The MSX Games Book
Author: Jim Gregory
Publisher: HarperCollins
Published: 1985-01-01
Total Pages: 190
ISBN-13: 9780003830835
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Author: Jim Gregory
Publisher: HarperCollins
Published: 1985-01-01
Total Pages: 190
ISBN-13: 9780003830835
DOWNLOAD EBOOKAuthor: Wim Dewijngaert
Publisher:
Published: 2018-11
Total Pages: 840
ISBN-13: 9781644673522
DOWNLOAD EBOOKIt's hard to imagine, but at the beginning of the eighties, the PC had yet to be invented. If you wanted to create software or play video games, you had to buy a machine called a 'home computer'. Unfortunately, each manufacturer released its own hardware, with its own (incompatible) software. Microsoft and ASCII Corporation Japan wanted to do something about this and invented a standard called MSX (which is short for Microsoft eXtended or Machines with Software eXchangeability - depending on who you ask). The specificationsdescribed a set of minimal software and hardware a machine should have in order to be considered MSX compatible. The ColecoVision, Sega SG-1000 video game system and the Spectravideo SV-318/328 were used as a source of inspiration. The first MSX compatible computer was officially released in 1983. Almost every well known electronics manufacturer jumped on the bandwagon and put its own machines on the market, including Sony, Philips, Yamaha, Pioneer and Sanyo, among many others. However, most companies stayed out of the USA, where the Commodore 64 was dominating at that time.The MSX spawned four generations: MSX, MSX2 (1985), MSX2+ (1988), and MSX turboR (1990). Each version of the MSX standard was downwards compatible with the previous one, but added a faster processor or better graphical capabilities. Using the MSX cartridge system, manufacturers could add modems, MIDI interfaces, touch tablets or sound cards. Several artists composed their music using an MSX at that time. A Sony MSX2 was used as a broadcast video workstation on board at the MIR space station. In total, about over 5 million MSX computers were sold in Japan alone. While not as much as the Commodore 64, this was far more than most other home computers available at that time. However, the MSX never became a worldwide standard, mainlybecause the machines arrived too late in an already saturated market. The MSX was one of the major platforms on which big Japanese game studios, such as Konami, released their games. Some of Konami's most popular titles debuted on the MSX, and its software is considered to be the highest quality available. In the current retro game business, Konami's MSX games are on many people's most wanted list. Rare cartridges, like the Word Processing Unit, are sold for more than $1,500, making the MSX one of the most valuable retro computers on eBay. This book provides an overview of all the hardware and software released by Konami on the MSX, including comparisons, screenshots, tips, tricks, facts and figures.
Author: Steve Webb
Publisher:
Published: 1985
Total Pages: 125
ISBN-13: 9780863690747
DOWNLOAD EBOOKAuthor: Peter Darvill-Evans
Publisher: Puffin HC
Published: 1989
Total Pages: 304
ISBN-13: 9780140328394
DOWNLOAD EBOOKAuthor: Margaret Norman
Publisher: Elsevier
Published: 2016-06-06
Total Pages: 277
ISBN-13: 1483141489
DOWNLOAD EBOOKMSX Made Simple
Author: Kieren Hawken
Publisher:
Published: 2021-01-13
Total Pages: 184
ISBN-13: 9781789824421
DOWNLOAD EBOOKIn this book we take you through the life of the Sega Master System, and its predecessor the Sega SG-1000, looking at a varied cross section of the 400+ games available, with a review and screenshot of each one. From classics released through the mid to late eighties, to modern homebrew titles, and even some unreleased prototypes, there are games of all genres and styles here. With up to ten entries for each letter of the alphabet, this is not supposed to be a list of the best or the worst games, neither is it a complete guide to all that's available. It is simply a meandering journey through the golden years of 8-bit console history, designed to interest both the dedicated fan and the casual reader alike. Contains interviews with Epyx producer Matt Householder, Imagitec artist Shaun McClure, and Activision producer Tom Sloper. A Compendium of Sega Master System Games is a celebration of the ever-popular console with nostalgic memories, expert opinions, interesting stories, trivia, developer interviews and so much more besides.
Author: Kurt Kalata
Publisher: Unbound Publishing
Published: 2019-11-14
Total Pages: 243
ISBN-13: 178352765X
DOWNLOAD EBOOKJapan has produced thousands of intriguing video games. But not all of them were released outside of the country, especially not in the 1980s and 90s. While a few of these titles have since been documented by the English-speaking video game community, a huge proportion of this output is unknown beyond Japan (and even, in some cases, within it). Hardcore Gaming 101 Presents: Japanese Video Game Obscurities seeks to catalogue many of these titles – games that are weird, compelling, cool or historically important. The selections represent a large number of genres – platformers, shoot-em-ups, role-playing games, adventure games – across nearly four decades of gaming on arcade, computer and console platforms. Featuring the work of giants like Nintendo, Sega, Namco and Konami alongside that of long-forgotten developers and publishers, even those well versed in Japanese gaming culture are bound to learn something new.
Author: Oscar Toledo Gutierrez
Publisher:
Published: 2014-02
Total Pages: 182
ISBN-13: 9781304864376
DOWNLOAD EBOOKToledo Nanochess is the world's current smallest chess program written in C language. Now for the first time is published the complete documented source code. Also including the documented source code of the JS1K 2010 Chess entry (2nd place winner)
Author: Sid Meier
Publisher: W. W. Norton & Company
Published: 2020-09-08
Total Pages: 233
ISBN-13: 1324005882
DOWNLOAD EBOOKThe life and career of the legendary developer celebrated as the “godfather of computer gaming” and creator of Civilization, featuring his rules of good game design. "Sid Meier is a foundation of what gaming is for me today." — Phil Spencer, head of Xbox Over his four-decade career, Sid Meier has produced some of the world’s most popular video games, including Sid Meier’s Civilization, which has sold more than 51 million units worldwide and accumulated more than one billion hours of play. Sid Meier’s Memoir! is the story of an obsessive young computer enthusiast who helped launch a multibillion-dollar industry. Writing with warmth and ironic humor, Meier describes the genesis of his influential studio, MicroProse, founded in 1982 after a trip to a Las Vegas arcade, and recounts the development of landmark games, from vintage classics like Pirates! and Railroad Tycoon, to Civilization and beyond. Articulating his philosophy that a video game should be “a series of interesting decisions,” Meier also shares his perspective on the history of the industry, the psychology of gamers, and fascinating insights into the creative process, including his rules of good game design.
Author: John Szczepaniak
Publisher: Createspace Independent Publishing Platform
Published: 2015-11-04
Total Pages: 0
ISBN-13: 9781518655319
DOWNLOAD EBOOKDetailed contents listing here: http://www.hardcoregaming101.net/books/the-untold-history-of-japanese-game-developers-volume-2/ Nearly 400 pages and over 30 interviews, with exclusive content on the history of Japanese games. The origins of Hudson, Masaya's epic robot sagas, Nintendo's funding of a PlayStation RTS, detailed history of Westone Entertainment, and a diverse range of unreleased games. Includes exclusive office layout maps, design documents, and archive photos. In a world first - something no other journalist has dared examine - there's candid discussion on the involvement of Japan's yakuza in the industry. Forewords by Retro Gamer founding editor Martyn Carroll and game history professor Martin Picard.