Brain Games

Brain Games

Author: Stephanie Drimmer

Publisher: National Geographic Books

Published: 2018

Total Pages: 164

ISBN-13: 1426330170

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An activity book that acts as a companion to the TV series Brain games.


Bored Games

Bored Games

Author: Lee T. Silber

Publisher: Capital Books (VA)

Published: 2009

Total Pages: 0

ISBN-13: 9781933102832

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You, your friends, and especially your kids will always be entertained--whether waiting in line or on a rainy day. These games and activities only require items from your pocket or purse to keep people active and having fun. Be the life of the party using these easy, educational, and engaging ideas


Im Bored As Hell!

Im Bored As Hell!

Author: Awesome Boredom Buster Books Publishing

Publisher:

Published: 2020-06-30

Total Pages: 120

ISBN-13:

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In this book, we make sure to give you cool stuff to do when bored and to Express yourself with Challenging Brain Teaser Games, and Fun coloring pages ! in This Boredom Buster Games book with Paper and Pencil games, will help you Enjoy to pass time. and turn your empty and boring time into a fun Journey while traveling, Class, waiting, and whenever you are bored!! Which makes That Book tho, a perfect idea for a gift to the beloved ones as well, and people who get bored times !! Books Contain Hangman Tic Tac Toe /Xs and Os Mazes with different levels / easy/ intermediate / hard Game of Dots / Dots and Boxes / 4 in a Row Battleship / Sea Battle Game of Sim / Hexagon game M.A.S.H. Besides Games, This Book Also Includes: Mandals For coloring Product Information: Trim size: 6" x 9" Page count: 182 Interior Black-and-White Cover: Soft, premium glossy, paperback Binding: Perfect, Non-Spiral What you gonna Learn from This Book: FUN TIME. Besides You having fun with games and coloring You can also have fun with your friend tho. this Boredom Buster activity book Support Two players Tho. Improving memory. Express yourself and wishes. Stress relief and a good way to get away anxiety and anxious times !! Scroll up and BUY it now!!


The Player of Games

The Player of Games

Author: Iain M. Banks

Publisher: Orbit

Published: 2009-12-01

Total Pages: 281

ISBN-13: 0316095869

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The Culture — a human/machine symbiotic society — has thrown up many great Game Players, and one of the greatest is Gurgeh Jernau Morat Gurgeh. The Player of Games. Master of every board, computer and strategy. Bored with success, Gurgeh travels to the Empire of Azad, cruel and incredibly wealthy, to try their fabulous game. . . a game so complex, so like life itself, that the winner becomes emperor. Mocked, blackmailed, almost murdered, Gurgeh accepts the game, and with it the challenge of his life — and very possibly his death. The Culture Series Consider Phlebas The Player of Games Use of Weapons The State of the Art Excession Inversions Look to Windward Matter Surface Detail The Hydrogen Sonata


Never Get Bored on a Train Puzzles & Games

Never Get Bored on a Train Puzzles & Games

Author: Tom Mumbray

Publisher: Never Get Bored

Published: 2021-03-04

Total Pages: 104

ISBN-13: 9781474985475

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A boredom-busting collection of original puzzles and games. The essential companion to every train journey. This write-in book is easy to dip in and out of on short trips, again and again, or distract and entertain you on long journeys for hours and hours. It's bursting with mind-bending puzzles, fun activities and exciting games you can play on your own or in a group. Pad format with removable tear-off sheets is easy to use and practical for journeys. A welcome addition to the hugely successful, reliable and recognisable Never Get Bored series, known for its imaginative and inventive approach to activities and puzzles. With stylish, bold artwork on every page from three talented illustrators.


Boredom-Busting Fun Stuff

Boredom-Busting Fun Stuff

Author: National Geographic Kids

Publisher: National Geographic Books

Published: 2015

Total Pages: 356

ISBN-13: 1426321066

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With this super huge, super fun, write-in activity book, kids will never be bored again! We've compiled our funniest jokes, most mind-boggling and outrageous puzzles, mazes, games, and quizzes into one giant entertaining volume. Full of eye-catching photographs and hours of learning adventures, they'll be laughing and exploring for hours.


F*CK I'm Bored

F*CK I'm Bored

Author: Tamara L Adams

Publisher:

Published: 2018-01-03

Total Pages: 118

ISBN-13: 9781733153409

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Here's the first fantastic book of sh*t to do in case you're F*CKING BORED! Now you don't have to waste away the hours pleasuring yourself, wishing there was a f*cking better way to keep your mind and hands busy. Featuring 100 F*cking Adult Activities: Coloring, Sudoku, Dot-to-Dot, Word Searches, Mazes, Fallen Phrases, Math Logic, Word Tiles, Spot the Difference, Where the F*ck did the Other Half Go, Nanograms, Brick-by-F*cking-Brick, Word Scramble, and Much More! **Contains Inappropriate Language**


Reimagining Boredom in Classrooms through Digital Game Spaces

Reimagining Boredom in Classrooms through Digital Game Spaces

Author: Noreen Dunnett

Publisher: Taylor & Francis

Published: 2024-03-05

Total Pages: 168

ISBN-13: 1003860753

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This book challenges common understandings of boredom and disengagement in classrooms, taking a relational approach to boredom which looks beyond the usual distinctions between in-school and out-of-school practices. The book explores how a sociomaterial perspective can provide an alternative analysis of boredom as performative, and as a phenomenon assembled in space and time rather than as a psychological attribute of the individual student. This perspective explores the affective experience of learning and how it is created in the classroom through assemblages of people, technology, objects and environment and the differing relations within them. Drawing on empirical data from a case study which compares formal learning and digital gaming practices in a group of secondary schools in England, the book suggests that by altering the affordances and constraints available in learning situations we can prevent boredom and disengagement emerging in the classroom. This innovative book proposes that the mobility and dynamism of game spaces offer us new ways to re-imagine engagement in learning and will be of relevance to scholars, researchers and postgraduate students in the fields of teaching and learning, digital gaming, educational philosophy and educational technology.