Games (& Other Stuff) for Teachers

Games (& Other Stuff) for Teachers

Author: Chris Cavert

Publisher: Wood 'N' Barnes Publishing

Published: 1999

Total Pages: 172

ISBN-13: 9781885473226

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A wide range of activities put together by teachers to help teachers focus on specific skills, including listening, following directions, communication, problem-solving, interacting, using teamwork, practicing diversity, and so much more! The activities are fun and easy to understand. Sample questions provide a basis for discussion, and variations help teachers adjust skill levels.


Teach with Magic

Teach with Magic

Author: Kevin Roughton

Publisher: Theme Park Press

Published: 2021-05

Total Pages: 216

ISBN-13: 9781683903062

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Learn from the Engagement Masters Education is a battle for attention. Whether you are a teacher trying to reach a classroom full of students or a parent trying to prepare your child for the world to come, getting our audience to just listen can be a real challenge. When students have access to personalized entertainment sitting in their pockets, anything that doesn't jump out and grab their attention right away is easily drowned out. But there is a place where even today all those modern distractions melt away--Disneyland. When you're there, you're not only in a different world, you're in Walt Disney's world. Whether you are Peter Pan flying over London in Fantasyland or a rebel fighter struggling against the First Order in Galaxy's Edge, you are 100% engaged. Sights, sounds and even smells ensure that your brain is locked into the experience. If we can bring those techniques into our teaching, we can create engaging experiences for our students, grab their attention, and boost their learning. You'll improve your teaching and create a place students want to visit. In this book we'll learn from the world's greatest engagement masters--the Disney Imagineers. Through narrative visits to attractions throughout Disneyland and Disney California Adventure, you'll experience a visit to the park as we share memories and see how the Imagineers make it all work. We'll be guided by Imagineering icon Marty Sklar's Mickey's 10 Commandments of Theme Park Design as we turn our classrooms into the most engaging places on Earth!


Using Games to Enhance Learning and Teaching

Using Games to Enhance Learning and Teaching

Author: Nicola Whitton

Publisher: Routledge

Published: 2012

Total Pages: 234

ISBN-13: 0415897726

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Until now, most teachers have lacked the resources and knowledge to create games that meet their needs. This book presents five principles that can be embedded into traditional or online learning and teaching to enhance engagement and interactivity.


80 Awesome Sports Games

80 Awesome Sports Games

Author: Mark Dalton

Publisher:

Published: 2020-04-25

Total Pages: 0

ISBN-13: 9781922664594

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80 Awesome Physical Education and Sport Games that Kids, Teachers and Coaches will just LOVE! Your sports session just became so much more fun with these awesome indoor and outdoor games and activities that are perfect for elementary and high school students. Developed by Mark Dalton, Physical Education Teacher, Head of Sport and High-Level Australian Coach, this excellent resource comes with a broad range of fun & exciting GAMES & ACTIVITIES for all age groups. 80 Awesome Sports Games caters for both wet and dry conditions, indoor and outdoor classes, all ability levels and perfect for elementary and high school age groups. Students will develop excellent game awareness and teamwork skills, both in competitive and non-competitive situations through the games outlined in the book. Each game/activity, features an easy-to-follow GAME KEY for teachers, so you can quickly check if it is suitable for your lesson. The GAME KEY includes: TIME - Time needed for the game or activity. INDOOR OR OUTDOOR - Is this game suitable for indoors or outdoors? INTENSITY LEVEL - Activity level of the game or activity (Low/Medium/High). EQUIPMENT REQUIRED - The resources/equipment you require. PARTICIPANTS - How many participants can play (From 5 to 50+) In 80 Awesome Sports Games, you will discover: Exciting and active throwing, catching and striking games Orientation and 'Get-to Know-You' activities Fun Relay and co-operation games Games from other cultures Clear diagrams to help with set-up and the equipment required Games & activities for the experienced and novice sports teacher/coach Games for those classes when you have 50+ kids Plus, many more fun activities You will also be provided with great information for classroom management for the Physical Education and sport environment. 80 Awesome Sports Games is perfect for both experienced teachers looking to add more games to their lessons or newly graduated sport teachers just starting out. Grad yourself a copy today and have some AWESOME FUN by scrolling up and clicking the 'BUY NOW BUTTON'.


Gaming the Past

Gaming the Past

Author: Jeremiah McCall

Publisher: Routledge

Published: 2013-06-17

Total Pages: 198

ISBN-13: 1136832092

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Despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practical guidelines conveniently available for prospective history and social studies teachers who actually want to use these teaching and learning tools in their classes. As the games and learning field continues to grow in importance, Gaming the Past provides social studies teachers and teacher educators help in implementing this unique and engaging new pedagogy. This book focuses on specific examples to help social studies educators effectively use computer simulation games to teach critical thinking and historical analysis. Chapters cover the core parts of conceiving, planning, designing, and implementing simulation based lessons. Additional topics covered include: Talking to colleagues, administrators, parents, and students about the theoretical and practical educational value of using historical simulation games. Selecting simulation games that are aligned to curricular goals Determining hardware and software requirements, purchasing software, and preparing a learning environment incorporating simulations Planning lessons and implementing instructional strategies Identifying and avoiding common pitfalls Developing activities and assessments for use with simulation games that facilitate the interpretation and creation of established and new media Also included are sample unit and lesson plans and worksheets as well as suggestions for further reading. The book ends with brief profiles of the majority of historical simulation games currently available from commercial vendors and freely on the Internet.


EDrenaline Rush

EDrenaline Rush

Author: John Meehan

Publisher:

Published: 2019-06-16

Total Pages: 260

ISBN-13: 9781949595383

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What if going to school captured the thrills and excitement of a theme park? Just imagine what your classroom would be like if the activities inside elicited the same sense of fun and exhilaration as a roller coaster! How much more engaged would your students be if your curriculum were filled with the same mystery and mastery they found in an escape room full of puzzles and surprising twists? School should be fun! In EDrenaline Rush, John Meehan pulls back the curtain on what it takes to create thrilling learning experiences in your classroom. Packed with lesson planning tips, instructional design ideas, and plug-and-play teaching resources, EDrenaline Rush will challenge you to think differently and equip you to push your pedagogy to incredible limits. Create classrooms where students willingly step outside of their comfort zones and boldly dare to attempt the impossible. "Packed with practical tips and great writing that will have you coming back for more of his dynamic, rigorous approach to classroom teaching." --Alexis Wiggins, teacher and author of The Best Class You Never Taught "This is a must-buy and should be a must-implement for anyone who wants to create positive change in their schools." --Michael Matera, teacher and author of eXPlore Like a Pirate "Every classroom can be filled with 'student-centered edrenaline, ' and after reading EDrenaline Rush you will be motivated to make it happen." --Scott Rocco, EdD, Hamilton Township (NJ) School District Superintendent and co-author of 140 Twitter Tips for Educators and Hacking Google for Education "EDrenaline Rush is the ultimate surprise and delight!" --Monica Cornetti, CEO of Sententia Gamification, GamiCon Gamemaster


80 Awesome Sports Games

80 Awesome Sports Games

Author: Mark Dalton

Publisher:

Published: 2020-11-16

Total Pages: 102

ISBN-13: 9781393919278

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80 Awesome Physical Education and Sport Games that Kids, Teachers and Coaches will just LOVE! Your sports session just became so much more fun with these awesome indoor and outdoor games and activities that are perfect for elementary and high school students. Developed by Mark Dalton, Physical Education Teacher, Head of Sport and High-Level Australian Coach, this excellent resource comes with a broad range of fun & exciting GAMES & ACTIVITIES for all age groups. 80 Awesome Sports Games caters for both wet and dry conditions, indoor and outdoor classes, all ability levels and perfect for elementary and high school age groups. Students will develop excellent game awareness and teamwork skills, both in competitive and non-competitive situations through the games outlined in the book. Each game/activity features an easy-to-follow GAME KEY for teachers, so you can quickly check if it is suitable for your lesson. The GAME KEY includes: TIME - Time needed for the game or activity. INDOOR OR OUTDOOR - Is this game suitable for indoors or outdoors? INTENSITY LEVEL - Activity level of the game or activity (Low/Medium/High). EQUIPMENT REQUIRED - The resources/equipment you require. PARTICIPANTS - How many participants can play (From 5 to 50+) In 80 Awesome Sports Games, you will discover: Exciting and active throwing, catching and striking games Orientation and 'Get-to Know-You' activities Fun Relay and co-operation games Games from other cultures Clear diagrams to help with set-up and the equipment required Games & Activities for the experienced and novice sports teacher/coach Games for those classes when you have 50+ kids Plus, many more fun activities You will also be provided with great information for classroom management for the Physical Education and sport environment. 80 Awesome Sports Games is perfect for both experienced teachers looking to add more games to their lessons or newly graduated sport teachers just starting out.


80 AWESOME SPORTS GAMES

80 AWESOME SPORTS GAMES

Author: Mark Dalton

Publisher:

Published: 2020-04-25

Total Pages: 102

ISBN-13: 9780648681861

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Your sports session just became so much more fun with these awesome indoor and outdoor games and activities that are perfect for elementary and high school students. 80 Awesome Sports Games caters for both wet and dry conditions, indoor and outdoor classes, all ability levels and perfect for elementary and high school age groups.


80 Awesome Sports Games

80 Awesome Sports Games

Author: Mark Dalton

Publisher: Independently Published

Published: 2020-04-23

Total Pages: 100

ISBN-13:

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80 Awesome Physical Education and Sport Games that Kids, Teachers and Coaches will just LOVE! Your sports session just became so much more fun with these awesome indoor and outdoor games and activities that are perfect for elementary and high school students. Developed by Mark Dalton, Physical Education Teacher, Head of Sport and High-Level Australian Coach, this excellent resource comes with a broad range of fun & exciting GAMES & ACTIVITIES for all age groups. 80 Awesome Sports Games caters for both wet and dry conditions, indoor and outdoor classes, all ability levels and perfect for elementary and high school age groups. Students will develop excellent game awareness and teamwork skills, both in competitive and non-competitive situations through the games outlined in the book. Each game/activity, features an easy-to-follow GAME KEY for teachers, so you can quickly check if it is suitable for your lesson. The GAME KEY includes: TIME - Time needed for the game or activity. INDOOR OR OUTDOOR - Is this game suitable for indoors or outdoors? INTENSITY LEVEL - Activity level of the game or activity (Low/Medium/High). EQUIPMENT REQUIRED - The resources/equipment you require. PARTICIPANTS - How many participants can play (From 5 to 50+) In 80 Awesome Sports Games, you will discover: Exciting and active throwing, catching and striking games Orientation and 'Get-to Know-You' activities Fun Relay and co-operation games Games from other cultures Clear diagrams to help with set-up and the equipment required Games & activities for the experienced and novice sports teacher/coach Games for those classes when you have 50+ kids Plus, many more fun activities You will also be provided with great information for classroom management for the Physical Education and sport environment. 80 Awesome Sports Games is perfect for both experienced teachers looking to add more games to their lessons or newly graduated sport teachers just starting out. Grad yourself a copy today and have some AWESOME FUN by scrolling up and clicking the 'BUY NOW BUTTON'.


Activities, Games, and Lessons for Social Learning

Activities, Games, and Lessons for Social Learning

Author: Stern Center for Language and Learning,

Publisher: Corwin

Published: 2020-03-18

Total Pages: 169

ISBN-13: 154436248X

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In these games, the prize is success in school—and life. When students improve their skills of self-regulation, social communication, and perspective-taking they become better prepared to challenge themselves academically, take on tough tasks, and collaborate with teachers and classmates to achieve real, lasting school success. The design of each game keeps kids engaged and motivated, while educators benefit from clear, thorough explanations that unpack the complexities of social learning. Other behind-the-scenes features include: Evidence-based, teacher-tested lessons Anecdotes and real-world examples Links to relevant research Expansion ideas for applying learned skills to broader situations Templates and reproducibles for easy implementation