Games Ego Plays

Games Ego Plays

Author: Kevin Everett FitzMaurice

Publisher: FitzMaurice Publishers

Published: 2014-03-26

Total Pages: 228

ISBN-13: 1878693360

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Read Games Ego Plays To to Discover— • How To Win at Social Games • How To End & Exit Social Games • How To Relate Without Social Games • How To Map Social Games & Strategies • How To Know Game Players & Their Moves • Over 40 Diagrams Make it Easy Psychological Games in Your Life • This book is about the psychological or ego games that people play with each other, both in private and in their social relationships. • Wouldn’t it be great to be able to get out of ego games, without conflict, when others intend to play them at your expense? • Wouldn’t it be great to be able to recognize an ego game from the start, so that you might either redirect the interaction in a healthy way or avoid being locked into a stressful and unproductive ego game? • Wouldn’t it be great to learn ways of relating that don’t involve ego games, even though we are all conditioned and trained to play psychological games? Be Aware of Games in Your Life • Once you understand the structure and style of ego games, you will find them clear and straightforward enough to see in everyday life. • You will discover the fundamental roles, moves, and motives in psychological games. • You will become aware of how to play ego games, so everyone wins, how to get out of ego games, and how to avoid playing ego games. • Don’t you want to become more aware of when you are in an ego game? • Don’t you want to see the motives of others who engage you in ego games? • Don’t you want to learn how to avoid entering or starting an ego game? • Instead of wondering what just happened in an uncomfortable interaction, you can learn to analyze the ego game and better prepare for it the next time it rears its ugly head. Live Game Free • This book will stimulate, enlighten, and challenge you to live ego-game-free. • Discover how to identify ego games before they suck you in, why people play ego games, who plays ego games, and when they play them. • It’s not just the people you love, hate, or know who play these ego games you’ll find that you do, too. • And you’ll learn how to free yourself of your favorite ego games in order to be more effective and authentic in your relationships and career. Beyond Pride & Shame from Social Games • While exposing the foolish ego games of another person brings pride, there is also shame in detecting your own ego games. • Part of the aim of this book is to get you beyond the pride and shame that result from playing ego games. • This book also presents another style defined as “Cooperation” as a way to relate without ego games. • This book includes some materials from a counselor-training workshop previously presented by this author. Read Games Ego Plays To Have the Advantage— • The benefit of Using the Map of Social Games & Strategies • The benefit of Knowing the Players & Roles in Games • The benefit of Knowing the Rules of Games & Strategies • The benefit of Knowing the Agenda, Intentions, Motives & Payoffs • While this book is designed to stand alone, you might find it more easily digested if you first read FitzMaurice’s Mind Your Ego. Answer these Questions for Yourself • How can I avoid or end social games? • How can I get out of a game? • How can I keep from losing at games? • How can I play games to win? • How do I handle people’s games? • How do I know if I am in a game? • How do I stop games? • How do I stop playing games? • What are social games? • What are the payoffs for social games? • What are the rules of social games? • What social games do people play? • Why do people play games? You Can Discover and Learn • How To Win at Social Games • How To End & Exit Social Games • How To Relate Without Social Games


Play Anything

Play Anything

Author: Ian Bogost

Publisher: Basic Books

Published: 2016-09-13

Total Pages: 290

ISBN-13: 0465096506

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How filling life with play-whether soccer or lawn mowing, counting sheep or tossing Angry Birds -- forges a new path for creativity and joy in our impatient age Life is boring: filled with meetings and traffic, errands and emails. Nothing we'd ever call fun. But what if we've gotten fun wrong? In Play Anything, visionary game designer and philosopher Ian Bogost shows how we can overcome our daily anxiety; transforming the boring, ordinary world around us into one of endless, playful possibilities. The key to this playful mindset lies in discovering the secret truth of fun and games. Play Anything, reveals that games appeal to us not because they are fun, but because they set limitations. Soccer wouldn't be soccer if it wasn't composed of two teams of eleven players using only their feet, heads, and torsos to get a ball into a goal; Tetris wouldn't be Tetris without falling pieces in characteristic shapes. Such rules seem needless, arbitrary, and difficult. Yet it is the limitations that make games enjoyable, just like it's the hard things in life that give it meaning. Play is what happens when we accept these limitations, narrow our focus, and, consequently, have fun. Which is also how to live a good life. Manipulating a soccer ball into a goal is no different than treating ordinary circumstances- like grocery shopping, lawn mowing, and making PowerPoints-as sources for meaning and joy. We can "play anything" by filling our days with attention and discipline, devotion and love for the world as it really is, beyond our desires and fears. Ranging from Internet culture to moral philosophy, ancient poetry to modern consumerism, Bogost shows us how today's chaotic world can only be tamed-and enjoyed-when we first impose boundaries on ourselves.


Seven Games: A Human History

Seven Games: A Human History

Author: Oliver Roeder

Publisher: W. W. Norton & Company

Published: 2022-01-25

Total Pages: 326

ISBN-13: 1324003782

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A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.


Top 10 Games You Can Play in Your Head, by Yourself: Second Edition

Top 10 Games You Can Play in Your Head, by Yourself: Second Edition

Author: Sam Gorski

Publisher: Games You Can Play in Your Hea

Published: 2019-02-27

Total Pages: 200

ISBN-13: 9780998379418

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"Your mind is now the ultimate gaming engine. Ditch the remote. Ditch the controller. Explore worlds and stories through a revolutionary single-player role-playing system that pushes your imagination beyond its furthest limits"--Back cover.


The State of Play

The State of Play

Author: Daniel Goldberg

Publisher: Seven Stories Press

Published: 2015-10-20

Total Pages: 204

ISBN-13: 1609806409

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FEATURING: IAN BOGOST - LEIGH ALEXANDER - ZOE QUINN - ANITA SARKEESIAN & KATHERINE CROSS - IAN SHANAHAN - ANNA ANTHROPY - EVAN NARCISSE - HUSSEIN IBRAHIM - CARA ELLISON & BRENDAN KEOGH - DAN GOLDING - DAVID JOHNSTON - WILLIAM KNOBLAUCH - MERRITT KOPAS - OLA WIKANDER The State of Play is a call to consider the high stakes of video game culture and how our digital and real lives collide. Here, video games are not hobbies or pure recreation; they are vehicles for art, sex, and race and class politics. The sixteen contributors are entrenched—they are the video game creators themselves, media critics, and Internet celebrities. They share one thing: they are all players at heart, handpicked to form a superstar roster by Daniel Goldberg and Linus Larsson, the authors of the bestselling Minecraft: The Unlikely Tale of Markus "Notch" Persson and the Game that Changed Everything. The State of Play is essential reading for anyone interested in what may well be the defining form of cultural expression of our time. "If you want to explain to anyone why videogames are worth caring about, this is a single volume primer on where we are, how we got here and where we're going next. In every way, this is the state of play." —Kieron Gillen, author of The Wicked + the Divine, co-founder of Rock Paper Shotgun


Playing at the World

Playing at the World

Author: Jon Peterson

Publisher:

Published: 2012

Total Pages: 698

ISBN-13: 9780615642048

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Explore the conceptual origins of wargames and role-playing games in this unprecedented history of simulating the real and the impossible. From a vast survey of primary sources ranging from eighteenth-century strategists to modern hobbyists, Playing at the World distills the story of how gamers first decided fictional battles with boards and dice, and how they moved from simulating wars to simulating people. The invention of role-playing games serves as a touchstone for exploring the ways that the literary concept of character, the lure of fantastic adventure and the principles of gaming combined into the signature cultural innovation of the late twentieth century.


That's Men

That's Men

Author: Padraig O'Morain

Publisher:

Published: 2008

Total Pages: 148

ISBN-13:

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We live in challenging times when men need to be skillful in addressing the emotional issues that arise in their own lives and in their relationships with the people they love and with whom they work. This is a collection of articles taken from the autho


Games People Play

Games People Play

Author: Berne, Eric

Publisher: Tantor eBooks

Published: 2011-07-06

Total Pages: 242

ISBN-13: 1618030353

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We think we’re relating to other people–but actually we’re all playing games. Forty years ago, Games People Play revolutionized our understanding of what really goes on during our most basic social interactions. More than five million copies later, Dr. Eric Berne’s classic is as astonishing–and revealing–as it was on the day it was first published. This anniversary edition features a new introduction by Dr. James R. Allen, president of the International Transactional Analysis Association, and Kurt Vonnegut’s brilliant Life magazine review from 1965. We play games all the time–sexual games, marital games, power games with our bosses, and competitive games with our friends. Detailing status contests like “Martini” (I know a better way), to lethal couples combat like “If It Weren’t For You” and “Uproar,” to flirtation favorites like “The Stocking Game” and “Let’s You and Him Fight,” Dr. Berne exposes the secret ploys and unconscious maneuvers that rule our intimate lives. Explosive when it first appeared, Games People Play is now widely recognized as the most original and influential popular psychology book of our time. It’s as powerful and eye-opening as ever.