Sundem

Publisher: Teacher Created Resources

Published: 2009-04

Total Pages: 114

ISBN-13: 1420625659

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Besides being fun, puzzles increase student involvement and can lead to higher scores on problem-solving tests. Each book in this series has over 175 activities divided into four categories: picture, word, number, and logic. The puzzles are for individual students; the games are designed for pairs. Teachers can use them as fill-in activities for early finishers, to spice up homework packets, or as part of a reward system or weekly challenge. Beware! These puzzles can be addictive!