Games of Go

Games of Go

Author: Neil Moffatt

Publisher:

Published: 2009-05-15

Total Pages: 224

ISBN-13: 9780956156211

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Games of Go provides commentary on a dozen games of Go, the ancient Oriental board game. Unlike most game reviews, each and every move is commented upon. This is simply because beginning and intermediate Go players simply do not know why most stronger players make their moves. Unlike the majority of Go books, there is only one move per board diagram. The games cover games by players from 20 kyu right up to 8 dan. The book is suitable for beginners and intermediate players up to about 8-10 kyu. The book is A4 in format, with 3 columns per page, and well over 3,000 board diagrams.


Computers and Games

Computers and Games

Author: H. Jaap van den Herik

Publisher: Springer

Published: 2008-09-24

Total Pages: 287

ISBN-13: 3540876081

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This book constitutes the refereed proceedings of the 6th International Conference on Computers and Games, CG 2008, held in Beijing, China, in September/October 2008 co-located with the 13th Computer Olympiad and the 16th World Computer-Chess Championship. The 24 revised full papers presented were carefully reviewed and selected from 40 submissions. The papers cover all aspects of artificial intelligence in computer-game playing dealing with many different research topics, such as cognition, combinatorial game theory, search, knowledge representation, and optimization.


Computer Games

Computer Games

Author: Tristan Cazenave

Publisher: Springer

Published: 2016-05-11

Total Pages: 188

ISBN-13: 3319394029

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This book constitutes the refereed proceedings of the Fourth Computer Games Workshop, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, held in conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina, in July 2015.The 12 revised full papers presented were carefully reviewed and selected from 27 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as Monte-Carlo methods; heuristic search; board games; card games; video games; perfect and imperfect information games; puzzles and single player games; multi-player games; combinatorial game theory; applications; computational creativity; computational game theory; evaluation and analysis; game design; knowledge representation; machine learning; multi-agent systems; opponent modeling; planning; reasoning; search.


Phonics

Phonics

Author: Louis Fidge

Publisher: Nelson Thornes

Published: 2001

Total Pages: 148

ISBN-13: 0174247869

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Phonics Year by Year is an easy-to-use phonics course. In line with curriculum requirements, the course comprises Posters and a Teacher's Book for three progressive stages: A, B and C, which correspond with the objectives listed for Reception/P1, Year 1/P2 and Year 2/P3. Each year's course is divided into 30 teaching units.


Games of No Chance 5

Games of No Chance 5

Author: Urban Larsson

Publisher: Cambridge University Press

Published: 2019-05-09

Total Pages: 499

ISBN-13: 1108485804

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Surveys the state-of-the-art in combinatorial game theory, that is games not involving chance or hidden information.


Around the World in Eighty Games

Around the World in Eighty Games

Author: Marcus du Sautoy

Publisher: Basic Books

Published: 2023-11-07

Total Pages: 248

ISBN-13: 1541601297

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A “fun” and “unexpected” (The Economist) global tour of the world’s greatest games and the mathematics that underlies them Where should you move first in Connect 4? What is the best property in Monopoly? And how can pi help you win rock paper scissors? Spanning millennia, oceans and continents, countries and cultures, Around the World in Eighty Games gleefully explores how mathematics and games have always been deeply intertwined. Renowned mathematician Marcus du Sautoy investigates how games provided the first opportunities for deep mathematical insight into the world, how understanding math can help us play games better, and how both math and games are integral to human psychology and culture. For as long as there have been people, there have been games, and for nearly as long, we have been exploring and discovering mathematics. A grand adventure, Around the World in Eighty Games teaches us not just how games are won, but how they, and their math, shape who we are.


Making Deep Games

Making Deep Games

Author: Doris C. Rusch

Publisher: CRC Press

Published: 2017-01-12

Total Pages: 206

ISBN-13: 1317607708

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Like movies, television, and other preceding forms of media, video games are undergoing a dynamic shift in its content and perception. While the medium can still be considered in its infancy, the mark of true artistry and conceptual depth is detectable in the evolving styles, various genres and game themes. Doris C. Rusch’s, Making Deep Games, combines this insight along with the discussion of the expressive nature of games, various case studies, and hands-on design exercises. This book offers a perspective into how to make games that tackle the whole bandwidth of the human experience; games that teach us something about ourselves, enable thought-provoking, emotionally rich experiences and promote personal and social change. Grounded in cognitive linguistics, game studies and the reflective practice of game design, Making Deep Games explores systematic approaches for how to approach complex abstract concepts, inner processes, and emotions through the specific means of the medium. It aims to shed light on how to make the multifaceted aspects of the human condition tangible through gameplay experiences.


Advances in Computer Games

Advances in Computer Games

Author: Aske Plaat

Publisher: Springer

Published: 2015-12-24

Total Pages: 280

ISBN-13: 3319279920

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This book constitutes the thoroughly refereed post-conference proceedings of the 14th International Conference on Advances in Computer Games, ACG 2015, held in Leiden, The Netherlands, in July 2015. The 22 revised full papers presented were carefully reviewed and selected from 34 submissions. The papers cover a wide range of topics such as Monte-Carlo Tree Search and its enhancements; theoretical aspects and complexity; analysis of game characteristics; search algorithms; and machine learning.


Play Practice

Play Practice

Author: Alan G. Launder

Publisher: Human Kinetics

Published: 2013

Total Pages: 258

ISBN-13: 0736097007

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Offers an innovative approach to teaching and coaching sport that combines contemporary theory with the experience of practical and reflective work in real sport environments. It covers a wide range of team and individual sports, including archery, table tennis, flag football, skiing, cricket and track and field.