More Than Goals

More Than Goals

Author: Claudio Reyna

Publisher: Human Kinetics Publishers

Published: 2004

Total Pages: 215

ISBN-13: 9780736051712

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Experience the sport of soccer like never before! More Than Goalswill take you inside each level of competition and development of the most successful U.S. men's soccer player ever. Coaches, teammates, and opponents recognize that Reyna's value on the field and to a squad extends far beyond the goal-scoring situations he creates. More Than Goals captures the consummate leader and captain's passion and knowledge for the game. You'll gain both an appreciation of what it takes to excel in the sport and insights on how to play it. Author Claudio Reyna has been a champion performer from youth club through professional levels. The following are among his accomplishments: -Two-time state champion and two-time Parade magazine High School Player of the Year at St. Benedict's Prep (New Jersey) -Three-time national champion and All-American, two-time Player of the Year, and College Player of the Century at the University of Virginia -Three-time World Cup competitor and World Cup all-star team selection in 2002 -Captain of teams in top professional leagues in Germany, Scotland, and England Reyna is currently with Manchester City of the English Premier League and is also the U.S. national team captain.


Atomic Habits

Atomic Habits

Author: James Clear

Publisher: Penguin

Published: 2018-10-16

Total Pages: 321

ISBN-13: 0735211299

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The #1 New York Times bestseller. Over 20 million copies sold! Translated into 60+ languages! Tiny Changes, Remarkable Results No matter your goals, Atomic Habits offers a proven framework for improving--every day. James Clear, one of the world's leading experts on habit formation, reveals practical strategies that will teach you exactly how to form good habits, break bad ones, and master the tiny behaviors that lead to remarkable results. If you're having trouble changing your habits, the problem isn't you. The problem is your system. Bad habits repeat themselves again and again not because you don't want to change, but because you have the wrong system for change. You do not rise to the level of your goals. You fall to the level of your systems. Here, you'll get a proven system that can take you to new heights. Clear is known for his ability to distill complex topics into simple behaviors that can be easily applied to daily life and work. Here, he draws on the most proven ideas from biology, psychology, and neuroscience to create an easy-to-understand guide for making good habits inevitable and bad habits impossible. Along the way, readers will be inspired and entertained with true stories from Olympic gold medalists, award-winning artists, business leaders, life-saving physicians, and star comedians who have used the science of small habits to master their craft and vault to the top of their field. Learn how to: make time for new habits (even when life gets crazy); overcome a lack of motivation and willpower; design your environment to make success easier; get back on track when you fall off course; ...and much more. Atomic Habits will reshape the way you think about progress and success, and give you the tools and strategies you need to transform your habits--whether you are a team looking to win a championship, an organization hoping to redefine an industry, or simply an individual who wishes to quit smoking, lose weight, reduce stress, or achieve any other goal.


Goals and Games

Goals and Games

Author: David Edery

Publisher: Pearson Education

Published: 2009-10-16

Total Pages: 23

ISBN-13: 0132143410

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This Element is an excerpt from Changing the Game: How Video Games Are Transforming the Future of Business (ISBN: 9780132357814) by David Edery and Ethan Mollick. Available in print and digital formats. Apply the lessons of game design to supercharge employee productivity, performance, creativity, and satisfaction! We’ve all experienced moments when we’ve felt extremely focused and productive, and time flew by. That experience, first named “flow” by Mihaly Csikszentmihalyi, has been linked to increased performance and improved learning and problem solving. Several factors that promote flow also underlie good game design and can be applied to designing employee goals.


Your Career Game

Your Career Game

Author: Nathan Bennett

Publisher: Stanford University Press

Published: 2010-03-25

Total Pages: 270

ISBN-13: 0804771359

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Your Career Game demonstrates how game theory can help readers to understand and proactively take charge of their career strategy. Authors Nathan Bennett and Stephen A. Miles teach readers to manage the interdependencies and interconnectedness among coworkers, managers, and others in a manner that supports personal career efforts. Then, they show how readers can become better players. The key to learning how to play the career game is "career agility"—in short, nimble individuals are better game players. Thois book includes conversations with a wide range of successful professionals such as Ursula Burns (Xerox), Stephen Elop (Microsoft), Marius Kloppers (BHP Billiton), Ken Frazier (Merck), and Liz McCartney (The St. Bernard Project), and discusses how their career moves demonstrate elements of a game theory approach to career management. This is a must-read strategic guide for anyone who seeks to advance their career and navigate today's job market.


Soccer Solutions

Soccer Solutions

Author: Gabriel Akuya

Publisher:

Published: 2006

Total Pages: 120

ISBN-13: 9781425937010

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It took Harry Cornell two years to figure out that his wife, Karen Payne, did not die in the World Trade Center on nine-eleven. He discovers that his wife had been obsessed with finding an historic African artifact, a carved statue of a Bantu warrior, brought to America on a slave ship in the late eighteenth century. Convinced that finding the artifact will lead to his wife, Cornell travels to the Sea Islands off the coast of South Carolina. The trail narrows to the five star resort of Hilton Head Island. His first discovery is the murder of his wife''s former lover who also was reported as a casualty of nine-eleven. The brutal murder draws him deep into the low country and the world of the Gullah and root doctors. Cornell discovers that these medicine men of years past still work voodoo magic. He finds others are intensely interested in locating the artifact as well. Rebecca Kane claims that the carved statue is an heirloom of her family and she knows her fellow native islanders will help her find it. Clinton Cooper, the unscrupulous and disgraced former CEO, is convinced the artifact will lead to a hoard of diamonds and gold bullion, a treasure he desperately needs. The root doctor unleashes his terrible magic to help Rebecca Kane locate the artifact but the costs are high. In the end the legendary curse that accompanied the Gullah Prince works it evil one final time.


The Numbers Game

The Numbers Game

Author: Chris Anderson

Publisher: Penguin

Published: 2013-07-30

Total Pages: 402

ISBN-13: 1101628871

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Moneyball meets Freakonomics in this myth-busting guide to understanding—and winning—the most popular sport on the planet. Innovation is coming to soccer, and at the center of it all are the numbers—a way of thinking about the game that ignores the obvious in favor of how things actually are. In The Numbers Game, Chris Anderson, a former professional goalkeeper turned soccer statistics guru, teams up with behavioral analyst David Sally to uncover the numbers that really matter when it comes to predicting a winner. Investigating basic but profound questions—How valuable are corners? Which goal matters most? Is possession really nine-tenths of the law? How should a player’s value be judged?—they deliver an incisive, revolutionary new way of watching and understanding soccer.


The Expected Goals Philosophy

The Expected Goals Philosophy

Author: James Tippett

Publisher:

Published: 2019-11-08

Total Pages: 222

ISBN-13: 9781089883180

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The Expected Goals method is football's best-kept secret. The metric gives unparalleled insight into which teams and players are performing at the highest level. Professional gamblers have used Expected Goals to make millions through football betting. Club scouts have used Expected Goals to identify hidden gems in the transfer market. And the media have recently started using Expected Goals to offer more profound insight in their broadcasts. Despite this, most ordinary fans still don't understand what the Expected Goals method is - or appreciate the significant impact that it is set to have on the sport in coming years. Expected Goals (otherwise known as xG) was originally conjured up by a small corner of the online football analytics community. It didn't take long for professional gamblers to begin using xG to predict match outcomes. These bettors utilised the Expected Goals method to turn over hundreds of millions of pounds from the bookmakers. Before long, football clubs had caught on to the ground-breaking insight given by xG. Brentford FC were leaders in this field, managing to assemble a Play-Off-reaching squad on a shoe-string budget. In the last five years, the small West London side have turned over more than £100m in transfer revenue from their use of the Expected Goals method in player recruitment. More recently, the Expected Goals method has been adopted by the media as a form of insight. Fans are finally catching on to the pioneering means of football analysis. Soon enough, anyone who doesn't understand the Expected Goals philosophy will be left behind. "This book will make you watch football differently" - Tobias Pedersen "Possibly the most ground-breaking football book ever written" - Football Impact "A brilliant account of the history and future of Expected Goals" - StatShot


The Infinite Game

The Infinite Game

Author: Simon Sinek

Publisher: Penguin

Published: 2019-10-15

Total Pages: 272

ISBN-13: 0735213526

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From the New York Times bestselling author of Start With Why and Leaders Eat Last, a bold framework for leadership in today’s ever-changing world. How do we win a game that has no end? Finite games, like football or chess, have known players, fixed rules and a clear endpoint. The winners and losers are easily identified. Infinite games, games with no finish line, like business or politics, or life itself, have players who come and go. The rules of an infinite game are changeable while infinite games have no defined endpoint. There are no winners or losers—only ahead and behind. The question is, how do we play to succeed in the game we’re in? In this revelatory new book, Simon Sinek offers a framework for leading with an infinite mindset. On one hand, none of us can resist the fleeting thrills of a promotion earned or a tournament won, yet these rewards fade quickly. In pursuit of a Just Cause, we will commit to a vision of a future world so appealing that we will build it week after week, month after month, year after year. Although we do not know the exact form this world will take, working toward it gives our work and our life meaning. Leaders who embrace an infinite mindset build stronger, more innovative, more inspiring organizations. Ultimately, they are the ones who lead us into the future.


Glued to Games

Glued to Games

Author: Scott Rigby

Publisher: Praeger

Published: 2011-02-18

Total Pages: 0

ISBN-13: 0313362246

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This book offers a practical yet powerful way to understand the psychological appeal and strong motivation to play video games. Video games have come a long way, from Atari's pinging, monochromatic Pong to the garish mayhem of Grand Theft Auto and the stylish sophistication of Beatles Rock Band. And it is no longer just teenagers that are hooked, audiences both young and old can't seem to get enough. But while "video-game addict" has become a common term, are these games really physically and psychologically addictive? With video game sales in the billions and anxious concerns about their longterm effects growing louder, this volume brings something new to the discussion. It is a research-based analysis on the games and gamers, addressing both the positive and negative aspects of habitual playing by drawing on significant recent studies and established motivational theory. Filled with examples from popular games and the real experiences of gamers themselves, it gets to the heart of gaming's powerful psychological and emotional allure, the benefits as well as the dangers. It gives everyone from researchers to parents to gamers themselves a clearer understanding the psychology of gaming, while offering prescriptions for healthier, more enjoyable games and gaming experiences.


Games

Games

Author: C. Thi Nguyen

Publisher: Oxford University Press, USA

Published: 2020

Total Pages: 253

ISBN-13: 0190052082

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"Games are a unique art form. The game designer doesn't just create a world; they create who you will be in that world. They tell you what abilities to use and what goals to take on. In other words, they specify a form of agency. Games work in the medium of agency. And to play them, we take on alternate agencies and submerge ourselves in them. What can we learn about our own rationality and agency, from thinking about games? We learn that we have a considerable degree of fluidity with our agency. First, we have the capacity for a peculiar sort of motivational inversion. For some of us, winning is not the point. We take on an interest in winning temporarily, so that we can play the game. Thus, we are capable of taking on temporary and disposable ends. We can submerge ourselves in alternate agencies, letting them dominate our consciousness, and then dropping them the moment the game is over. Games are, then, a way of recording forms of agency, of encoding them in artifacts. Our games are a library of agencies. And exploring that library can help us develop our own agency and autonomy. But this technology can also be used for art. Games can sculpt our practical activity, for the sake of the beauty of our own actions. Games are part of a crucial, but overlooked category of art - the process arts. These are the arts which evoke an activity, and then ask you to appreciate your own activity. And games are a special place where we can foster beautiful experiences of our own activity. Because our struggles, in games, can be designed to fit our capacities. Games can present a harmonious world, where our abilities fit the task, and where we pursue obvious goals and act under clear values. Games are a kind of existential balm against the difficult and exhausting value clarity of the world. But this presents a special danger. Games can be a fantasy of value clarity. And when that fantasy leaks out into the world, we can be tempted to oversimplify our enduring values. Then, the pleasures of games can seduce us away from our autonomy, and reduce our agency."--