Games Without Frontiers

Games Without Frontiers

Author: Joe Kennedy

Publisher: Watkins Media Limited

Published: 2016-08-16

Total Pages: 146

ISBN-13: 1910924253

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Is soccer inherently political? What does soccer actually mean today? Games Without Frontiers seeks force us to think about what we mean when we say 'soccer'. Along the way, it skewers media cliches about footballers and fans, considers the sport's implications for radical politics and aesthetics, and situates the 'working-man's game' in relation to twenty-first century discussions of political authenticity. Written half as a travelogue, this book seeks to protect football from some of its would-be saviors without ever losing sight of what it means to have a fan's investment in the game.


Games Without Frontiers

Games Without Frontiers

Author: John Williams

Publisher: Routledge

Published: 2017-12-18

Total Pages:

ISBN-13: 9781138468337

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Cover -- Half Title -- Title Page -- Copyright Page -- Table of Contents -- Preface -- About the authors -- Introduction Stillborn in the USA? -- Tradition and modernity in European football -- 1. Exporting football: notes on the development of football in Europe -- 2. Austrification as modernization: changes in Viennese football culture -- 3. "We are Celtic supporters ... ": questions of football and identity in modern Scotland -- 4. From Saint-Etienne to Marseilles: tradition and modernity in French soccer and society -- 5. The drive to modernization and the supermarket imperative: who needs a new football stadium? -- Identities: local, ethnic, national -- 6. ''Rangers is a black club": 'race', identity and local football in England -- 7. Football and identity in the Ruhr: the case of Schalke 04 -- 8. 'Wogball:' ethnicity and violence in Australian soccer -- 9. Masculinity and football: the formation of national identity in Argentina -- 10. The stars and the flags: individuality, collective identities and the national dimension in Italia '90 and Wimbledon '91 & '92 -- Subcultures of opposition -- 11. New supporter cultures and identity in France: the case of Paris Saint-Germain -- 12. False Leeds: the construction of hooligan confrontations -- 13. 'Keep it in the Family': an outline of Hibs' football hooligans' social ontology -- 14. The birth of the 'ultras': the rise of football hooliganism in Italy


Computer Games as a Sociocultural Phenomenon

Computer Games as a Sociocultural Phenomenon

Author: A. Jahn-Sudmann

Publisher: Springer

Published: 2008-01-17

Total Pages: 242

ISBN-13: 023058330X

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Internationally renowned media and literature scholars, social scientists, game designers and artists explore the cultural potential of computer games in this rich anthology, which introduces the latest approaches in the central fields of game studies and provides an extensive survey of contemporary game culture.


Games Without Frontiers

Games Without Frontiers

Author: John Williams

Publisher: Routledge

Published: 2017-09-29

Total Pages: 396

ISBN-13: 1351935003

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What is the historical appeal of football? How diverse are its players, supporters and institutions throughout the world? What are its various traditions and how are these affected by pressures to modernize ? In what ways does the game help to reinforce or overcome social differences and prejudices? How can we understand football’s subcultures, especially football hooligan ones? The 1994 World Cup Finals in the United States have again demonstrated the conflicts which exist around football over its international future. The multi-media age beckons new audiences for top-level matches, but worries remain that the historical and cultural appeal of football itself may be the real loser. The global game has a breadth of skills, playing techniques, supporting styles and ruling bodies. These are all subject to local and national traditions of team play and fan display. Modern commercial influences and international cultural links through players and fan styles, are accommodated within the game to an increasing extent. Yet, football’s ability to differentiate remains: at local, regional, national and even continental levels. In some cases the game’s traditions ensure that these differences are becoming as oppositional today as is modern football hooliganism. But, the overall picture is one of a game without frontiers - rich in historical and cultural detail, pluralistic in its traditions and identities. This volume brings together essays by leading academics and researchers writing on world football. Their studies draw on interdisciplinary researches in England, Scotland, France, Italy, Germany, Austria, Argentina and Australia. The book will be of interest to students of sports science, cultural studies and social science and to all those who simply enjoy football as the world's greatest sporting passion.


Welsh (Plural)

Welsh (Plural)

Author: Darren Chetty

Publisher: Watkins Media Limited

Published: 2022-03-08

Total Pages: 243

ISBN-13: 1913462889

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Some of the most exciting writers in and from Wales consider the future of Wales and the UK and their place in it. What does it mean to imagine Wales and ‘The Welsh’ as something both distinct and inclusive? In Welsh (Plural), some of the foremost Welsh writers consider the future of Wales and their place in it. For many people, Wales brings to mind the same old collection of images – if it’s not rugby, sheep and leeks, it’s the 3 Cs: castles, coal, and choirs. Heritage, mining and the church are indeed integral parts of Welsh culture. But what of the other stories that point us toward a Welsh future? In this anthology of essays, authors offer imaginative, radical perspectives on the future of Wales as they take us beyond the clichés and binaries that so often shape thinking about Wales and Welshness. Includes essays from Charlotte Williams (A Tolerant Nation?), Joe Dunthorne (Submarine, The Adulterants), Niall Griffiths (Sheepshagger, Broken Ghost), Rabab Ghazoul (Gentle / Radical Turner Prize Nominee), Mike Parker (On the Red Hill), Martin Johnes (Wales Since 1939, Wales: England’s Colony?), Kandace Siobhan Walker (2019 Guardian 4th Estate Prize Winner), Gary Raymond (Golden Orphans, Wales Arts Review, BBC Wales), Darren Chetty (The Good Immigrant), Andy Welch (The Guardian), Marvin Thompson (Winner 2021 UK Poetry Prize), Durre Shahwar (Where I’m Coming From), Hanan Issa (My Body Can House Two Hearts), Dan Evans (Desolation Radio), Shaheen Sutton, Morgan Owen, Iestyn Tyne, Grug Muse and Cerys Hafana.


Games Without Frontiers?

Games Without Frontiers?

Author: Heather Wardle

Publisher: Springer Nature

Published: 2021-07-16

Total Pages: 111

ISBN-13: 303074910X

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This open access book focuses on how and why digital games and gambling are increasingly intertwined and asks “does this matter?” Looking at how “loot boxes” became the poster child for the convergence of gambling and gaming, Wardle traces how we got here. She argues that the intersection between gambling and gaming cultures has a long lineage, one that can be traced back throughout the 20th century but also incorporates more recent trends like the poker boom of the 1990s, the development of social media gambling products and the development of skin betting markets. Underpinned by changing technology, which facilitated new ways to bet, trade and play, the intersection between gaming and gambling cultures and products has accelerated within the last decade – and shows little signs of stopping. Wardle explores what this means for our understanding of risk, how gaming and gambling entities use each other for commercial advantage, and crucially explores what young people think of this, before making recommendations for action.


The Hours Have Lost Their Clock

The Hours Have Lost Their Clock

Author: Grafton Tanner

Publisher: Watkins Media Limited

Published: 2021-10-12

Total Pages: 283

ISBN-13: 1913462544

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The Hours Have Lost Their Clock charts the rise of nostalgia in an era knocked out of time. In The Hours Have Lost Their Clock, Grafton Tanner charts the rise of nostalgia in an era knocked out of time. Nostalgia is the defining emotion of our age. Political leaders promise a return to yesteryear. Old movies are remade and cancelled series are rebooted. Veterans reenact past wars, while the displaced across the world long for home. But who is behind this collective ache for a home in the past? Do we need to eliminate nostalgia, or just cultivate it better? And what is at stake if we make the wrong choice? Moving from the fight over Confederate monuments to the birth of homeland security to the mourning of species extinction, Grafton Tanner traces nostalgia’s ascent in the twenty-first century, revealing its power as both a consequence of our unstable time and a defense against it. With little faith in a future of climate change and economic anxiety, many have turned to nostalgia to weather the present, while powerful elites exploit it for their own gain. An exploration into the politics of loss and yearning, The Hours Have Lost Their Clock is an urgent call to take nostalgia seriously. The very future depends on it.


The Sorrows

The Sorrows

Author: Jonathan Janz

Publisher: Simon and Schuster

Published: 2018-11-30

Total Pages: 229

ISBN-13: 1787580598

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"Anyone who likes a good ghost story is going to enjoy The Sorrows. Anyone who likes a ghost story where there’s no doubt the ghosts are undoubtedly real will love this novel." - New York Journal of Books The Sorrows, an island off the coast of northern California, and its castle have been uninhabited since a series of gruesome murders in 1925. But its owner needs money, so he allows film composers Ben and Eddie and a couple of their female friends to stay a month in Castle Blackwood. Eddie is certain a haunted castle is just the setting Ben needs to find inspiration for a horror film. But what they find is more horrific than any movie. Something is waiting for them in the castle. A malevolent being has been trapped for nearly a century. And he’s ready to feed. FLAME TREE PRESS is the new fiction imprint of Flame Tree Publishing. Launching in 2018 the list brings together brilliant new authors and the more established; the award winners, and exciting, original voices.


Game Wizards

Game Wizards

Author: Jon Peterson

Publisher: MIT Press

Published: 2021-10-12

Total Pages: 401

ISBN-13: 0262542951

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The story of the arcane table-top game that became a pop culture phenomenon and the long-running legal battle waged by its cocreators. When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success--and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. As the game's fiftieth anniversary approaches, Peterson--a noted authority on role-playing games--explains how D&D and its creators navigated their successes, setbacks, and controversies. Peterson describes Gygax and Arneson's first meeting and their work toward the 1974 release of the game; the founding of TSR and its growth as a company; and Arneson's acrimonious departure and subsequent challenges to TSR. He recounts the "Satanic Panic" accusations that D&D was sacrilegious and dangerous, and how they made the game famous. And he chronicles TSR's reckless expansion and near-fatal corporate infighting, which culminated with the company in debt and overextended and the end of Gygax's losing battle to retain control over TSR and D&D. With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.