Tark and Zyra finally make it out into the real world ... but things are not quite what they expected. When Zyra is captured by the Designers, Tark finds himself among a group of teenage rebels. It seems like everyone has an agenda, and Tark and Zyra are to be the pawns in other people’s power games. They soon discover the sinister uses to which the game is being put and the shocking way it is all operated — with dozens of kidnapped children wired directly into the mainframe, their brains keeping the whole thing going. Will Tark and Zyra be able to free these children? Will they be able to save the characters within the game from the people who created them? Will they even be able to remain in the real world? Or will the Designers’ plans for world domination win out?
This companion book to the "Star Wars(" Role Playing Game offers everything that a player needs to know about the Empire and Rebel Alliance from the classic Star Wars universe--from weapon and ship statistics to information on non-player characters. First in a line of hardcover core books on the "Star Wars(" universe. Photos.
Will the galaxy be yours? - Powerful tactics for both the Rebel Alliance AND the Galactic Empire - Intense single- and multiplayer strategies - Complete walkthroughs of all scenarios - Extensive combat tips - Complete resource management, manufacturing, fleet control, and mission assignment tips - Comprehensive breakdowns of all 60 characters, from Luke Skywalker to Emperor Palpatine
THE WORLD’S FIRST POST-TRUTH GAMING BOOK After rashly tweeting he would dream up an imaginary computer game for every ‘like’ received, Nate Crowley found himself on an epic quest to conjure up hundreds of entirely fictional titles. From 1980s hits like BeastEnders to modern classics like 90s Goth Soccer and BinCrab Destiny, this beautiful retrospective takes the reader on a lavish tour of the most memorable and groundbreaking games never made. Brought to hilarious life by a team of genuine videogame industry concept artists and written by a professional over-imaginer, this book doesn’t just throw out silly ideas – it expands on them in relentless, excruciating detail.
Recipient of the 2021 Honorary Mention for the Haiti Book Prize from the Haitian Studies Association In Slave Revolt on Screen: The Haitian Revolution in Film and Video Games author Alyssa Goldstein Sepinwall analyzes how films and video games from around the world have depicted slave revolt, focusing on the Haitian Revolution (1791–1804). This event, the first successful revolution by enslaved people in modern history, sent shock waves throughout the Atlantic World. Regardless of its historical significance however, this revolution has become less well-known—and appears less often on screen—than most other revolutions; its story, involving enslaved Africans liberating themselves through violence, does not match the suffering-slaves-waiting-for-a-white-hero genre that pervades Hollywood treatments of Black history. Despite Hollywood’s near-silence on this event, some films on the Revolution do exist—from directors in Haiti, the US, France, and elsewhere. Slave Revolt on Screen offers the first-ever comprehensive analysis of Haitian Revolution cinema, including completed films and planned projects that were never made. In addition to studying cinema, this book also breaks ground in examining video games, a pop-culture form long neglected by historians. Sepinwall scrutinizes video game depictions of Haitian slave revolt that appear in games like the Assassin’s Creed series that have reached millions more players than comparable films. In analyzing films and games on the revolution, Slave Revolt on Screen calls attention to the ways that economic legacies of slavery and colonialism warp pop-culture portrayals of the past and leave audiences with distorted understandings.
For 21st-century young adults struggling for personal autonomy in a society that often demands compliance, the bestselling trilogy, The Hunger Games remains palpably relevant despite its futuristic setting. For Suzanne Collins' characters, personal agency involves not only the physical battle of controlling one's body but also one's response to such influences as morality, trauma, power and hope. The author explores personal agency through in-depth examinations of the lives of Katniss, Peeta, Gale, Haymitch, Cinna, Primrose, and others, and through an analysis of themes like the overabundance of bodily imagery, social expectations in the Capitol, and problem parental figures. Readers will discover their own "dandelion of hope" through the examples set out by Collins' characters, who prove over and over that human agency is always attainable.
Responding to the increasingly powerful presence of dystopian literature for young adults, this volume focuses on novels featuring a female protagonist who contends with societal and governmental threats at the same time that she is navigating the treacherous waters of young adulthood. The contributors relate the liminal nature of the female protagonist to liminality as a unifying feature of dystopian literature, literature for and about young women, and cultural expectations of adolescent womanhood. Divided into three sections, the collection investigates cultural assumptions and expectations of adolescent women, considers the various means of resistance and rebellion made available to and explored by female protagonists, and examines how the adolescent female protagonist is situated with respect to the groups and environments that surround her. In a series of thought-provoking essays on a wide range of writers that includes Libba Bray, Scott Westerfeld, Tahereh Mafi, Veronica Roth, Marissa Meyer, Ally Condie, and Suzanne Collins, the collection makes a convincing case for how this rebellious figure interrogates the competing constructions of adolescent womanhood in late-twentieth- and early twenty-first-century culture.
TRUE STORIES OF CREATORS AND COMMUNITY! Meet 25 inspiring women in the world of gaming and the metaverse. Read about how they've created innovative technology, designed the video games you play, and broken barriers whenever their industry put up walls. Dive into gamer communities with popular streamers like Imane Anys, better known as Pokimane. Learn to lead with Aya Kyogoku, who directed several Animal Crossing games. Design digital clothing with Roblox creators like cSapphire. And compete in the wild world of esports with pro gamers Sasha Hostyn and Sylvia Gathoni. This book pairs inspiring, easy-to-read text with colorful full-page portraits created by female and nonbinary artists from all around the world. Plus, scannable codes let you listen to longer stories on the Rebel Girls app!
Games of Thrones has quickly established itself as one of TV's most exciting shows - combining political intrigue and family dysfunction against an epic fantasy backdrop. HBO's lavish adaptation of George R.R. Martin's series of fantasy novels features a stellar cast, including Aidan Gillen, Peter Dinklage and Lena Headey, and chronicles the violent struggles between the kingdom's noble families as they attempt to control the Iron Throne. Hailed by critics and dubbed Sopranos meets The Lord of the Rings, Games of Thrones has cast its spell over audiences thanks to its memorable characters, surprise deaths and violent action - and this exhaustive guide will document the background dramas that have helped make Games of Thrones such a huge success. You'll also find biographies of the main actors, episode guides, an overview of how it has already become part of pop culture and an in-depth look into the compelling world that George R.R. Martin created, and much, much, more.
A comprehensive and compelling guide to Suzanne Collins's bestselling young-adult, dystopian trilogy The Hunger Games, Catching Fire and Mockingjay. Already a publishing phenomenon to rival Harry Potter (over 50 million copies sold), the four blockbuster movies starring Jennifer Lawrence have grossed almost $3 billion dollars at the box office. Suzanne Collins has created a series of characters and situations that have struck a chord not only with the target audience of teenagers, but which have also drawn in adult readers: the series is second only to Harry Potter in NPR's popular poll of the Top 100 Teen Novels. Robb explores themes in The Hunger Games, and the influences and inspirations that lie behind the books, highlighting where Suzanne Collins has drawn on mythology and history, reshaping them to fit her universe. He examines the characters and situations created in the book and how these have impacted on the books' largely teen readership. He also looks at reactions to the books from fans and critics, both acclaim and criticisms faced by the author. Robb chronicles the adaptation of The Hunger Games from acclaimed, best-selling novel to blockbusting film. With a script by Suzanne Collins herself, the film has made stars of Jennifer Lawrence as Collins' heroine Katniss Everdeen, Josh Hutcherson as Peeta Mellark and Liam Hemsworth as Gale Hawthorne.